Lately, there have been a lot of improvements regarding summoning-based Classes, which improved their performance quite a lot.
That’s why I’d like to suggest to do the same thing to Hunter:
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add extra SPR-scaling to the companions normal attacks/attack skills
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revise the companions HP to be also affected by the Hunters SPR; companions have a lot less HP compared to summons
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add the same 3 control skills that Necromancer, Bokor and Sorcerer have to the Hunters skill tree and have them affect the Hunters companion for better controls and to prevent the companion from bugging out
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change the scaling of Hunters skill “Praise” to add percentage-based boosts (e.g. boosts attack,attack speed, critical rate by 3xskillevel%) instead of the current flat values
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add the riding attribute to Hunter C2 (the one Hackapella and Schwarzer Reiter have) , so that he can sit on his companion without getting unmounted every time he’s sitting on a mountable companion, taking a hit; it’s pretty strange that the only companion-focused Class in the whole Archer tree is unable to ride on them
Edit:
- make the companion untargetable on your own character; this mechanic really sucks because sometimes you can’t switch targets easily and if you’re playing with a controller and are immovable due to Kneeling Shot/Bazooka,you just can’t get another target.
That feeding/petting via targeting is so useless because it also can be done via makro/key combination[petting doesn’t even have any effect at all, so why bother with this thing if it just obstructs your own targeting?
This is especially crappy on Hunter C3 if your pet is using Growling…