Companions, there are several, yet regardless of what class you are, you can only bring one.
There’s this companion centric class in the game that I feel it is losing potential, why don’t you enable this class to be able to bring an extra companion per taken circle?
At rank 1, 2 companions.
At rank 2, 3 companions.
At rank 3, 4 companions.
How to do this? I’d guess through an attribute unlocked at each circle.
This way not only does open the class to more possibilities regarding both damage and possible crowd control through a wider growling, but it also brings a progression of power to each rank unlocked and a unique feel to the class.
Not to mention that it would allow people to show off their companions. and perhaps even promote the purchase of TP companions even more.
Would this require a rework of said class? probably, in the sense that you’d need a priority system or assign a companion to each skill. It would also make rush dog way too amazing which personally I don’t find wrong at all.
It would also require new UI elements, but, these details even though they do involve work. I find that it would be worth the effort. It would help create a class identity and make said class more relevant during its early stages. I doubt it would be enough to overshadow what already is in place, but enough to make it a viable option for PvE purposes.