Tree of Savior Forum

Huenato's Feedback/Feature Suggestion

• Game:

  1. Add a queue to connect to server;
  2. Add a quit button when connecting to server (long wait);
  3. Add ‘Settings’ button on “Select Server” screen;
  4. Add “Client’s version” label somewhere in Server Select Screen;
  5. Add some info/ballons on graphic settings options (maybe when we put mouse on the option?). So players know what they are enabling/disabling;
  6. Interface (GUI) skin change;
  7. Something next to channel combobox to show channel’s ping (Player to Server? Player to channel?);
  8. “Hide FPS” checkbox in Settings menu;
  9. “Hide Chat” button in chat window;
  10. “Lock mouse on screen” checkbox in Settings menu;
  11. “Less effects” checkbox in Settings menu;
  12. Divide Settings screen by tabs (graphic, sound, etc);
  13. Change party member/friend’s icon on map, it is the same as an NPC icon.
  14. Change the green arrows (for portals or loading bar?). It takes too much to enter in loading state and if you touch arrows, it starts to load (maybe it can start moving to another map only if player stays in portal).
    I.E. http://zippy.gfycat.com/CoolHastyDaddylonglegs.webm

• Potions:

  1. Disable the action to use a HP/SP/STA potion while player has HP/SP/STA full (avoid wasting potions);

• Shops:

  1. Order shop by items not equipments sets (Easier to compare gloves, boots, etc - or make tabs -);
  2. Input quantity of items when buying items (have 10 clicks for 10 potions);
  3. Checkbox in equipment merchant window to show only weapons/equips avaiable only for my character;
  4. Close shop window after player finishes buying items;

• Goddess statues:

  1. Make a yes/no window to ask if player wants to warp to selected destination when he talks to goddess statue.(i.e. Do you want to move to Klaipeda? Yes/No)
    I’ve lost some money by misclicking my destination.
    (Imagine if my destination was far. More money lost.)

• Bosses:

  1. Special attacks: Less tanker, more powerfull the throw (send the player to sky!). This way, tankers will remain next to the boss when thrown. And others will fly high!;

• EXP Cards:

  1. Ask player if he wants to use EXP card even if his class EXP is maxed (I used some cards that I could use them later after class change, with reseted class EXP reseted);

• Gameplay

  1. Enable change hair color at character creation;
  2. Select your game style before playing on your first character (controller, mouse, keyboard);
  3. Whenever user activates the auto-lock target, make the game show some message (i.e. “Auto-lock, on!”);
  4. Make the Main-Quest linkable, I have lost myself because there was no quest to tell me where to go;
  5. Item to reset all character and class points, given after a class change. Temporary (3 days maybe?). So players can not stockpile this item;
  6. Block attacks from (and to) monsters when next to an npc;
  7. Whenerver opens a window/npc-chat in game while player is using mouse controls, freeze/stop mouse moving character;
  8. Others Class Master NPCs could give side-quests for fun. Player can receive some unique itens from that class;
  9. Add follow friend’s channel. This way, player can move to his friend’s channel;
  10. Add party queue interface feature for player’s Main Quests;
  11. Show skill name on character when player use some skill;
3 Likes

[quote=“Huenato, post:1, topic:22377”]
9. “Hide Chat” button in chat window;
[/quote]You can remove chat by pressing ESC when there is nothing else open. Then it will only come back if you press ENTER.

[quote=“Huenato, post:1, topic:22377”]
2. Input quantity of items when buying items (have 10 clicks for 10 potions);
[/quote]We have this. Press Shift + Right Click.

[quote=“Huenato, post:1, topic:22377”]

  1. Make a yes/no window to ask if player wants to warp to selected destination when he talks to goddess statue.(i.e. Do you want to move to Klaipeda? Yes/No)I’ve lost some money by misclicking my destination. (Imagine if my destination was far. More money lost.)
    [/quote]The teleports are barely free, going to the wrong place is just a hassle. Even with the confirmation pop-up people will just instantly press YES.

[quote=“Huenato, post:1, topic:22377”]
2. Select your game style on first character (controller, mouse, keyboard);
[/quote]You can change this at will on Options screen, I didn’t understand what you want,

[quote=“Huenato, post:1, topic:22377”]
3. Whenever user activates the auto-lock target, make the game show some message (i.e. “Auto-lock, on!”);
[/quote]There is a text next to your fps saying when lock-on is active.

[quote=“Huenato, post:1, topic:22377”]
11. Show skill name on character when player use some skill;
[/quote]It will get too spammy when there are a lot of players togheter. They already have this so you know who gave you buffs. I personally think we don’t need this.

.
I think your other suggestions are fine, thanks for your work.

1 Like

I’d also like to add to this

A conformation window for bosses along the lines off “Do you want to enter the boss with your party?”
Instead of simply dumping us there.

2 Likes

I would like yo have more graphic options, to limited right now