Tree of Savior Forum

HUD Dungeon Queue and suggestions

Just some ideas that i had that could improve the gaming experience and make the game more dynamic while playing (probably not all originals tho tl;dr all the posts on forum)

Dungeon Queue in HUD:

Imagine how awesome is stand still doing nothing in front of an npc for over 20-30min sometimes even longer depending the server and time of the day.

Why not make the npc unlock a feature for queue in that specific dungeon from the HUD? The players could keep doing whatever they need like grind or quests while wait for the HUD send them a party confirmation to join the dungeon from wherever they are and return them to the same spot after.

Dungeon Queue Role Selection:

It’s a fact that auto party search system is a pain and 90% of time just gather random players from same level range, what results in parties with 1 tank and 4 full support healers, 5 tanks or any other absurd team comps.

A Role Selection would help to build better team comp and game experience since be a swordman doesn’t makes you automaticaly a tank in the same way that a cleric can build dps. Some restrictions should be applied to avoid problems like an archer class apply as support.

Pet Utility:

Every player must agree on this one… pets are pretty much useless in this game. They are slow, they are ugly, they do not aggro when the player need or they do when it’s the worst moment possible. And that’s all they do.

From the same creator of Ragnarok Online i really was expecting something more useful like looting items on the floor or something.
There’s no variation, yes i know the korean version has a penguin and probably a few more but seriously, instead orbs that can summon monsters for a limited period of time those orbs should work as a monster taming allowing the player to capture and use it as pet or at least make a chance of bosses drop an smaller and weaker version of themselves as pet.

Pet Click Menu:

Playing with a mouse, how many times you had to move the character around just to make your pet move away from the monster, warp statue or whatever just be able to click on it? Not counting that players afk on top of the warp statue (Orsha in special) sometimes on purpose making really hard to click on it.

Why not make pets unclickable? they already have shortcuts for menu so no point on it.

Items Durability / Potential / Cash Shop:

This is something that bothers me… why so broken numbers? why like 46 instead of 50?

Why there’s no item to recover potential? Sure it should be an Cash Shop item but so far i see none. I think the Potential lose in trade is already a bad system plan and it should be take in consideration.

This one i have no sure because i never tried but do the repair item in the Cash Shop recover fully durability of the item? If not it’s no worth of purchase.

Thank you for the free daily 5TP!
But somehow i still feel like missing something to buy with it… Nothing really cost 5TP and all we get is like 1 Soul Gem and 1 Megaphone… Maybe 2 Warp Scrolls?
I don’t mind the Soul Gem, it’s an nice item but i think there should be more options since we cant add the free TP to the wallet TP.

Also please, please add Stats Reset to the shop. Sometimes is a better idea try builds by yourself than follow flawed guides over the web.

Storage

Not much to say, No quests to increase storage even if by 1 slot.

Can at least add a Bank feature? so we can transfer money from a char to another. Remember that some items can’t be placed on shared storage (at least it failed me when i tried to place some Varv shells on it)

Trading / Recruit / Global Chat Channels:

Ok “Shout” is nice, you have a nice popup on top of the screen and an yellow boarder text in the chat but can we have specific channels for each topic?

If someone wants to ask how is the weather in kazakhstan using a megaphone fine to me but can’t we get in contact with people around the server without doing that?
Also separated Channels makes chat clean and easier to find what’s on interest.

A last thing… Can we have the order of the chat options when we press TAB changed? ATM it goes Normal > Shout > Party and why Shout is in the middle of it? the order should be Normal > Party > Shout to avoid mistakes like i see many everyday.
Shout should always be the last option after normal, party, guild or whatever.

Dungeon Rewards:

It’s really supposed to work like this? Only ONE dungeon in the entire game seems to have an final reward that worth the effort.
OK dungeons worth for the experience earned (at least most of them) but still the end rewards (Talt) basically only creates an parallel currency where, since players can’t trade 1:1 using silver they use Talt instead. And let’s be honest, it’s not the best reward ever.

Map Moving and Channel Swap:

So many times i go visit an npc specially the Bokor Master and then when i move maps i notice i’m lagging to death at Klaipeda Channel 1.

Can please we keep the channel we was in before we leave the previous map instead send us to the biggest pool of server lag and fps drop of the server?

NPC Safety Zone

Is really amazing how players not only need to get really close of an npc in order to use it, creating an artificial barrier making harder to click or even see where the NPC is but on top of that some just feel the need of open shops on the spot too.

Can the NPCs have an kind of “Safety Zone”? A few tiles around the NPCswhere nobody can stand or be pushed back also blocking vending skills?

“Maybe” i keep adding ideas to this post now and then…