hmm, here’s a summary for pyro then:
fireball -> 1 hit, decent aoe, 5 OH
falls out late game, level 1 is enough because it scales badly
firewall -> 5 hits per flame tile, creates more flame tiles when leveled.
always max this skill, pretty decent quick spell to drop on bosses
enchant fire -> adds one line of damage to auto attack, also grants additional fire property damage
always max, this buff at least adds fixed damage to all your hits. stacked with enchant lightning, blessing, additional property damage from gear, kite moor set etc. you can easily reach 5k+ fixed damage per hit which is pretty good combined with multi hit skills like summon familiar, dark theurge, pole of agony etc.
flare -> highest skill factor skill from pyro, but still kind of a waste of skill slot and time to cast.
fire pillar -> flinch-locks enemies in place, decent sized AoE
good enough at level 1
flame ground -> ground DoT filler skill
good enough at level 1
hell breath -> channeled skill with low skill factor
waste of time casting this
in summary pyro has a decent sweet spot at c2. instead of going c3 it’s better to take thaum1 imho. The only thing pyro has going for it is you will have skills that you can use on bosses, unlike wiz3 and cryo2 (or even 3) which don’t really give you anything better for bosses specifically (aside from ice wall but people will hate you if you use that in WB). That being said fire pillar is actually decent CC and enchant fire can scale with SPR which actually makes it a decent alternative to cryo3 if you’re going with sorc or enchanter
@game8bravo my build is full SPR, and uses a lot of multi hit skills like fire pillar, fire wall, flame ground, summon familiar, pole of agony, dark theurge, mastema. I also use kite moor set to further increase additional property damage. thaum1 gives you slightly over 1point of matk per point of SPR with swell left arm level 5 which is essentially like turning half your spr into int