Good news. If swordsman get those “upgrades” from ktos will be very good.
Damn, I re-rolled my barb to a highlander now. What can save now is get a 0 cd skyline.
Here list for swordsman skills changes:
[Swordsman]
[20/12/2015]
► Double Slash:
○ damage has been increased.
[07/01/2016]
► Skill amnimations will now be faster for the following skills:
○ Thrust
○ Bash
○ Helm Chopper
○ Seism
○ Cleave
○ Targe Smash
○ Shield Push
○ Slithering
○ Hexen Dropper
○ Mordschlag
○ Redel
○ Zucken
○ Attaque Coquille.
[14/01/2016]
► Thrust:
○ Skill attaack range has been increased slightly.
[12/05/2016]
( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! )
► Pain Barrier:
○ For the duration of the buff, Resistance rate against abnormal status effects will be increased by 20%.
[19/05/2016]
► Pain Barrier:
○ The increased chance at resisting negative statuses has been changed to also be applied in PVE.
[26/05/2016]
► Whilst sprinting, you now also gain a 30% Resistance to negative status ailments.
► The Attack Power gained from the STR stat will be increased by 30%
[Highlander]
[26/05/2016]
► Skyliner:
○ Skills animation time has been decreased, and can also now be canceled.
[Peltasta]
28/12/2015
► Shield Lob:
○ The Decreased resistances have been taken away from these skills. (uncertain ► otherwise, mobs blocking the skill has been disabled)
[21/01/2016]
► Langort:
○ Langort: Strengthening Attribute added.
○ Langort: Blocking Attribute added.
[Hoplite]
[28/12/2015]
► Throwing Spear:
○ The Decreased resistances have been taken away from these skills. (uncertain ► otherwise, mobs blocking the skill has been disabled)
[07/01/2016]
► Throwing Spear:
○ Cooldown Removed. - The spear has to be picked up again before re-casting.
► Synchro Thrusting:
○ Now has a 15s Cooldown.
○ Now has an overheat gague.
[04/02/2016 ]
► Stabbing:
○ Cooldown has been reduced from 40s to 20s.
[25/02/2016]
► Throwing Spear:
○ The skill will now also be available for use in the Spear + Dagger stance.
[Barbarian]
[07/04/2016]
► War Cry:
○ Cooldown has been reduced.
► Cleave:
○ Cooldown has been reduced.
○ Overheat has been changed to 3 charges.
► Helm Chopper:
○ Cooldown has been reduced.
○ Chance to afflict the enemy with stun has been increased.
► Seism:
○ Cooldown has been reduced.
○ Chance to afflict the enemy with stun has been increased.
► Frenzy:
○ Cooldown has been reduced.
[14/04/2016]
► Cleave:
○ Now afflicts targets with a 'Cleave' debuff for 5 seconds.
♦ Cleave Debuff : Target Recieves 50% more damage from [Slash] type attacks.
[12/05/2016]
► Pouncing:
○ Stunned targets will receive 200% additional damage when hit with Pouncing at a 2% chance per skill level.
[26/05/2016]
► Pouncing:
○ Skills hit range has been increased, Damage will also apply a little bit faster.
[Rodelero]
[07/01/2016]
► Slithering:
○ Cooldown has been reduced.
[04/02/2016]
► Slithering:
○ Enhance Attribute has been moved to Circle 3.
► Shield Bash:
○ The property of this attack will be changed to Strike Property.
[07/04/2016]
► Shooting Star:
○ Cooldown has been reduced.
○ Skill damage has been increased
○ The skill now is a 'Strike' Property Attack.
► Shield Shoving:
○ Skill Damage has been be increased.
► Shield Bash:
○ Skill Damage has been increased.
► Targe Smash:
○ cooldown has been reduced
○ [Darkness] Debuff chance has been increased.
► Montano:
○ Cooldown has been reduced.
► Slithering:
○ Cooldown has been reduced.
► High Kick:
○ Cooldown has been reduced.
[12/05/2016]
► Shield Charge:
○ When hit by missile attacks, the chance to block will increase.
► Slithering:
○ Block chance increased during use.
[Cataphract]
[14/01/2016]
► Earth Wave:
○ Skill knockdown rate has been reduced.
[28/01/2016]
► Impaler:
○ Skill cooldown has been reduced from 50s to 40s.
► Earth Wave:
○ Skill cooldown has been reduced 17s to 12s.
► Steed Charge:
○ Skill cooldown has been reduced 13s to 8s.
► Doom Spike:
○ Skill cooldown reduced 25s to 20s.
► Rush:
○ Skill cooldown has been reduced 50s to 40s.
[18/02/2016]
► Rush
○ Attacking duration of the skill has been reduced.
○ AOE attack ratio of this skill will now also become affected by the characters equipment/items.
○ Skill Damage increased.
► Earth Wave
○ Changed to always deal 5 consecutive hits.
○ Skill damage scaling will change .
○ The stiff part of the animation for the skill has been removed.
► Doom Spike:
○ Changed to always deal 5 consecutive hits.
○ Changes to damage scaling.
○ The stiff part of the animation for the skill has been removed.
[07/04/2016]
► Steed Charge:
○ Skill damage has been increased.
[19/05/2016]
( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! )
► Impaler:
○ Duration is now fixed at 8 seconds.
[Squire]
[07/01/2016]
► Refreshment Table:
○ SP Consumption has been changed.
[14/01/2016]
► Repair Shop, Weapon/Armor Maintenance:
○ These stores will now label the Squire as not being participant in Quests, preventing them from being warped into different locations unintentionally.
[24/03/2016]
► Base Camp, Refreshment Table:
○ Skill SP Consumption has been reduced to 0.
[Corsair]
[21/01/2016]
► Jolly Roger:
○ The pillage function will no longer take effect in quest scenarios.
[07/04/2016]
► Dust Devil:
○ Overheat will be changed to 3.
[Doppelsoeldner]
[21/01/2016]
► Zornhau:
○ Skill now can inflict an [Impact] debuff.
► Zucken:
○ Skill now inflicts additional damage to enemies suffering from the [Impact] debuff.
[Fencer]
[28/01/2016]
► Attaque Composee:
○ Skill SP Consumption reduced from 42 SP to 35 SP.
► Flanconnade:
○ Skill SP Consumption reduced from 36 SP to 30 SP.
[19/05/2016]
( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! )
► Esquive Toucher:
○ The duration of the Evasion Increase has been changed to 4 seconds.
[Dragoon]
[28/01/2016]
► Dragontooth:
○ Skill cooldown reduced 25s to 20s
○ Skill damage has also increased from 287.33 + 34.71 per skill level to 337.33 + 39.71 per skill level.
► Serpentine:
○ Skill cooldown reduced 27s to 22s.
○ Skill damage has also increased from 329.12 + 39.34 per skill level to 439.12 + 48.34 per skill level.
► Gae-Bolg:
○ Skill cooldown reduced 35s to 30s.
○ Skill damage has also increased from 1523.29 + 237.23 per skill level to 2223.29 + 397.23 per skill level.
► Dragon Soar:
○ Skill cooldown reduced 24s to 20s.
○ Skill damage has also increased from 215.43 + 57.33 per skill level to 385.43 + 77.33 per skill level.
[04/02/2016]
► Gae-Bulg :
○ When hit by physical attacks, Receive 15% more damage, applies on the 2nd hit.
○ Debuff skill duration is now calculated to be: [5 seconds + 0.5 * Skill Level] Seconds.
[18/02/2016]
► Dragon Tooth:
○ Skill Damage Increased.
○ Number of hits increased.
○ This skill will now charge 50% faster than before.
○ Cooldown reduced.
► Serpentine:
○ Skill Damage Increased.
○ Skill attack range increased.
○ The skills number of hits increased.
○ Cooldown Reduced.
► Dragon Soar:
○ Skill Damage Increased.
○ The skills number of hits increased.
○ Cooldown Reduced.
[Templar]
[14/01/2016]
► Guild Summoning:
○ The Tooltip will change.
[Shinobi]
N/A
We got some of those changes, but nothing too relevant to take out sw class from the hole