Tree of Savior Forum

How will YOUR build change once we get the kTOS patches?

In the latest announcement where they discussed lowering the token down to $9, the fps issues, the lag issues, IMC said

"so getting a final version of the update that we can apply to iTOS can take some time. That is the reason why we were unable to apply patches frequently. "

But, this means that we WILL get the changes from kTOS.

So, how will your build change once we get these changes? Will you change it completely? Will you reroll to a different class? Here are all the kTOS changes: http://pastebin.com/u/sunhwapark

So? How will it change?

" Also, after we update the Korean version and receive feedback from the users there, we sometimes end up making changes to it again, so getting a final version of the update that we can apply to iTOS can take some time."

Yes you might get changes from kTOS, however they might not keep these changes. IMO just play the game until you know more, people are getting hurt over the SR nerf but IMC just implemented it and hasn’t received feedback for it just yet so they might change it or not for iTOS, given we are a different region with different playstyles.

I actually built my character around the future patches. Barbarian C3 here. I might use my stat reset pot if needed though, I’ll also max Pounce. Because 10% of chances of dealing double damage + faster attack rate + bigger AoE = Sweetness.

It’s 10% chance to stunned target though, unless you’re running Swordsman c2/3 for Restraint on top then you’ll only have very small window of potential extra damage.

As for me, none of my class choices have changed.

Every buff/nerf in kToS that affect my characters doesn’t actually change how I’ll play them so the skill point distribution won’t change at all.

Good news. If swordsman get those “upgrades” from ktos will be very good.
Damn, I re-rolled my barb to a highlander now. What can save now is get a 0 cd skyline.

Here list for swordsman skills changes:

[Swordsman]
[20/12/2015]
    ► Double Slash:
        ○ damage has been increased.
       
[07/01/2016]

     ► Skill amnimations will now be faster for the following skills:
        ○ Thrust
        ○ Bash
        ○ Helm Chopper
        ○ Seism
        ○ Cleave
        ○ Targe Smash
        ○ Shield Push
        ○ Slithering
        ○ Hexen Dropper
        ○ Mordschlag
        ○ Redel
        ○ Zucken
        ○ Attaque Coquille.
       
[14/01/2016]
    ► Thrust:
        ○ Skill attaack range has been increased slightly.
[12/05/2016]
    ( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! )
    ► Pain Barrier:
        ○ For the duration of the buff, Resistance rate against abnormal status effects will be increased by 20%.
[19/05/2016]
    ► Pain Barrier:
        ○ The increased chance at resisting negative statuses has been changed to also be applied in PVE.

[26/05/2016]
    ► Whilst sprinting, you now also gain a 30% Resistance to negative status ailments.
    ► The Attack Power gained from the STR stat will be increased by 30%

[Highlander]

[26/05/2016]
    ► Skyliner:
        ○ Skills animation time has been decreased, and can also now be canceled.

[Peltasta]
28/12/2015
     ► Shield Lob:
        ○ The Decreased resistances have been taken away from these skills. (uncertain ► otherwise, mobs blocking the skill has been disabled)
[21/01/2016]
     ► Langort:
        ○ Langort: Strengthening Attribute added.
        ○ Langort: Blocking Attribute added.

[Hoplite]
[28/12/2015]
    ► Throwing Spear:
        ○ The Decreased resistances have been taken away from these skills. (uncertain ► otherwise, mobs blocking the skill has been disabled)
[07/01/2016]
    ► Throwing Spear:
        ○ Cooldown Removed. - The spear has to be picked up again before re-casting.
    ► Synchro Thrusting:
        ○ Now has a 15s Cooldown.
        ○ Now has an overheat gague.
       
[04/02/2016 ]
    ► Stabbing:
        ○ Cooldown has been reduced from 40s to 20s.
[25/02/2016]
    ► Throwing Spear:
        ○ The skill will now also be available for use in the Spear + Dagger stance.

[Barbarian]
[07/04/2016]
    ► War Cry:
        ○ Cooldown has been reduced.
    ► Cleave:
        ○ Cooldown has been reduced.
        ○ Overheat has been changed to 3 charges.
    ► Helm Chopper:
        ○ Cooldown has been reduced.
        ○ Chance to afflict the enemy with stun has been increased.
    ► Seism:
        ○ Cooldown has been reduced.
        ○ Chance to afflict the enemy with stun has been increased.
    ► Frenzy:
        ○ Cooldown has been reduced.
[14/04/2016]
    ► Cleave:
        ○ Now afflicts targets with a  'Cleave' debuff for 5 seconds.
            ♦ Cleave Debuff : Target Recieves 50% more damage from [Slash] type attacks.
[12/05/2016]
    ► Pouncing:
        ○ Stunned targets will receive 200% additional damage when hit with Pouncing at a 2% chance per skill level.
[26/05/2016]
    ► Pouncing:
        ○ Skills hit range has been increased, Damage will also apply a little bit faster.  

[Rodelero]
[07/01/2016]
    ► Slithering:
        ○ Cooldown has been reduced.
   
[04/02/2016]
    ►  Slithering:
        ○ Enhance Attribute has been moved to Circle 3.
    ► Shield Bash:
        ○ The property of this attack will be changed to Strike Property.
       
[07/04/2016]
    ► Shooting Star:
        ○ Cooldown has been reduced.
        ○ Skill damage has been increased
        ○ The skill now is a 'Strike' Property Attack.
    ► Shield Shoving:
        ○ Skill Damage has been be increased.
    ► Shield Bash:
        ○ Skill Damage has been increased.
    ► Targe Smash:
        ○ cooldown has been reduced
        ○ [Darkness] Debuff chance has been increased.
    ► Montano:
        ○ Cooldown has been reduced.
    ► Slithering:
        ○ Cooldown has been reduced.
    ► High Kick:
        ○ Cooldown has been reduced.
[12/05/2016]
    ► Shield Charge:
        ○ When hit by missile attacks, the chance to block will increase.
    ► Slithering:
        ○ Block chance increased during use.

[Cataphract]
[14/01/2016]
    ► Earth Wave:
        ○ Skill knockdown rate has been reduced.
       
[28/01/2016]
    ► Impaler:
        ○ Skill cooldown has been reduced from 50s to 40s.
    ► Earth Wave:
        ○ Skill cooldown has been reduced 17s to 12s.
    ► Steed Charge:
        ○ Skill cooldown has been reduced 13s to 8s.
    ► Doom Spike:
        ○ Skill cooldown reduced 25s to 20s.
    ► Rush:
        ○ Skill cooldown has been reduced 50s to 40s.

[18/02/2016]
    ► Rush
        ○ Attacking duration of the skill has been reduced.
        ○ AOE attack ratio of this skill will now also become affected by the characters equipment/items.
        ○ Skill Damage increased.
    ► Earth Wave
        ○ Changed to always deal 5 consecutive hits.
        ○ Skill damage scaling will change .
        ○ The stiff part of the animation for the skill has been removed.
    ► Doom Spike:
        ○ Changed to always deal 5 consecutive hits.
        ○ Changes to damage scaling.
        ○ The stiff part of the animation for the skill has been removed.
       
[07/04/2016]
    ► Steed Charge:
        ○ Skill damage has been increased.

[19/05/2016]
( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! )
    ► Impaler:
        ○ Duration is now fixed at 8 seconds.

[Squire]
[07/01/2016]
    ► Refreshment Table:
        ○ SP Consumption has been changed.
[14/01/2016]
    ► Repair Shop, Weapon/Armor Maintenance:
        ○ These stores will now label the Squire as not being participant in Quests, preventing them from being warped into different locations unintentionally.
[24/03/2016]
    ► Base Camp, Refreshment Table:
        ○ Skill SP Consumption has been reduced to 0.

[Corsair]
[21/01/2016]
    ► Jolly Roger:
        ○ The pillage function will no longer take effect in quest scenarios.
   
[07/04/2016]
    ► Dust Devil:
        ○ Overheat will be changed to 3.

[Doppelsoeldner]
[21/01/2016]
    ► Zornhau:
        ○ Skill now can inflict an [Impact] debuff.
    ► Zucken:
        ○ Skill now inflicts additional damage to enemies suffering from the [Impact] debuff.

[Fencer]
[28/01/2016]
    ► Attaque Composee:
        ○ Skill SP Consumption reduced from 42 SP to 35 SP.
    ► Flanconnade:
        ○ Skill SP Consumption reduced from 36 SP to 30 SP.
[19/05/2016]
( NOTICE: THE FOLLOWING ONLY APPLIES TO BATTLE LEAGUE! )
    ► Esquive Toucher:
        ○ The duration of the Evasion Increase has been changed to 4 seconds.

[Dragoon]
[28/01/2016]
    ► Dragontooth:
        ○ Skill cooldown reduced 25s to 20s
        ○ Skill damage has also increased from 287.33 + 34.71 per skill level to 337.33 + 39.71 per skill level.  
    ► Serpentine:
        ○ Skill cooldown reduced 27s to 22s.
        ○ Skill damage has also increased from 329.12 + 39.34 per skill level to 439.12 + 48.34 per skill level.  
    ► Gae-Bolg:
        ○ Skill cooldown reduced 35s to 30s.
        ○ Skill damage has also increased from 1523.29 + 237.23 per skill level to 2223.29 + 397.23 per skill level.  
    ► Dragon Soar:
        ○ Skill cooldown reduced 24s to 20s.
        ○ Skill damage has also increased from 215.43 + 57.33 per skill level to 385.43 + 77.33 per skill level.  
   
[04/02/2016]
    ► Gae-Bulg :
        ○ When hit by physical attacks, Receive 15% more damage, applies on the 2nd hit.
        ○ Debuff skill duration is now calculated to be: [5 seconds + 0.5 * Skill Level] Seconds.

[18/02/2016]
    ► Dragon Tooth:
        ○ Skill Damage Increased.
        ○ Number of hits increased.
        ○ This skill will now charge 50% faster than before.
        ○ Cooldown reduced.          
    ► Serpentine:
        ○ Skill Damage Increased.
        ○ Skill attack range increased.
        ○ The skills number of hits increased.
        ○ Cooldown Reduced.          
    ► Dragon Soar:
        ○ Skill Damage Increased.
        ○ The skills number of hits increased.
        ○ Cooldown Reduced.

[Templar]
[14/01/2016]
    ► Guild Summoning:
        ○ The Tooltip will change.

[Shinobi]
N/A

We got some of those changes, but nothing too relevant to take out sw class from the hole

Those changes haven’t hit us yet? Unbelievable.

1 Like

Gonna retire my SR due to the retreat shot nerf. Even currently this class is considered a waste of rank 6 and 7 in comparison with the other classes, after the latest kTOS patch it’ll get even worse.

2 Likes

We have some of these already, I know Langort got its Enhance and Block attribute in our version.

I built in advance for the changes. Wiz3/Pyro3/uncertain last rank, probably linker though (unless we see rank 8 classes that shock and awe).