The problem that it feels like a demo as a player with Token too, cause even if you have one, you can’t use it benefits, cause …well, they are useless if others are not paying?
I see no issue with the EXP bonus provided by the token. I have a job and dedicate most of my time towards projects and other hobbies so a small experience bonus provided to potentially keep up with everyone else is one of the major reasons I am willing to subscribe to a monthly token.
I am less worried about its price as money is plentiful but my time is the limited resource here so I am glad that there are ways to boost my progression.
What you are saying now is basicly “I’m fine with the p2w” things. You just said that you want to buy progression with money. That’s never ok.
You are clearly confusing skipping progression with P2W. Latter includes, but is not limited to, buying exclusive premium weapons that are clearly and objectively better than anything obtainable through regular in-game progression.
If the two terms are ambiguous enough for you personally to be synonymous then I cannot help you and I am sorry.
This sounds like a fair system for premium users and free ones. I definitely think Tokes are too expensive to pay for now, even if I had an income.
I am however not bothered by the EXP boost either. I am poor at the moment but that also means I have more time to level. Whereas I imagine people who do pay to subscribe are people with an income and less free time.
Obviously there are exceptions.
It still does not excuse the current trade system.
Wait… do u guys want to put more violence and less panties too? :v NOOOO…
I hope that by “more westernized” you refer to the cash shop, not the gameplay. I was disappointed enough when I started playing to find so many quests and them being almost mandatory (because let’s face it, the ammount of xp they provide is so much better than the average grind) that I felt like RO, which is the reason why I looked at this game in the first place, was for some aspects some steps ahead.
The tokens needs to be sold instantly
As a reference look at WoW’s token or GW2 gems. One of the reasons why players go to those sites on ToS will be that, when the decision to spend real cash is impulsive (look at that cool chupacabra ears! I want them!) they want the silver asap. Having to list the token and wait 48 hours to get the cahs discourages that type of transaction.
The auction house has to serve as a buffer, buying the token and give back silver right away. Think of it as a pawn shop, you go there with your token and come out with the cash, the shop holds the token and has no profit for now, but as soon as another player goes there to buy one, they sell it for a profit. Trying to explain feels a chore, as I mention this system is tested and is working perfectly in those 2 games I mentioned, and I’m sure there are more examples out there I am not aware of.
Also the token price is based on supply/demand and given by the server. This prevents whales from abusing token trading mechanics to get an even greater advantage on the rest of the populace. Pair that with forcing the buyer to USE the token by making it account bound and that would, even if only marginally, help reduce inflation on it’s price (not that slowing tokens price’s rising is in IMC’s best interest, but so far on the internation version they seemed to be reasonable).
To make it even better have the token exchange be cross-server, this would be especially helpful for the latin server since the difference in market ebtween US/EU and latin America. EU/US would have more supply of tokens than Latin America, and with a shared token exchange that commodity’s price would no go out of control on that server. I’m sure there are drawbacks to this that I can’t think of right now though…
There are functionalities within the game, increasing daily dungeon runs to name one, or to buy teleport scrolls, that rely on this option. Removing it would require a major overhaul of other asepcts of the game, I’m not sure it’s worth the effort.
You didn’t mention accessing team storage in your post, but since you suggested 1:1 trading for everyone I assume you want team storage for Free players aswell, since they could bypass the restriction by asking a friend to trade things.
I think that this is more of a grey area and personally I’m not sure how I feel about it. Free players are something hard to handle, they need to be groomed, need a bit of stick but also enough treats. Give them enough benefits and there is no point for the rest to pay for the token, give them too many restriction and you lose them, with repercussions on the paying players aswell: as IMC mentioned few times, for a MMO to strive you need to have the right ammount of active players. Let’s just not forget that along with the active players, you also need a softwere house behind the game to make profit. A game where everyone enjoys everything free of costs is both an awesome game but also a short-lived one.
Concerning trading and restricions though, I would say that as it is now, I’m not sure I want to bother with the token because of the limited ammount of trades, it is mostly my fault I’m sure, but knowing that I only have 30 trades each month, I would never know when it is the right time to use one “charge”.
This pairs especially well in ruining my social experience within the game with the untradeable potions (I know why they made them untradeable, but as I mentioned, I belive that you don’t fight gold sellers by crippling your game). If I group with someone and he’s runing out of helth and has no potions, I WANT to help him out by handing over a few, the same way I like to give away items I don’t need to players I like playing with.
Amen to that, although there is no way to buy TP yet so we can only speculate on their price (keep in mind that those calculations about how much each EA package is worth were based on KTos TP prices afaik), if the price is indeed confirmed, paying players retention will be a huge problem for this game.
I renamed the topic according to your concerns, cause it’s title maybe confusing. The gameplay is ok so far, that’s the Ragnarok we used to know. So yeah, I’m only talking about the token/cash shop system.
IMC should read this! It’s everything they need to make the game less pay to win.
The mistake here is the restriction thing. Restriction is never the right answer, premium and appealing bonuses are the answers. As I stated in my first post, we need something to see in the tokens, which worth money. Making our life easier is one thing for sure. Lets see: 80-90 Tp for a Token (which can not be bought in AH) is REALLY worth it with these kind of comfort things.
I updated my idea with that. So basicly: You can buy a token which can be traded for the same amount of TP like now, but you can buy a Token with the same benefits for personal use.
@felipesouzart You didn’t read a word, right?
My only problem is the 2 days to receive from the AH, all the rest can stay for all i care.
Just implement everything stated into the OP into this game and I’d buy a token every month. As of right now, you won’t catch me buying one.
Nice thread OP. I agree with you completely. You’ve managed to summarize most of the problems with the token system.
Well, because these ideas are mostly came from successful mmo’s. I only tuned them for ToS.
Game is free to play. You don’t have to buy a token if you don’t want to. If you feel the price is too high then don’t buy it. If you feel the benefits it gives are really important, then by all means get a token. It’s meant to be a very lucrative item. That’s how f2p monetization works.
Well then don’t buy one. The token is optional. I’m sure there are plenty of people out there who think the token is a good deal and will gladly pay for it. I intend to purchase it to support the game. Also, if it is indeed not a good deal, then IMC will notice their token sales, and thus income dropping, and should do something about it.
There is no such a thing as a free game. If you think there is , you are mistaken and diven. Every game is p2p, so they can maintain their game and earn money for themself.
Yes, the current system is flawed and it wont last long. 18$ for a token is also a disrespectful price toward the community. This is indeed a facepalm price when you can buy subscription for AAA mmo’s for half of this money and they provide top notch services.
Please, keep white knighting out from this topic.
I agree, having combat stats purchased like mspeed and buff count is such a dangerous step into p2w, even if it’s only available on pve. It makes other players feel less successful when they play with the paying guy, and they want to draw buyers with positive appealing features, not through frustration. Convenience buffs like drop rate or less tax on market are way healthier
what kind of reactonary post is this lol
he is sending feedback on improve. It isn’t a matter of ‘‘if it’s bad, don’t do it’’, it is feedback on improving bc op likes the game… seesh