Tree of Savior Forum

How to make stamina be a pain

  1. Everytime you are knocked down by a boss, loses 3~5 stamina.
  2. Make all non mage classes use stamina as skill requirement instead of mana.
  3. Standing up depletes stamina walking than running.
  4. Character walks slower if stamina is lower than 10~20%.
  5. Character faints if stamina is 0%~5%, and stamina restores slower.
  6. Monsters deal twice damage and have twice chance causing debuffs on player.
2 Likes

I was just thinking stamina is so worthless. Might as well take it out. You have to run 2 maps to make the stamina drain right now. When you travel that distance roots crystals are more than likely to show up.

LOL, no. This would destroy Monks with double punch. :anguished:

See? Not everything is bad.

S0, I will shout every single one of your extremities with a nail gun…

but hey, be happy… I could just torture you for 100 days of putting needles over your entire body…

make something be worst doesn’t make the previous thing less bad :expressionless:

Come on, will be fun seeying melee and ranged players fainting during combat because forgot to use sp potion.

Just making every action consume a bit of stamina like jump (0.5 stam per jump), AA (0.5 stam per jump), skill usage (1 stam per skill) would be enough.

Yep, but radicalize the idea brings in funny frustrated answers.

You guys never faced an archer being a melee fighter on PVP right?

Stamina is what makes ranged classes stay away from melee ones.

I’ve lost several duels to ranged classes due my stamina running out first, so its totally not useless, at least for PVP.