Tree of Savior Forum

How to make Boruta amazing

While afking in Boruta cave I just had this amazing idea how to turn Boruta into actually good and fun and awesome content while keeping the PVE and PVP aspect.

Make Boruta not Guild vs Guild but Server vs Server.
(For all who know Dark Souls this is inspired by it)

Imagine the Dragon sends spirit from other worlds to defend him then the players of a server unite to tear down Boruta while defeating invading spirits. IMC could cap each Boruta instance to let’s say 50 players at the same time to make it playable and you can queue in and choose if you either want to fight Boruta and the invading spirits or whether you want to invade another server.
I think this would be amazing. Then those who want to do some aggressive PVP can invade and try to kill and those who want PVE can simply choose to fight Boruta and still have some pvp which doesn’t quite feel like it.
Yes there will be some ping but to be honest with let’s say 40 (30 fighting Boruta, at most 10 invading for example) players on the screen, given the engine, it doesn’t matter that much.
There could be 8 hours for every server of Boruta resting time then there would always be a server to invade (given 3 servers at least).

Rewards can be the same. Guild contribution, player contribution. Maybe add a server contribution on top of it but not necessary.

This would keep the basic concept of pvp with pve but on the other hand give:

  • every player matters
  • more player interaction
  • less salt
  • actually interesting and thrilling because you will want your server to be the best
  • limit fighters at the same time make sure it’s decently balanced
1 Like

Sounds cool, but…
With 100 people per channel that won’t work. If they remove ppl-per-channel restriction their hardware will explode, cause it can’t handle even 100 people let alone several thousands.

That’s why I mentioned cap it to like 30+10.
40 seems to work decently in Freud.

40 people for server vs server concept is too underwhelming

They can always increase it with performance fixes. It’s not like simple numbers can’t be changed. :slight_smile:
In my opinion the first goal should be to turn Boruta into actual fun, good and enjoyable working content. The rest comes later. At the moment Boruta is… just horrible, not fun.

This can’t work because of latency.

The server that’s closer to the host will always win.

timezone

we SEA are frum de future ya knoe Owo?

though summoning popular figures from different timeline sound cool on concept owO

especially when they’re isekai’d to a converging universe Owo

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