My 2 cents on how to improve Tree of Savior. Please note that I know that many of those ideas already have been given by other players but maybe by reading them many times IMC will take actions :
-More events.
-Less knockback monster and ability, also add a cooldown (can only be knockback once every 10 sec).
-Less frozen time, reduce the maximum time you can be frozen to 3sec, with a a same cooldown as knockback.
-Untradable items can be put in team storage.
-Team storage do not require a token to be used anymore.
-You can now buy 1 slot of team storage for 200k/each, to a maximum of 30 slots.
-Reduce the TP prices (previously 10$ for 100 tp, now 5$ for 100 tp) - Who wants to pay 20$ for a haircut that only one character can use?
-Add a barber that can change your hairstyle for free (only for the basics cuts not the tp one).
-Add more hair color and eyes color with new achievement.
-Bigger patches // Balances patches
-IP ban the bots.
-Sorcerer summon no longer remove sp regen (but still drains your mana), but afk farming is now bannable.
-Add collections for all maps who do not have them already.
-Add team league (we’ve been seeing the Team league reset message between loading screen for months, seriously).
-Add more quest from 200 + and onward (classes like Alchemist cannot lvl anymore past lvl 225 because no group will accept them, they need more quest to be able to lvl).
-Add a Goddess teleport statue on every map (how boring is it to have to walk 3 map to get where you want to go).
-Monster xp cannot give you below 50% of normal xp when you outlvl them (which is at 15 lvl higher than the monster). You can now farm monster below your lvl for a bit of xp if you like the spot or want to farm a specific item.
-Monster 10 lvl higher than you now gives you 100% normal xp, but you no longer gain xp from monster 11 lvl and higher than you.
-The bonus for randomized party in dungeon is now given to premade parties also to encourage playing with your friends.
-Balance the dungeon xp wise (increase the number of monster of low popularity dungeons such as 160, 175, 200, etc).
-Increase the number of channels of high population maps (such as bee farm, demon prison, alemeth forest, evac, etc).
-Reduce the Alchemist, Pardonner, Squire tax which is currently 50% to 20%.
-Add enchant scrolls to be dropable by any monster at a very low rate like the golden anvil.
-Make the mystery box from mission actually be able to drop something good. Remove all the trash like dilgeles and add more items, or make it like a lotto (Example : 20% to get 30k silver, 20% to gain a random white items of your lvl range, 20% to get a talt, 5% to get a blue item of your lvl, 5% to get an enchant scroll, 5% to get an exp tome, 1% to get a purple or orange recipe of your lvl, etc.)
-Remove the prices limit on items in the market.
-Make boss cards and monsters gems tradable.
-Add more dungeon for people who do not like to quest all the time (lvl 25 dungeon, lvl 75, lvl 260 are just examples).
-Dungeon and mission random parties now require of cleric class, you can toggle this option off if you prefer.
-Upgrading an item with an anvil still cost 1 potential and the money, but no longer remove -1 to the item (how demoralizing it is to have a +7 item and go back to +6). The chances to upgrade item has been lowered to a maximum of 30% at +10 and over.
-Add stats reset potion to the TP shop.
-No longer loses self-buff when switching channel.
-Add a rebirth option. If you decide to rebirth your character to lvl 1, you gain a permanent xp bonus for your new character. It would encourage people who leveled a character to 220 for example and find out they messed up to be recycled. You could get an additionnal 10% xp bonus for every 100 lvl your character achieved, or 0.1%/level if you prefer.
If you have feedback to those ideas, please feel free to share your opinion.


Indeed