Tree of Savior Forum

How to 'fix' Swordsman DPS

Other noob low lvl.btw league of legends have showed us as koreans are the best players and korea say that swords are useless.now noobs can come here and saying i have a sword bla bla im a god u dont know play bla bla typical kiddo logical.the fact are that the game have been 4 months around in korea and there the fact is that swords are useless in endgame.
Now those noobs can come here with his i have 200 sword and they are good( no proof)

I’d like some links for that please. [quote=“prochuvi, post:41, topic:213754”]
( no proof)
[/quote]

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Like i mention in my post, those people beyond hope.
no worth to argue or try to milk positive information from him.

I bet he have maxed level swordsman in korea, and sure know how to read in korean to cover what he says.

from my own research about this, the people in all over TOS :.

Swordsman DPS are just FINE.
in high level party, or as people call it the ‘280 lv korean’
it is less optimal to take a second swordsman, so since there is one swordsman in the party to begin with he will act as tank regardless of his build, making it less optimal to take a second swordsman.

  • a party without swordsman will function really bad due to lack of aggro.
    so yes a cleric can tank FOR HIMSELF. he will not keep aggro off players !

You contradict yourself in your post.
You talk about swordman DPS being fine, then you write that nobody pick secondary swordman to parties because they are only good as TANKS. Great logic here, trying to proof that there is no DPS problem by talking about TANKS. Totally two different topics mister.

If the DPS would be fine, people wouldnt care if you have 2 or even 3 swordmans in party. All depending on the build ofcourse. There should be high defensive tanks in swordman class, but there should be also high DPS builds possible. Its stupidy to think that swordman class (in ex. class like shinobi, with should be one of highest DPS in gameby name) should be tanky-dps. Close range classes should also always be more tanky than ranged, thats normal in every game. Range is giant defensive boost if someone know how to use it. Many people here cry that they get hit hard by bosses, well most boss attacks can be avaded manualy. Maybe stop standing still like frozen and try to actualy play the game with some player skill.

I am now 220+ level and I farmed with few wizards, the balance is radiculously off with damage dealing in this game. We are not talking about dealing ~20% less damage or so. There are some wizard spells where one spell deal same damage as around 4-5 of my skills joined together. Not some crap skills, but my best ones like cyclone.

The whole game got gigantic balance problems.
People write that “but swordmans have higher base HP”.
Not really, swordman have plate armor mastery that give nice HP bonus. The main failure of people in this comparision is that they dont compare armor masteries with should all offer equal power, but they compare classes by it.

Swordsman dps is fine, Thing is though swordsman slot is taken for someone tanking (presuming you want 4 unique classes for the party bonus), with only 1 slot left you want another cleric or mage because of their support opportunities.
You already have a DPS with your archer slot (since you’re taking 1 archer, 1 wiz, 1 swrd and 1 cleric minimum) you may or may not have another dps with the wizard slot (ele c3/Sorc).

Cleric DPS falls into a similar problem. Its valuable but theres already a class that pretty much contributes nothing but DPS so the dps role is already secured by archers unless you say “■■■■ the party bonus” and don’t take an archer, in which case sure bring your Cleric or Swordsman dps.

If Archers had more support options you might bring a swordsman dps and a support archer. But wtf is a support archer? Nobody knows because it doesn’t really exist. Archers are all DPS with some support skills.

Do you want to do later content without a Peltasta? You could but Peltasta makes things much easier on the party, so you’ll take the Peltasta over the DPS swordsman.
Its all about how few slots you have and what can be put in those slots.

You can’t get a support archer, but for the party bonus you’re taking an archer.
Thats 1 DPS guaranteed, and its going to be the archer since they can’t do anything else.

You have Sup/DPS Wiz/Clerics and Sup(tank)/DPS Swordsmen.

Everyone competes with their alternative ,it’s only Archers who don’t.
DPS Clerics compete with Support clerics for a slot, which they’ll lose to the support, so now DPS clerics have to wait to see who goes in the 5th slot.
DPS Wiz and Sup Wiz kind of compete (not really) Linker is highly coveted as is Elementalist, so typically what happens is when given a choice between both…you take both (and thus the 5th slot is taken).

I mean how else can you put it?
There’s only 1 class with a tank skill and that is Peltasta. Peltasta is a swordsman class. Tanking damage requires that you can survive it (necessitating Con) which lowers your damage output.

Quarrel Shooter doesn’t have real aggro tools for the party, hell a lot of attacks will hit you through Pavise so its not even a solid defensive boon to the party.

Cyrokinos CC is hit or miss and boss irrelevant, it can’t direct enemy damage to itself.

Since Peltasta is the only class that fulfills a niche it’s going to get priority in the swordsman slot.
A tanking Class in another base class would take some pressure off of Swordsman.

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Your logic would make sense except they would rather just bring a second or even a third archer or wiz over a dps swordsman.

Indeed. I believe this would help offset that though, without completely destroying PvP.

I’d like some quotes on that, because I never said that. You just completely misunderstood what I was saying clearly.

I’m sorry, but what are you even talking about? Have you not noticed that you have literally 3x the max HP of your wizard friends? This is not an exaggeration. This is the actual number. If you have Plate Mastery capped, it’s even higher…close to 4x.

There is; they just aren’t as high as other DPS classes, for the obvious reasons.

  1. This isn’t every game. You can’t go by what every other game does 2. This is also just completely untrue. I have played PLENTY of games where being melee doesn’t make you inherently more tanky.

There are quite a few effects that Boost Cleric/Swordsman (Slash/Strike/Pierce) damage.

For instance The Wizards Lethargy. Archers don’t consistently put out strike damage so this is a wash. Clerics and Swordsmen however do so this synergy can be utilized for greater DPS out of a Swordsman/Cleric.
Snatching as well provides 100% bonus to Slashing and Strike damage.
Simple way of how things line up can make Swordsman DPS quite attractive, every Wizard should have the Lethargy attribute anyways if they’re not eating paste which helps incentivize Phys Clerics and Swordsman on bosses (where the lethargy attribute is more consistently maintained)

The other side of things is that of course the Tank Swordsman can benefit from this two, which means you may have two party members benefiting from the damage type specific boosts provided from non-swordsman types.

Likewise if you have a Necromancer in the party, Decay boosts Missile damage so double Archer can be appealing then.
Depending on who is in your comp different things become attractive but since every wizard worth there salt has the Lethargy attribute that is already a boon for some Swordsmen and cleric classes.

In Ktos Monks have gotten a Strike damage boost added to their skills, and Barbarians got that Cleave change all of which benefits Double Swordsman (peltasta, Rodelero, Cataphract already have the wizards Lethargy and hunters Snatching in their favor).

There’s reasons to go double Swordsman and you can get a lot of damage from it.