~EDIT: Decided to stick with it and see how good Peltasta C3 is with the armor break on [Umbo Thrust]. Hopefully I can get a skill reset potion sometime down the line so I can get rid of [High Guard] from the build, max out [Swashbuckling] and put less points in [Rim blow] as it’s damage is the weekest and the knockback can be annoying if not needed.
I’m currently rank 4 at C1 Hoplite in this build and not sure if I should just re-roll or this isn’t that bad of a build for later in the game… I’ve been going 4:1:2(str,con,dex) and hope to be somewhat of a tank that still does good damage for grinding/boss’.
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I choose to leave [Swashbuckling] at Lv4 because I preferred more damage on [Rim Blow] for the combo while in High Guard Stance(which while in that stance is your only source of good damage) and because I find you get more control with pulling just 10 mobs, if you want 21 it’s just as easy to run in and hit a group then use it to pull the rest of the group that’s out of range of you.
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I’m considering going Hoplite C3 instead of Dragoon for the extra 10% block and 50 critical rating on [Finestra], the no cooldown skill [Spear Throw] and the extra damage on [Stabbing]
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1 point in [Guardian] is for the 18% evasion attribute which is already starting to show great scaling at lvl 100.
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[4:1:2](str, con, dex) Because I want the most damage possible while relying on skills and dodging attacks for most of my defense(also the 25% increased HP from [Swashbuckling] attribute seems to give me more than enough to take a few accidental hits). May consider more DEX for the extra critical rate but pretty sure [Finestra]'s extra crit rate will due for awhile.
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1 point in [Umbo Thrust] with maxed [Rim Blow] because it provides a 100% armor break on targets but at max level only does 100 damage more then [Rim Blow] while having a 13 second longer cooldown, no increased damage on petrified or frozen enemies and when using [Highguard], [Umbo Thrust] really does no damage as opposed to [Rim Blow].
Any tips or comments much appreciated!