just in sales, before even taking off expenses and such. Since that would put them in the negative.
I say definitely no more than 100k.
Would hesitate to say more than a measly 50k.
- 100k
- 75k
- 50k
- 25k
- 10k
0 voters
just in sales, before even taking off expenses and such. Since that would put them in the negative.
I say definitely no more than 100k.
Would hesitate to say more than a measly 50k.
0 voters
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Assuming itās a 40 to 50 person company earning an average of $20k income per person the game needs to make between 66k and 83k per month to pay their staff at roughly $800k to $1m annual salaries.
Thatās all regions though. Not just itos.
If it goes below that then I expect they would drop the game entirely.
The poll is laughable. Whales feed gamng companies. 100k is too little.
Edited. My bad i forgot this is not a mobile game. Mobile games go higher then 100k.
have you receive my resume yet?
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Youāre forgetting that typically these salaries are already paid for since most of the time most companies will take a loan from banks or investors.
Right now itās all about paying that loan back and maximizing interests.
What most are also forgetting is how thereās also a Korean version with way more players than those on steam, and not to mention 3rd parties such as amazon are the ones running the servers for IMC. I wouldnāt be surprised if their budget was 5 mill and bellow as it probably cost IMC peanuts to maintain the game at this point.
some people say the Korean version is a ghost town though.
people donāt realize that whales will spend literally thousands of USD a month on completely mindless purchases, every mmorpg is the same, their goal is to hook the 1% whale population and to not give a damn about the other 99% b/c they donāt need them
That seems awfully low.
Iād assume that people who work in software development earn more than the average person living in a country. (At least thatās the case where I live, Germany. My dad and a few good friends of mine work as developers and earn up to twice the average country-wide salary.)
The german Wikipedia article about South Korea says that the average was around 24k in 2013, so Iād assume itās more than that for IMC ⦠or at least iād hope so.
And social insurances that the company has to pay would come on top of that I guess.
What would people do with that much TP in ToS? Itās not like there is that much stuff in the cash shop. Buying enchanting scrolls? 
Not that I donāt want to buy. I just donāt feel any need in buying smth at all currently.
had a long talk with my guild about this yesterday. something fishy is going on with imc strategy for this game⦠for sureā¦
the player base is constantly dropping and for some reason they dont seem to care at all⦠they HAVE to do some heavy marketing for this game to get new players spending money on it.
my honest (and very sad) prediction is: if they dont change their whole marketing system and start heavily recruiting new players into the game, they wont renew their contract with the itos servers next year - which basiclly means - say good bye to ToS in early 2017ā¦
This would put tos under the category of a āsummer gameā like Ro2 was back in 2013-4, but just a reminder: Ro2 had WAY more money spending options⦠so im not sure whats up with tos in that regard as well⦠make us spend some money imc⦠what are you waiting for?
it feels like IMC is waiting for something, its like they are handing this game as if it is still in open beta. right now, its a game with no marketing, no big streamers or youtubers on it, no social media up-dates and community, no good money spending options on cash store⦠and a really weird over-protective management that thinks people are going to hang around for a years before the game becomes functionalā¦
Lets hope im 100% wrong and imc is taking care of business like they should.
Considering 90% of the players I see on their main character have cash shop costumes, hairstyles and hats, and a token every month + the decent number of penguins Iāve seen around + fat stacks of enchant scrolls + all the ā ā ā ā you donāt see like skill resets + all that ā ā ā ā again on more than one character for many of them, I think theyāre actually doing okay.
According to SteamSpy, ToS has about 134,000 players (over the past two weeks), so if we assume even one in ten of them has a Token active - whether they bought it or someone else bought it and they bought it off the market doesnāt matter - your highest estimate is already too low. Theyāre easily making over $100,000 a month off tokens alone.
OP and most of the people in this thread just donāt really understand how profitable f2p games are even with a ālowā playerbase like ~100,000
Youāre forgetting that they gave 90 tp or something to everyone who had a token in their possession a while back when tokens only went for something like 350k. Those people literally no longer have any reason to spend anymore money for quite some time.
Add in that fiasco before that where people exploited the different regional prices, and I donāt think IMC will have much income coming in for a while.