Tree of Savior Forum

How does pardoners buff work?

so i uhh made a spread sheet to calculate the damage of INT vs SPR for a chaplain + krivis 3 build

i figured out that the pardoner im buying from has around 554 spr, my calculations very closely lineup to what my pardoner is advertising, 2195 blessing damage vs 2197.54 from my spread sheet,

i think the way spread the sheet rounds numbers is different from the game so there is a slight deviation

in my damage simulations i found that pardoners dont add the base damage of blessing or sacrament at all?? dafuq tho?

ive checked my pardoners items and he/she is definitely pimped out on SPR, so i dont think i got my calculations wrong

if i were to add the base damages, my pardoner would only need about 300 spr to give out 2k damage blessings

in conclusion wtf why u do dis?

EDIT: New spread sheet play around with it lol

turns out i derped and got the calculations wrong

read patch notes sometimes

i havent played in over 2 years or someshit, used to play back in beta
if your gonna be snarky at least link me them patch notes son.

EDIT : found it
doesnt mention about removing base damage from buffs at all tho, still feeling cucked bruh

It’s not removed, its imbued in the total damage, Sacrament should be the same, no additional lines should be shown (not sure if it was implemented properly but when I play on my Summoner when I use basic attack I see 2 lines so I guess is not properly done) unless IMC went back on what they said, or they messed their translations as usual.

Also, take note that the values you see in the shop is reflected on your SPR, not on the shop, but the value when you are buffed and attacking is from the shop char.

/sarcasm start Yeah, more IMC competence. /sarcasm end

Same for other damage buffs like Enchant Fire and Enchant Lightening.

I’m not sure if I’m reading your spread sheet right but it says:
4,460.277778 at only 500 SPR??
and the Pardoner as:
3,139.333333 at only 554 SPR?
Something seems wrong since my Pardoner has 552 SPR and has 2,179 as Blessing.

Also, I’m not sure what you mean by “base damage”. Sorry if I’m not helping, I’m just confused.

It does add an extra line. Back then, Sacrament added an extra line and gave holy attack that increased other lines and skills. You’d be able to open up your character information and see how much holy damage you’d increase.
Now, it just adds an extra line. It doesn’t increase other lines or skill attacks anymore.

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The part in the patch notes relevant to this discussion:

From Blessing, we’re removing the limits on the maximum number of attacks and applying it with 30% less effect in Pardoner shops. Instead, you’ll be able to use this buff for a long time without worrying about the number of attacks you’ve used.

So, pardoner buffs = 0.7 * buff strength.

you didnt read m8
i know that pardoner buffs are at 70% strength
but what i found in my calculations are that the BASE DAMAGES are missing from the buff

to make it more clear here’s the formula for blessing
[(0.2 Ă— lvl ) Ă— (SPR / 0.9) + 30 + (25 Ă— lvl)]

the part in bold is whats missing from pardoner buffs.

[(0.2 Ă— lvl ) Ă— (SPR / 0.9) + 30 + (25 Ă— lvl) ]

I thought it’s (SPR ^ 0.9) ?

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i have no idea why tosgbase uses a tilde for divide

but if you backwards calculate you will get the right numbers if you divide instead of using a tilde
anyway thats not the point, if you think my calculations are wrong, prove me wrong then go ahead and call me retarded or someshit after.

Tilde? Isn’t that a caret symbol, denoting exponent?

I.e. it’s (SPR to the power of 0.9)?

It’s just like Kanna said.
Blessing was merged into your total damages, but Sacrament keeps its extra line. What was changed is the extra Holy damages.

@yodish92
No, SPR^0.9 is different from a division.
For example with an SPR of 500, 500^0.9 = ~268.58, while if you divide 500/0.9 = ~555.55
It’s an exponent, like @vaporizer91 is pointing out.

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i uhh guess i messed up then LEL
guess thats what happens when ya skip math class.

i tried re doing some of the calcs and got some closer numbers
case closed? i dont know, but ill redo my spreadsheet

Since you’re redoing the spreadsheet, there’s something you should add. For INT, you should put Aukuras as well. There’s an attribute that gives you Fire Property attack and it scales off of INT.

I’m not sure on how much the scaling is, so you might have to check around.

The second part has an issue too, you forgot the parenthesis for J6. Since it is also counted in the whole attribute multiplication, you need to add extra ones around J6.

So like
=((B4*0.2)*(B1^0.9)+J6)+((B4 * 0.2) * (B1^0.9) + J6)*(B3/100) instead of your =((B4 * 0.2) * (B1 / 0.9) + J6) + (B4 * 0.2) * (B1 / 0.9) + J6 * (B3 / 100)

(Might have to test and verify though, I went the literature/languages path in high school, so I had no real maths XD)

EDIT: https://www.mathway.com/algebra tells me my correction is right :3

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lol, i litteraly just learned to do excel equations yesterday just to do this

i do graphic design not maths dammit, but i was curious about this whole int vs spr thing

@Kanna
i think that will be inconsequential, aukuras scales the same way for both, so it will add the same amount of damage regardless if you go spr or int.

Ah. I didn’t realize it scaled off of both.

ok so i redid the spread sheet, and im getting more consistent values, it seems i just messed up the calculations

i rechecked my pardoner which is giving 2195 damage and found that my pardoner actually has 956 SPR wtf lol…

So what is your conclusion about pardoner buffs mechanics and numbers?

Note: these are the values for 17/17/12/ 17 buffs

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INT beats SPR by a long shot

if a Cleric can get a lot of SPR then they could also get a lot of INT

if i had a Cleric that could get a ton of SPR i would turn it into a pardoner instead, then just dump INT on my other character, unless im doing some kind of zealot 2 build or something.