Tree of Savior Forum

How do you guys feel about the material requirement on buffs?

So a whole lot of buffs from the cleric classes take materials. Now I know they aren’t expensive, but I see myself going tru hundreds of them in 1 gaming session. The duration on buffs are very short too, wich makes it quite expensive. Thing is, alot of those buffs aren’t even that great to warrant the cost imo. This whole thing is making me turn away from playing cleric at all. What do you guys think?

Materials? As far as I know, only priest requires items for their buffs…and probably pardoners.

You can just avoid those class and create one.

I guess I should have said priest, figured people would know what I meant, but yeah those.

It’s really not a big deal… if you buy 100 of each material (1 use x buff) you’ll spend around 5k silver… almost the same amount of what you need to repair all your stuff.

If you cosider then that in a dungeon run you’ll use about 10-20 of those items if you constantly bugg people and that, at for example in a lvl 145 dungeon, you come out of there with at least 10-30k silver more you’ll see what i mean.

ANyway at higher lvl normal enemies start dropping 100-300 silver x kill, the highest price on a buff item i think it’s 50 silver? and the buff probably last about 4 minutes (for example sacrament)… even if it least only some seconds like blessing it’ll still be enough time to earn more silver than the one you spent to bugg yourself

I don’t really see any advantage in it, it just feels like a minor inconvenience to have to buy some every time I go to town.

its another form of buying potions imo
especially for clerics since most of em dont need hp pots.

Its moreso an inconvenience more than anything else, it isnt particularly expensive

Atleast you don’t need to buy SP and HP potion…materials worth way less compare to that.

Dievs need logs for their buffs. And I believe each log is 1 unit of weight so… rip carrying capacity if you’re gonna invest heavily in Diev. :frowning2:

I don’t so much mind the materials but the duration on bless and asperigillum or whatever need to be a bit longer the rate at which they need to be recast for upkeep is a bit absurd.

Also the animations are quite long for the effects they bring. They could use some quality of life changes for sure.

For the most part I don’t mind because I never really have to use potions like some of the other classes.

With that said though, blessing sure could last a whole lot longer.

So after coming across the spell shop I have to say it is quite irritating that it is more convenient and almost more economical for me to just buy my own buffs off a pardoner rather than cast it myself.

I think some numbers can be tweaked here a bit tbh.

Go play another class and buy tons of hp and prob sp pots :[ then get no healer in more than half dungeons and feel the suffering

I was only bothered my very first purchase early game. You end up making more silver than you spend on the mats the farther and farther you go. It also help that as a priest you pretty much never have to buy pots :o

You can go a full support mostly int build on a cleric and theu headgear slots and a arde dagger, end up being able to autoattack stuff to death pretty quick even with next to no str. While your physical hit won’t do much, the stacked blessing+sacriment+arde dagger fire dmg on your normal swings, more than makes up for it. I honestly find the dmg on most cleric spells lacking regardless of its class, because its not based on your magic attack at all according to what i read, its based purely on your int+a base number. So yeah… If it was based on magic attack and not int clerics would be hitting a hell of alot harder than they do. For stats my mostly support cleric is gonna go 3 int 1 con, till I get con to around 30 or 40, then just pure int for a while.