We have both Physical and Magical resist, the first comes from shield and armor while the second from bracelets and pendants. Unless u go Cloth, then u get also MR.
But the point is that you can also build Dodge and Block to fight against physical damage, being the second specially effective, but you can do nothing about magic. Not dodge, not block. You just cant avoid bosses and player’s magic. Is that a good design? What do you do other than building health and tanking everything? Cause a lot of player’s magic is targeted and you cant dodge it by moving
For now, as a tank, i’m going full Cloth armor just to get magic resist from gear and the mastery (15% magic damage reduction), because i already can tank physical by blocking…


