Before the introduction of the Monarch version of Demon Lord World Bosses (I’ll refer to them as World Bosses/WBs), they used to have something like ~260mil HP and were kinda fun to hunt (except for the Murmnobi meta). Since then, WBs were buffed to have billions HP and require players to have much better gear to survive against them and take a lot of time to be defeated, so unless a strong party gets the initiative, people tend to hesitate to participate in a WB hunt (unless it’s Marnox). Besides, many people say the rewards aren’t worth the time fighting a Demon Lord.
So how do we make WBs more interesting? I present a few suggestions below:
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Create a new type of reward cube: this cube is given to all players that participate in the fight (unranked and ranked parties) and contains rare (purple) WB accessory recipes and materials for them (in an increased amount compared to lesser field bosses), raid stones and other valuable consumables (Awakening Stones, Multiply tokens, Challenge Mode reset vouchers, 1000 AP vouchers, etc.);
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Create a stackable buff (tentative name: Demon Lord hunter) that’s applied for players in the parties that ranked #1-#5 in the boss fight; for the next world bosses, the player gains additional Demon Lord cubes based on the number of “Demon Lord hunter” stacks (up to 5 stacks), rewarding players that participate frequently in WB fights. All stacks are removed every Monday along with the ET reset;
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Make World Bosses also drop Gold Guild Coins for players in the parties that ranked #1-#5 in the fight;
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Create a permanent exchange shop and a system that rewards players for hunting WBs with Demon Lord hunting points (players in unranked parties get x points, the #5 party gets 2x points, the #4 gets 3x points, the #3 gets 5x points, the #2 gets 10x points and the #1 gets 15x points);
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Upon killing a World Boss, a server wide buff is given to all players, increasing EXP and silver gains by 25% for 30 minutes; players that participated in the fight can talk to the Wings of Vaivora to double the buff effects.

