Tree of Savior Forum

How do we fix Barbarian skills?

Here are the three most underused Barbarian skills and how to maybe fix them

Embowel
-Fix animation lag and be able to be used on people in safety zone to throw them out

Frenzy
-Stacks doubles per attack (instead of 20+20+20 it is instead 10+20+40+80+160) still maximum of 400 damage
-Attribute halves the stack bonus and max damage
or
-make it work with skills. period

Stomping Kick
-can be used mid air to cancel knocked down/back status

And make giant swing do a giant sword slash matching the skill name.
Something like a 1 hit skill with high modifier (3.0/4.0)

current giant swing is kinda ugly to use sometimes, it just doesn’t hit what it’s supposed to hit

Just delete them and put boomerang axe or a pet command

1 Like

Couple more ideas

-Change knockback to knockdown when used on stunned enemies

-Tremor maxlvl5 attributte
10% per attribute level to cause 3second [Unbalanced] debuff

Cleave
-BarbC2 required, Deepcut maxlvl1 attribute
30% chance to cause Bleed for when using Cleave while Cleave debuff is still active.
HelmChopper
-BarbC3 required, HelmBreak maxlvl1 attribute
Disables Costume1 enchant effects for 10sec

Embowel is easy to fix. Give it more base damage, and have it inflict stun for 4 seconds when it lands (guaranteed, not like helm or seism chance to stun).

Still only makes it worth 1 point (over none now), but it feels in line with the capabilities of certain other R3’s and fits into the rest of barb’s skills with all the focus on stuns.

Oh, and make it cast like…10 times faster, that too LOL.


Cleave and Helm Chopper are completely fine as is. If they get attributes besides Enhance, that’s honestly a bit overkill. Cleave’s extra damage on stuns stays relevant, as does it’s slash%+ debuff. Helm Chopper is forever bread and butter stunning.


Giant Swing needs to first of all get fixed. Character doesnt even spin around properly now, just stands there locked in the animation and the enemy takes the damage randomly some time later.

Other than that, have it grab the enemy and throw it in one fell swing that can be targetted AFTER grabbing the enemy. Like, first, it auto-grabs the closest grabbable target to you within a limited range, then you get the targetting reticle to aim around for a max of 3 seconds, during which the grabbed enemy cant do anything.

At that point it’s basically become a Spear Throw/Shield Lob but with an enemy, and keeps the same disruptive element as it has now (even better, since the enemy is locked in one place rather than spinning around) for team members to utilize.

It’s actually fine damage wise. Just too much spinning, and no control over where you throw, are the things holding it back.


Stomping Kick just needs to drop the god awful rebound/auto-jump. Nothing more. It’s a fine skill when you force a cancelled auto-jump by jumping out of another skill, but that’s limited to a handful of skills (Umbo Blow is the best option)


Alright, those were my two cents. Barb is in a good spot, just a few things need to be changed to make the remaining 3 trash skills good enough to use. No need to go all out on adding attributes or random extra effects.

Seism : This skill really suffers late-game from being a 170% atk fake multihit skill. Change it to a true multihit skill with 3 separate hits.

Giant Swing : I think that skill is supposed to be a weaker version of Cyclone since sometimes i’m able to hit enemies with the target i’m swinging around, but the hit detection is not accurate enough.
Make it an actual aoe dps skill that, while swinging a target around, deals damage in the entire area, like cyclone (1 hit per rotation, 9 hits total).

Stomping Kick :
-Change skill to a multihit skill, change armount of hits to (1+skillevel/5) :
level 1~4 : 1 hit,
level 5~9 : 2 hits,
level 10~14 : 3 hits,
level 15 : 4 hits

Embowel :
This skill is extremely useless. It’s slow and weak. How about making it a weaker version of skull break/armor break, which only pays off if you invest many points in it? It would be, compared to dumping points in warcry/frenzy, an interesting alternative for keeping damage up late-game
-Increase animation speed
-increase skill damage
-Reduce enemies defense by (skillevel5)% for (skillevel3) seconds:
Level 1 : -5% def for 3 seconds
Level 5 : -25% def for 15 seconds
Level 10 : -50% def for 30 seconds
Level 15 : -75% def for 45 seconds