Everything changes, IMC has eyes on everyone 
I love this more than I should. Lost it at the honey, I’m leaving you part.
In game balancing departments, this is what one would refer to as SFF(= singular factor flaw).
You take a look only at isolated factors by themselves, ignoring how they come into play or how they affect and are affected by other factors of the game.
The imbalance of one factor (i.e. the base stats) can be favorable for the balance of the game as a whole. Less stats for the Archer class may have counterweight factors (i.e. Archer being ranged, skills being more powerful etc.). All the different factors together make a single construct for each class. Attempting to rate classes based on a single part of this construct will always give off a distorted picture of how it really is.
And even if you considered all the balancing factors in your attempt to judge the classes, there is no point to it if you go at it with propositional logic.
What you would have in front of you, if you layed out all the factors and how each affects the other, it would resemble a complex web or a network. And with each change you make to one factor, you affect other factors too.
A good developer team knows to appreciate the concerns of their players, as does any company of their customers. And every part of your text figuratively screams concern. However, you should reflect a bit on your thought-processing, so that the next time when you have to express something, you can do so with the affirmation that what you write is also what you truly believe. I’m pretty sure you would have arrived at the conclusion that this isn’t quite how balance works if you had just given it a few more thoughts.
eyyy lmao.
I still think the Divine Migh change is the correct way though, things got too out of hand very easily with the original.
Chnages are happening left and right right now though, things are moving way we did not expect them to move.
While all that is true the mentioned “flaw” does affect NPE (New player experience). Some newer players may feel that their class is underwhelming and underperforming when they see swordies dominating early and mid game and may lose interest in the game itself.
Yeah, divine was a deserved change.
I’m looking forward to seeing what IMC has in store for us on this Thursday’s maintenance though, since it’s 5 hours downtime again we might see some interesting changes like last time, i always get excited.
this is very true, their class path will limit what they can / cannot do with their playstyle and can impact the morale of the future - especially considering some skill sets are great for independant players, however some other sets simply place a tombstone over an independent class when party play is relevant.
If someone quits as a BASE CLASS (reminder, the OP want us to compare base classes) then I don’t think they’re the target audience to begin with.
nicely put…
it isn’t a secret that wiz sp sucks and that you are better using energy bolt than your basic attacks :\
I’m confused. This is a cleric with one unused stat? For Int cleric, the number is 15, yet 22 - 15 = 7. There is no base stat of 7, so how are you getting this number? Assuming it was Str, that would be 22 - 5 = 17. For Str cleric, I’d assume the unused stat was Int, but 22 - 4 = 18, still not the number you came to, 16?
Either way this is silly. A Str or Int cleric makes use of all their stat points. You still dodge with dex, you still deal melee damage with str, and for a “Str” cleric, your heals still gain damage/healing with Int. The stat isn’t useless.
Int is useless on a swordie or archer, that comparison makes some sense ( yes finestra attribute, but until they make something that synergizes with that, it’s not useful ).
You say cleric have no reason to get SPR to fight due to not needing SP, but SPR also raises your resistance to status effects. Pretty useful when your entire team is getting spam frozen with enemy ice pike, and the cleric can resist it and cure them.
i’ll give a quick example based on my personal experience:
My 1st character was Int/Spr Cleric C2 > Priest C2 (a logical path for new player trying a healer way), but players only needed supports for dungeons so leveling became a huge pain in the arse by level 100 because none of my skills could hit flying enemies and even abusing sacrament/cafrisun and blessing wasnt enough (i wasnt lucky to get arde from dungeon, nor did i have sufficient silver to buy it but it also wasnt as popular then). Cure has way too long CD for the only offensive skill you have by that time (you kinda have to use heals for yourself because monsters start to hurt).
My 2nd character was Dex/Str Archer C3 > Wugushi C1. All i can say about it is … Multishot is the only saving grace, but it starts to fall off when you cannot even kill a group of 3-4 monsters with full lvl 15 charge of it. The so called advantage as “range” is a fail concept because a good share of monsters are archers, mages or just melees that move to you way too fast. At level 70+ you’ll start to see monsters that block 80-90% of your attacks. In dungeons i felt useless as damage dealer, dungeon bosses aggro on you after 1 or 2 skills and you have run run around for the rest of the fight almost not contributing to damage because you cannot really attack on the move as all other classes can (jump attacks) and swift step (lvl 15) is just way too slow.
All this “fun” during Highlander and Berserker fad - there were plenty of them jumping around and overkilling/KSing monsters with 1 skill.
Was it my fault for choosing those paths? I was very discouraged and disappointed about the game.
lol no… almost every form of magic can be resisted and if you use auto attack only…
you might as well jump off a cliff than fight :\
Actually i think the wiki is not updated, if u cheeck the Stat Calculator you see that Archer have more 1 point in Con, and Cleric more 3 in SPR. and i did exclude the extra point showed there.
Archer 6 4 3 4 8
Cleric 5 6 4 7 3
Thar make all then 25 points
If you go C2 Wiz - c2 Psykino you spend most of your time auto attacking since Ebolt and Earthquake scale terribly and Psychic pressure is on a 30s (without attribute) cooldown.
Naturally of course you won’t go this route but yeah.
Wiz C1 and Wiz C2 are the weakest damage dealers of the 4 classes at those ranks as Energy Bolt and Earthquake have very low bases with cumbersome scaling mechanics (Sleep/Lethargy) on considerable cooldown themselves.
as a main wiz c2 and psycho c2 I can tell you that’s not true…
you spend the CD time running in a circle like an derp cause auto attack can slow you down and get you kill…
you want all the mob centered in one spot to PP not have the all over you…
I don’t know too much about that resist thing…Doesn’t it mostly happen with status effect like skills…? like Exorcize?
Jump and Attack simultaneously, over and over again, you wont slow down. The mobs will bunch around as you circle the boss attacking. Then you PP and hit everything at the same time. PP has a 30s Cooldown and is a 10s Channel (assuming you get all 10s) leaving you with 20s of time to be doing something else.
As a Wiz C2 your only options are Energy bolt, Earthquake, Telekinesis and Magnetic Force. The latter two will not do damage, the former two are weak.
Energy bolt is attack + skill attack - def x 1.5 x attribute.
Lethargys strike attribute (which got broken in the previous patch and currently does nothing) gives your AA’s 2x damage. Eventually you reach the point where 2x AA damage is stronger then Energy Bolt until you upgrade energy bolt. Energy bolt has to be at 34% or higher attribute damage before your effective modifiers are more then 2x (1.5 x 1.34 = 2.01). Even still, Ebolt (actually slows you down since it roots you where as Jump AA’s do not) doesn’t do much damage given its 9s cooldown.
For the 20s+ that Psychic pressure is down, you are jumping while auto attacking to strafe, and gather up mobs for your PP.
Multiple boss attacks also don’t even break PP, at the same time everything with even a slight knockback/push breaks PP, which means the channel ends early and its back to AA’s. Given Surespell doesn’t stop Knockbacks or any other interrupt except for damage, turns out going wiz C2 ends up just preventing you from getting Flame Ground/Fireball or Ice bolt/Ice pike/Ice wall which decrease your down time, increase your aoe capabilities and increase overall damage.
Wiz C2 - C2 Psykino AA’s a LOT.
Ebolt is one of rare skills that can be casted on move and in jump. It is basically an AA with some additional effects.
[quote=“Delcas, post:25, topic:128634”]
Multiple boss attacks also don’t even break PP, at the same time everything with even a slight knockback/push breaks PP, which means the channel ends early and its back to AA’s.
[/quote]You forgot bosses with immunity time that have a habit to activate it as soon as you pop PP… or they simply drop silence traps on top of you.
Well I stand corrected on Ebolt, didn’t need it in boss fights as Pyro/Ele, or back as a Crykino in ICBT2.
Until they broke Lethargy last patch I had no need to attribute it Q_Q.
Clerics don’t have more M.Def than Wizards because M.Def scales off of SPR, not Max SP. Every 5 points of SPR = 1 M.Def. The M.Def formula should look like:
M.Def formula: (Level / 2) + (SPR / 5) [ + (Level / 4) for Wizards]
Granted, Clerics may have more magic durability than Wizards due to higher HP, but if you just regard the raw M.Def value, you will need a lot of SPR to match the Wizard’s bonus M.Def.
I forgot to ask… Is this rly something confirmed?
