Tree of Savior Forum

Host of Swordsmen questions with some Cleric - Gem questions

I apologize in advance if this is redundant or lazy. I’ve tried reading guides and searching this forum + TOSBase + Reddit and watched videos, but I believe that either my interpretation is incorrect, information I found may be outdated (e.g. 5 months ago) or I’m searching with the incorrect search tags.

So without further adieu, barrage of questions go!

1A) Hoplite, Stabbing - Am I able to stab as many times at rank 1 as I would be at rank 15?
1B) Can I change directions once I start stabbing?
1C) Although TOSBase does not say it, can I use Stabbing with a sword, 2H sword or mace?

2) Hoplite, Finestra looks like a buff due to its cooldown, but I also read the word stance. Does this mean that I cannot use Finestra with say High Guard or Crossguard which are have the word “stance” in their description?

3) Hoplite, Synchro Thrust Pierce passive says it lowers strike damage and increases pierce damage of Synchro Thrust. Is this only the damage listed on the skill or is physical attack added first?
Given the following values as a sample: Physical attack is 300. Spear damage is 180. Shield damage is 180. Attribute 5 Synchro Thrust Pierce (+50% pierce dmg, -50% shield dmg).
Is the formula closer to: Physical Attack + Skill’s Spear Damage * 1.5 + Physical Attack + Skill’s Shield Damage * 0.5
Or closer to: (Physical Attack + Skill’s Spear Damage) * 1.5 + (Physical Attack + Skill’s Shield Damage) * 0.5?

4) Fencer, Esquive Toucher says that it grants an evasion buff. Is there a specific duration for this buff (e.g. 4 seconds? only for the attack animation?)

5A) Fencer, Flanconnade says that it protects you against an enemy attack. Is this a guaranteed block, an evade or some other form of negation?
5B) If some other form of negation, does this protection work against a magic attack?
5C) What is the limit of this protection? (e.g. protects during Flanconnade’s animation, protects for one hit following Flanconnade, protects for 4s?)

6) Cleric, Divine Might and Shops - I read that this affects things like Alchemy and player shops. Is it a matter of being under Divine Might when opening the shop or does the Cleric need to run Divine Might at the time of the transaction / purchase to gain the +1 level effect?

7) Monster Gem stacking - I’ve seen people in shout asking for multiple versions of the same gem. TOSBase indicates that you cannot benefit from two of the same gem. Has something changed (where we can benefit from say… two +1 Running Shot gems?)

8) Shop Monster Gem - I may not be looking hard enough, but are there such things as monster gems for the shop classes?

Thanks in advance.

I’m just bumping this since I’ve not had decent luck since this post and now finding the answers to these questions.

The only thing I’ve found is 1A - Hoplite’s Stabbing rank 1 stabs as many times as Hoplite’s Stabbing rank 15.

I realize many people may not have the answer to these questions, but will try to break this into separate threads if this bump fails.