Tree of Savior Forum

Hopping on the train, my thoughts for a livable market and cash shop

Note:
It seems pretty difficult to understand, but IMC is not our hostage and cooperation should be our first concern, they can’t accept every single change we propose.

Token and TP Shop problems:
Token/Vanity cost is too high, this prevents many usual spenders from actually spending. The prices are obviously out of place compared to any other game.
Token heavily restricts market and the ability to swap equipment between you characters, this will become obvious as pvp and gvg will start playing a major role in the game.

Fixes:

  1. Lowering 30 days Token price to something more in line to other games, 90 tp would be a normal price.
  2. Adding a more costly 7 days token costing 30 tp, so people that would not normally buy a 30 days Token (people with restricted playtime that can focus on the game sporadically) can buy a cheaper version.
  3. Reduce vanity items price and add headgears to the item shop.
  4. Allow one time trade of items between players that automatically makes the item untradable after the deal without damaging potential.
  5. Allow players to use 10 free slots in the cross-team storage without having to pay or losing potential, make us pay TP to increase the size of this storage.
  6. Remove the Token movespeed bonus and make it give 60% bonus exp instead of 30%.
  7. Make the Token reduce teleportation cost.

Auction problems:
Difficulty in trading materials. Restrictions in the wrong points actually
not stopping illegal activities.

Fixes:

  1. Change the commission fee to 10% for items under 200k Silver to ease low level trades even for non-Token users.
  2. Change the silver delay to be a trade delay and happen only for high level transactions, if either the buyer or seller is banned in 24 hours, the trade is reverted, if not, the trade is completed.
  3. Make materials tradable more than one time.
  4. Allow people to list 3 items +3 materials per time in auction. Double the number for Token users.

RMT Fixes:

  1. Megaphone 60 seconds cooldown.
  2. Can’t write the same character more than 3 times in a row in chat.
  3. Megaphone usage requiring minimum level 50.

Wrote this expecting nothing.

6 Likes

There are some good ideas in here. I dont agree to all but nothing is completely out of the line. I will add some other ideas:

Direct trading:

  • allow trading without durability loss between friends after 24h
  • give token users unlimited trading and put the 30/month limit on free users
    *add a need & greed system for parties
1 Like

+1 , I support this!

I would suggest 30 times trading with other people per week, and unlimited restriction when using token for 30 days. :smile:

We are not in Korea, so our database is larger tho, IMC should consider it!!

The reason with the restriction is to reduce bot farming material and reduce the market falls system, which all ( pardoner, squire alchemist and etc) is major heavily on the market. - sorry bad english.

I think the 30% xp --> 60% xp might be a bit much… but pretty much everything else you suggested sounds great!

1 Like

I just wanted to make the Token still worth, since my suggestions remove half of the usages.

or trading between party members that were present when the item dropped for 5-6 hours.

This ^
The price of the token is totally insane.

Definitely too much, the game would turn then in an obvious p2w. Pay to get almost twice as fast levelin up speed.

Actually since tokens and EXP tomes stack you can get that already. :zipper_mouth:

It’s only for an hour though, not a month :stuck_out_tongue:

Just my opinion, i hope they will actually read all the threads posted and take some not-so-questionable decisions.

The first one might be tricky to code into the game, so i dont expect it to be implemented.

The second and third suggestions however shouldnt even have to be suggestions, it should be the common sense that IMC should have followed. Yet they didn’t.

Allowing f2p users to trade 30 times a month and a decent loot system would solve many of the issues plaguing this game right now.

Noone wants to team up, nobody wants to see that rare drop they need go to someone else. I’ve lost count of how many bows I’ve sold to NPCs while my archer friend is stuck with quest reward bows because RNGesus decided that whenever a bow drops, it goes to my inventory.