Hi all,
i haven’t gotten to play in the betas or gotten to tough the game at all yet but i am really looking forward to this and expect ToS to fulfil my MMO needs for the foreseeable future.
Given this anticipation i think i’ve done more than my fair share of theory crafting and believe i’ve come up with the ideal class for me. In prior games i normaly go for a tanky melee class that can survive well when played well but that can also drop huge bursts of damage to secure a quick kill (in both pve and pvp (i love to pvp/duel))
Enough rambling! here’s the build!
(not sure i like this version of the simulator it has a few bugs)
My thoughts are that it works like this…
Bash- a early dmg skill with chance of knock down(CC FTW!)
Gung Ho- 100% uptime dmg buff with whta looks to be very slight negative effect?
Pain Barrier- CC immune… FTW!?!
Stabing- Seemed like a bread and butter kind of skill
Pierce- High dmg pve skill with possible bleeds? i think thats win?
Finestra- More buttery bread? looks like it would up tankyness and dps so win?(the buzz off and die button)
Long stride- gap closer and a tiny bit of aoe, nuff said.
Punish- Combo skill with morschlag and bash, possible group synergy?
Morschlag- Knock Down?? and 100% crit chance vs cloth as an option
Deeds of valour- Honestly torn between this and cyclone, took it for the burst potential of attack speed with hoped that shield+ block will keep me alive
As for weapons I will Most likely stick to Spear/Shield with like 2h Sword for easy mobs/boredom
Stats- im thinking high dex till i get 40~ % crit chance with str and con being somewhat equal (debending on gear stats and the like.
Please let me know what you think! sorry for the massive wall of text feel free to complain about it i promise i real all complaints…
looking forward to any constructive advice and opinions and greatly appreciate them
Thanks!
Jaylin

