Some buffs that would be great to see for Hoplite.
- Stabbing: Honestly a great skill as it currently is. The one thing I would request is that the Evasion attribute be changed to either Stability (cannot be knocked down/stunned), or perhaps a frontal block while channeling. Evasion is kind of pointless since you already decrease your evasion by 450 with lvl 15 Finestra in the first place.
- Pierce: This skill falls off extremely early, and none of the attributes really help it that much.
- Redesign idea: Pierce deals damage and places a debuff on the enemy. The damage is about ~450% x 3 at max level. Deals an additional 2 hits if the enemy is already affected by the [Pierce] debuff.
- Pierce Debuff: Increases damage the enemy takes from Piercing attacks. Lasts 5 + (1 * skill_level) seconds
- All attributes removed except for Enhancement.
- Finestra: A great buff, which tries to not be OP by decreasing evasion significantly while increasing crit chance and block chance. It could use some QOL improvements.
- Duration is now flat 300 seconds
- Attri: Finestra - Physical Damage, replaced with Finestra - Just The Tip. While [Finestra] is active, all Hoplite damage skills have a 10% chance to [Bleed] the target for 6 seconds.
- Synchro Thrusting: Honestly this is just a really bad skill outside of the bandaids offered to Murmillo (and the synergy with Bunshin on Shinobi). So I have another rework idea for it;
- Redesign Idea: Synchro Thrusting is now a cooldown buff.
- Cooldown of 60 seconds, lasts for 5 + (1 * skill level) seconds.
- Increases your critical attack damage and blocking chance by 300.
- Attribute: Synchro Thrusting - Advantage: Hoplite skills have a 20% reduced cooldown when striking bleeding targets.
- Long Stride: This is the skill that originally brought me to Hoplite once upon a time. It had a crazy range bug that made it super fun to use. This was unfortunately “fixed” at some point, and the skill has been relatively not fun ever since.
- Attack range is increased significantly. When you begin activating the skill, your window zooms out, showing you a large area that you can stride to.
- Animation time reduced by 50%.
- Attribute added to remove the Knockback/knockdown effect from Long Stride
- Spear Lunge: Functionality of this skill has been absorbed into Pierce, therefore I’m proposing a redesign for it.
- Redesign Idea: Spear Lunge is now a channeled damage/push skill.
- The Hoplite begins advancing forward, spear out - damaging enemies for ~250% every half second and pushing them back. If wearing a shield, projectile attacks are blocked. 1 + (0.5 * skill level) targets (max 11 targets).
- Spear Throw: A decent skill in its current state. Arguably its not used for a few reasons (bug related as well), so I will address that with some changes.
- The targeting crosshair for this skill can no longer exceed the actual range of the skill. (this is a bug in the current form that I’m suggesting gets fixed).
- Animation time reduced by 50%.
- Damage increased to ~900% x 1 hits at max level.
- Attribute: Spear Throw - Precision: Critical strike chance increased by 7% * attribute level (max level 5)
So what do I think I’ve accomplished with these changes?
- I’ve made some underused skills more meaningful, especially to people that invest more than 1 circle into the class.
- I’ve taken some of the fall-off skills, such as Pierce, and made them more future-proof by having stronger effects.
- I’ve added some QOL for Hoplite via the buff to Finestra
- I’ve added some synergy for the class with the Bleeding attribute on Finestra
- I’ve made two skills significantly cooler then they currently are, specifically the lackluster Long Stride, and the not-quite-on-the-mark Spear Throw.
- I’ve made Synchro Thrusting something that actually fits with the class theme, while also allowing more skills in the kit to be applicable to people that don’t want to focus on Hoplite only.
Anyways, just thought I would throw ideas out since although the class is functional for builds, its lacking in -oompfh- that would make it very desirable.
Thanks!