Tree of Savior Forum

Hop 2 + Cata 2 or Hop 1 + Cata 3 into dragoon?

Okay so I managed to grind myself to rank 4 and once again ive come to a dilema. I’ve read the guide written by catherix and from what i understand catherix highly recommended going cata 3 to get the most out of the build. However, as someone who have yet to try cata 3 in action, I wonder if Rush and max doom spike are better than being able to have finnesta on a 100% up time.

having cata 2 will give 99% up time to trot. 5 second in between cast is good enough i don’t think mobility will be an issue. The problem is with the skills.

Are rush and max doom good enough spells to justify taking cata 3 or is it better to have 100% uptime finnesta and not having to allocate as much dex?

same question here, also, hop 2 has the additional pierce hits for bosses.

Also earth wave and rush are channelled spells so i guess they get interrupted easy, which kinda sucks? i mean i already am getting cancelled from time to time using earth wave…not to mention the sp cost of rush seems scary.

From my experience you either go Cata 3 or avoid the class. The main reason to go Cata is the mobitily given by Trot, and at lvl10 you have 80% uptime (a little less thanks to the animation delay in buffs) and -5 Movespeed. It might sound like it isn’t that much of a difference, but as someone who plays a Catagoon I can say it does. Having 100% uptime in Trot is the most important part of Cata. Also Rush is the best Cata skill for DPS.

EDIT.: Rush is only interrupted by disables and it has a mini knockback, so mobs will stay stunlocked for the duration. Earthwave can only be canceled if you get disabled the exact second the skill is going off. As for the SP cost, yes, Rush has a considerable SP cost.

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won’t rush get cancelled easily since its channeled? And how would you allocate your stat without finnesta 2?

I’m not a Hop build, since my Catagoon is PvP oriented (Sword3>Cata3>Goon), but from what I’ve seen since day 1 Early Access, the PvE Cata build is Sword1>Pelt1>Hop1>Cata3>Goon or Sword2>Hop1>Cata3>Goon.
You might want to put a few points in Dex to compensate for the lack of 100% Finnesta uptime. I’m using a 2:1:1 STR:CON:DEX build, since I’m PvP oriented, but for PvE I’ve heard that a 4:1:2 is fine.

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I’m sw>pelt>hopl>catac3>dragoon

Absolutely worth it if you want to pvp/pve

go for cata C3 or dont go for Cata at all

RUSH TOO OP in leveling and pvp Good damage crits alot if you have gems and crit rate items

Thanks guys for the cata input i have decided to go with cata 3. Cataract Unite!

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HI! Please need a good SW>Pelt>Hopl>Cata3>Dragoon PVE solo build. thx:)

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This is my second time playing through to Cata 3 now, and tbh the Trot bonus at Cata 3 compared to 2 didn’t seem like a huge deal. 1-3 is pretty noticable, but 2 is pretty close, and the downtime is rather small. And unless you end up vs a slash weak mob, earth wave is probably the primary offensive skill. There is a bit of a damage lapse from not having rank 3, but having 100% on finestra and lunge for the pierce vuln is probably worth it to be honest. Also more block% on finestra is always nice as well. Also the bonus aoe ratio with the finestra trait are very useful. Though even if you only have circle 1 finestra you still have access to that.

The only real downsides are that pierce/stabbing don’t scale very well with levels, so the points aren’t exactly the most useful. It’s more or less is the pierce vunl and finestra uptime more important than 100% movespeed and heavier aoe damage. Either waey, they should both hold out pretty well regardless of what you’re doing. Though rush does get stun % through attributes.

Also not really sure why everyone has such a hardon for rush lol. I mean it’s a cool skill and all, but it totally rapes your sp, and it doesn’t really scale all that well. Really only very effective if you have a slash weak enemy.

and the +100% crit chance for going hop 2 seems too good not to have it. or is it overrated? also, earth wave and doom spike only gets around 400-500 additional flat damage for taking C3. is it right to assume this number is just about the same amount you’ll see in the actual damage?

I dont know why people say cata3 or not at all, you have everything good it is going to give by rank2. The 100% uptime on trot and a little more damage on the AoE skill is nice… but it doesnt beat the peirce vulnerability given by hop2 for the dragoon skills, it doesnt even come close in practice.

Your dragoon skills hit almost twice as hard + 100% finestra uptime vs 4-500 more damage on earth wave + doom spike and a long CD over rated rush? No thanks.

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I hope someone makes a demo of the +5 movespeed difference and probably just some calc on the damage output of the +50% crit chance of finestra 10

Hi,

I was kinda doubtful about what you said regarding the SP cost to use Rush. When I saw the skill at lv1, it cost 26 SP to use but one thing I notice was… You lose sp each time you hit something with it and throughout the 10s duration, you would have used up 35-40% of your total sp. Was the skill originally made to be this way? I have never taken Cata all the way to C3 during beta but now that I actually did, it’s much different than what I previously thought.

Lol sorry, that 100% was meant for 100% uptime, not 100% crit rate. This doesn’t make you crit all the time, it just adds 100 crit rate, which slowly scales down as you gain more levels, vs the mob’s crit resist on top of that.

Earth Wave and Doom Spike do generally do about 2.0 - 2.3 the expected damage value though. If the initial hit is for 2k, the bonus hits tend to add another 2k. The initial his it attack + skill attack - def. So +500 is basically +1000 as far as the actual skill damage goes. Still though, whether or not this beats the pierce vuln and finestra is a tough choice. Of course Rush will beat out vs a slash weak mob.

And as far as Rush’s SP cost goes, at Rank 5, using the skill vs nothing but the air, it took approx 300 SP for the full duration.