Imc devs are retards. MO IS unusuable without datamining.
Yup, they did.
Imc devs are retards. MO IS unusuable without datamining.
Yup, they did.
I wouldnt go that far I actually like the concept and 99% of the Magnum Opus recipes only require 1 ingredient and the interface automatically highlights the transformations you can achieve. So technically all you have to do is fill your MO page with 1 ingredient and you will know if it does something or not. For the purpose of filling the MO page all you need is 1 unit of whatever you want to check (basically you can drag and drop the same ingredient infinitely but once you ask the skill to start the crafting, if you dont have enough material in your inventory the craft fails) so finding most recipes is easy although time consuming.
But from the moment the recipe require at least 2 differents ingredients the minimum number of possible combinations becomes 4096 which make the discovery of advanced recipes virtually impossible by brute force exploration.
Is this info kept somewhere in the diegesis of the game? I suppose giving the info away in a post or a picture is a way to inform the players but technically it is the characters withing the world of ToS that need to be informed and players learn through them.
If there was a sort of minigame system telling you after failling a craft and consuming your materials (or part of them) which slots were the beginning of a valid craft I would have no issue, you could find them by trial and error and a lot of investment but if there is no humanly possible way for the characters ingame to learn some recipes the MO skill is unfinished at best.
My first attempt to do solmiki with homunculous,
Though its only 35f, i didnât expected to reach this floor at first try. Its really good to have great Teammates, with a semi-pub party XD
Homunculous may seems useless, but to make it useful, you must to find it out by yourself.
Cheers.
edit: no link scroll used, probably.
Some one test homun using Chrono skils ? Iâm thinking to create a Chrono alch 
Dagger wiz work with alch 3?? or need enchanter+chrono?
I have a pyro> linker c2 and I do not know what I do
pyro 2 or linker c3 and go dagger+wiz full dex
How will I use Rain if it is C3?
You probably have to wait for rank 9 if you wanted that.
Or, if it still works this way, get a C3 Alchemist to make you a Alchemistâs Stone while youâre only C2.
I have no idea if this works.
Didnât test anything about Homunculus for the change since that character became something else.
Does the casterâs skill ranks matter when used by homunculus? Or does the homunculus default to level 1 versions of the casterâs skills? Say I have 15 Joint penalty, will the homunculus use level 15 joint penalty or less than that?
Man, it seems all these homunculi summoners kept the details for themselves :3 (jk)
Does anybody know how Ice Wall works when casted along an homunculus?
It works as if a party member casts ice wall. You canât control when homonculus casts it, so it is a horrible skill to put in there. Also, homonculusâs stats are bad so it wonât be much use for the ice shards either.
i made a humunculus once and now this buff appears on my secondary buff bar. so i dont now what this mean, can i summon the homunculus again? that not expire ??? my char has become a homunculus ???
That buff probably just means âYou have a homunculus summoned right now.â Sorcerors get the same thing with their summon familiar spell to tell them that they currently have familiars active.
there are very few homun summoners because itâs not really worth it. 10 day limit kills the fun, just like with how hamsters used to be. and the inability to team storage trans weapons.
The best homun skills are jp16 (link3 alch3 magic missile) and kino3 raise.
fire pillar will become viable with the summoner patch, and itâs probably the strongest pyro3 build, but itâs not gonna be enough to make pyro top tier dps since homuns donât benefit from agny or attributes.
This is the reason why i dont even bother to get myself an homunculus
maybe in the future they will fix this, who knowsâŚ
I made one when it arrives from kTOS, but the low dmg and need to get all those itens to respawn him after a couple days, make homun worthless.
They should just copy the old RO homunculus system, with a couple changes.
Strongest pyro3 build would include alchemist you think? But homonculus has like 1k m.atk, and the AI is horribadâŚ
yeah. full spr wonât help the homun much with only 1k matk.
but the upcoming patch adds your weapon matk to summons⌠which can make homun somewhat powerful. you just gotta put only fire pillar on it and no other skill. one firepillar every 18 seconds⌠(JP16 if you wanna be support)
fireball is also pretty useful to precast during item awakenings which could get scary on 315+ gear
pyro3 alch2 sorc2 should be rather strong now. the biggest barriers remaining are:
âhomun duration, who wants to spend ?2m? + every 10 days? (and alch stones are such a pain to make, and need alch3),
âinability to team storage trans items (donât like being stuck in âmainâ chars that much, who would risk alchemist)
-homunculus graphics. not everyone wants to see a flying blue naked butt all the time. Ragnarok Online had better choices here.
Oh, thatâs interestingâŚI had no idea that alchemist homonculus also got new scaling
Will homonculus get our skill attributes as well?
Like for example the Lethargy: Strike damage?
no attributes. no fireball burn, no firepillar damage, no JP earth bonus⌠the homun is the caster and owner, not you.