So i’ve read some guides saying that paladin is mostly a DPS class, that it should go on str and such… and beeing myself as usual i decided to drop all i read into the garbage and just make myself a build that’s kind of the opposite of the one i’ve read about.
I’m currently leveling it in game so i’ll let you know how it’ll work out in the end but keep in mind that i tought about this build thinking not only of the lvl cap we have now but considering the fact that in the future we’ll be able to add more ranks… that’s what i’ll be counting on to fortify the paladin part of the build… it’ll take time but wathever.
The idea is to have a full healer, with decent magical damage and decent support.
OFC when future ranks will open up the paladin aura and resist elements will be rised to full potential this giving nice support skills.
I’ll be rising: 4 INT - 2 SPR - 2 CON since i think these is the stat build that will give the most value to the skill build. I could go with less con probably but wathever… as an old tanker i just can’t help myself not putting points in that stat xD
Weak point? kind of totally useless against flying enemies.
