Hi IMC, i was your beta-tester. I played this game from the begin, and for sometime, i quit and i return and i quit again. And here i am.
I saw you made many change, improved and make more bugs/disappointment. But something that like it never changed. That you seen like to never listen to your players or give them what they wanted. But it okay, as long as you not give up on us, and keep improving. This may be the first from a seri of “Hi IMC” i’ll make if this got some attention and supported.
For a long time ago, people rush all they got to looking for an item named “Arde Dagger”. Which the only item that even rarer than legendary/unique. The only item in the game that is a dagger, and can equip to anyclass. Specially for Swords, to make something so call dual-wielding sword. It was a half-bad tried.
I pretty sure that many people have tried to suggesting/begging for a dual-sword class.
And guess what? That wish was never full filled. I will assume that you doesn’t have the idea to make it. So i’ll give you one.
The name and idea is just for reference. I know it a Korean game and it hard to use Japanese references, so i have both English name and Japanese name.
Ronin (Wanderlin):
Class tree: Sword or Scout
- Ronin is a person who had abandon their honor and loyalty, to get on a way for seeking something of their own interesting, True or Power. Whichever it is, it’s a road of loneliness and brutal, what taught them to show no mercy on enemy. You will know what is true fearsome if you facing them.
Main wepon:
- 1 hand sword
- Dagger / unequiped
Passive:
Way of the Ronin:
- Dagger: increase damage and critical rate
- Unequiped: increase eva and critical rate
Skill:
Lv 1:
-
Dual wield (for 1h + dagger): Similar with bullet maker skill, turn sub-weapon into another sword. Require: 1 hand sword + dagger, unlock dual wielding skills
-
Took off (for single weapon): Perform a strong attack(kick) to knock-down enemy, the duration of knock-down and damage based on how your str and target’s str/ con. Max duration: (second). Require: 1 hand sword only. (no sub-weapon). If target is a sword class, temporary took off the target’s main weapon and use it, you gain half of the weapon’s stats, unlock dual wield skills.
The target skill can equip their main-weapon and use skills, but stats cut half, until the duration end or success used a crow-control on the ronin who took it or make some damage to them. (alliance’s cc doesn’t count) -
Double Slash (main dmg and cc): Perform a quick double slash. If successful hit a single target with 2 hit, can re-cast and perform another 3rd attack with both sword for addition dmg and knock-down enemy.
If sub-weapon is unequiped, the 3rd will hit with your bare hand and brutally stab your enemy at close range(4th attk), cause strike dmg + piece dmg. Leave the target with bleeding.
Hitting emeny with normal attack can also have a chance to re-cast if double slash in colddown. -
Ruthless (buff): Convert/reduce your p-def and m-def into p-atk and critical rate
-% pdef into patk
-% mdef into critical rate
Lv 15:
-
Two Heaven in One (niten ichi ryu - single target - aoe - dual weilding): Perform a slash+piece counter attack. If successful counter an attack within (second) Ronin will teleport/jump behind the target, immu to dmg while in animation and hit everything that close to the target with addition hit. (number of hit = aoe + 1)
-
Strike from Heaven (Ten Batsu - single target - dual weilding): Can only perform while jumping/on air. Ronin will leap into the high air, out of any target. Can’t attack or being attacked and for a duration, strike down to the target, cause knock-down and lightning damage to target’s surround.
-
If sub-weapon is unequiped, Ronin will hold the target and throw it into another target/ground. Cause addition strike dmg and knock-down, target un-able to move but can attack, if Ronin receive (a number) of dmg the target will un-hold and can move again, Ronin can’t throw them.
Lv 35:
-
Execution(HitsuSatsu): Similair with annihilation, but on single target. Perform a seri of attack on a target. (munber of slash = aoe + n )
If the target have higher than 50% hp: Cause bleeding dmg
If the target have lower than 50% hp: Increase critical dmg
If the target have lower than 30% hp: Increase critical rate. Increase (more) critical dmg if the target is bleeding
If the target have lower than 5% hp: Instand kill -
(The idea is to reduce your enemy’s hp from above 50% to 5% for a finishing move and sure kill with maxium potential in pvp, or have a great dmg for bossing at any stage and make it faster and faster kill each time you used it to reduce boss’s hp)
-
(And for balance it much be a long colddown so it will be a punishment if you used it the wrong timing or underestimated your enemy’s defense)
Example build:
-
Scout:
Corsair > Outlaw > Ronin
Rogue > Shinobi > Ronin
Assassin > Rogue > Ronin -
Sword:
Barbarian > Blossom Blader > Ronin
Barbarian > Nak Muay > Ronin
High Lander > Barbarian > Ronin
That all i got for now.
Next, will be “Hi IMC, i want a Star Shooter (Magic Archer)”