Unless Templar is needed for guild creation, I will be Wiz>Pyro>Pyro>Ele>Ele>Alc as the guild alchemist for item awakening.
corsair corsair corsair corsair corsair then 2nd is rogue
Iām very used to playing healing and support classes so itās probably cleric for me. But Iām also really really interested in the pied piper so Iāll wait and see I guess. ><
Woot!~ Go Team Cleric! 
Goo cleerics! Someone needs to heal me after all ^^
Iām going to start with Cleric -> Paladin (fiddling with a build right now).
Then will add Wizard -> Cryomancer just for the sake of it. Canāt decide with next ranks.)
Go Team Cleric!

Quarrel Shorter because has an interesting concept
Puppeter (official?) because i love some seven colored puppeter
I will go something like Cleric>Cleric>Krivis>Krivis>Paladin>Oracle. I have a build so far but i will see how it will go
Actually, with doing some research of the game, wow. I may just make several playing around builds. Though I have two ideas I want to try above all else.
-
An All-Purpose Monk build, going Cleric>Krivis>Krivis>Diev>Monk>Monk. With this, I want to generally belong everywhere: Both by myself and a party. Krivis also has some nice things that could work out well for a more tanky Monk. And with Monkās ability to sustain tons of damage in short intervals, I think it should work fine.
-
Risky Damage Dealer of Fortune, Swordsman > High > Barb > Barb > Barb > Doppel. A focus on AoE and okay single target damage makes me nothing but a hefty package of pain and sharp things. May take out Circle 3 Barb for Squire.
iām almost sure i m going to do that:
Swordsman > High > High > High > Squire > Doppel
-> High x3 because the skills and Doppel skills can make some good combos
-> Squire in order to have some support in a party and to repair stuffs (it seems Doppel durability is low)
->Doppel for x2 rewards ($_$) even on bosses and dps
Going Swordsman > Peltasta> Peltasta> Rodelero > Squire> Squire. To tank, do some dps, cc and support my party via cooking.
My first character gonna be
Wiz> Cryo> Pyro> Element 1> Element 2> Element 3
Aināt using a sword for wizard classes limit you to be able to use only a few of your skills? Or was it changed? 
There is a shepherd class and itās quite interesting to me too imo haha
Then again IDK what it does yet so weāll see if Iāll somehow try to work on it once Iāve finished my main xD
And no worries about not being useful to parties as every single class in this game has its purpose and specialties 
Hm I have been playing with the skill builder and it looks like i will be going
Archer -> Archer -> Ranger -> Ranger -> Fletcher -> Fletcher
Im starting as a wizard but im having a hard time deciding between couple of different trees id really like to be both pyro and a linker but its seems you cant combine linker with more then 1 pyro.
So after bit of research think ill go with something less complicated and just focus on Pyro and throw in a chrono at end to get some control ability
Wiz -> Pyro ->Pyro ->Pyro -> Chrono and then im not sure on last
Seems a fairly uncomplicated build that should be easy to level a good beginner character
I was starting to hate that class sistem⦠It looks so awesome and I canāt even decide wich class Iām going to be 
But, in a conversation with my brother, Iām going to be a Dievdyrb (Krivis C2) or a Druid (Krivis C2)ā¦
I hope Iāll enjoy the class, sounds fun to play 
Right now, my plans are to go either Archer > Ranger C2> Wugushi C3 or Archer C3 > Wugushi C3 on one character and hmmā¦
I also plan on having a more support-oriented cleric for party play and variety, but Iām not sure about the class path for that one. Iām interested in Dievderbys, Pardoner, and Druid all three, but Iām undecided as of yet.
