Skill is 50s duration, 50s cd. The timer starts at 49 to give myself time to use the buff then switch tabs to start the timer.
The timer at the bottom is the most accurate representation of time.
Notice how it starts off fairly synced with the cooldown but the cooldown ends up being longer(ticking slower) at the end. The buff actually lasts until the icon disappears, not when it hits 0.
In this example the disparity isn’t that big but it seems like when the server has issues, this difference ends up being larger(5-10s). “Catch-up” logic seems to be missing.
Here’s a second example with the timer omitted(is a pain to sync). Just use the buff icon disappearing as the actual duration difference.
You can see this one has an actual difference of around 2 seconds while the former was off by a second or so.
As the game is currently, 100% uptime on buffs is a myth unless you can get around 5-10s of duration over the cooldown to cover the worse cases.
