Tree of Savior Forum

Help with my DPS Maid <3 (Highlander/Squire)

Hello guys!

I request your help with this crazy idea:

A build of Swordsman > Highlander C3 > Squire C2 focused in DPS and Support.

Intro: (Not necessary you can jump it but… meh!)

The Squire is a class that caught my attention from the beginning ;D

I have tried to investigate about that class, but most of the builds that I found are defensive type “tank” (Peltasta C3) … As a maid who defends his allies from danger receiving damage instead of them. To be honest… I don’t like that concept.

I like more the concept of a maid who can serve their allies repairing their items, sharpen their weapons, polish their armor, set up camp and preparing food when they’re hungry BUT in this world with imminent dangers, when the battle begins this maid can jump in the battlefield and punish the enemies of their masters… hahaha!

  • The idea is use the potential of the C3 Highlander Skills and Attributes to create a decent DPS character (not negligible in the party) and also take advantage of the Squire core support skills.

  • The problem: I never played Swordsman before in this game (only Paladin right now) therefore I need help to take the right desition about the build: Skill and Stat distribution, Equip, recomendations, etc.

For now the things that come to mind are the following:

  • About equipment, Leather armor and 2H Sword.

  • About Stats I think about DEX to give a increased Critical rate and Evasion. Critical plus the “2H Sword Mastery” and “Moulinet: Critical” sounds very good. That stat can become the main defense combined with the “Leather Mastery: Dexterity” who increases the amount of evasion.

  • About the skills, those are the only ones who in the paper convence me: (I’m not sure about nothing D;)

Thanks in advance~!

PS: If you thing this idea is a trash and a complete waste of time pls tell me xD In that case I can continue with my Paladin until the end of times D:

Well, I’m not too knowledgeable on DPS Swordsman, I say it’ll work fine because it’s Highlander.

But, I’d cut Repair out of the build and max both maintenances, that way you can give your team the most offense/defense but also be enticing for use from other players. Or, you can run one rank in repair if you really want to have it. (While I haven’t gotten there -yet- I believe the maintenance set of skills also repairs the weapon/armor, just not over repairs it. So repair would be almost entirely useless if this is the case.)

You’ll also want to max the refreshment table because the buffs that it gives increase in potency the higher the skill rank is.

Arrest seems like it’ll be useful since you never know when you’ll want to bind a boss. If the tank the dies and the boss begins rampaging towards the healer, who better than the battle maid to apprehend the beast to allow the healer to rejuvenate the tank so he can take it on again?

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I like the battle maid concept. It’s like the Pleiades in Overlord. I also agree with up-ing Dex. Try to balance it with Con for some tankiness. However, your build lack some pierce type skills. Your only option is thrust lvl 5, which is okay if you have enough mp to sustain it. But hey, highlander’s crit attribute and high dmg output should nullify that. Overall I think it is a good idea. I would definitely toy around with this concept.

Thanks for contribute guys!

We are already clear about stats, equipment and some skills. But I need help about the most appropriate skill distribution…

The skills that I’m thinking would be:

  • About R1 Swordsman. I’m not sure if the best option is have Gung Ho and Concentrate at the same time with Thrust or Bash. Or this last two with one of the first ones.

  • About R2 > R4 Highlander. I’m not sure about nothing here but I think about max Skull Swing (Def reduction) and Vertical Slash (Combo with Skull Swing). Give 5 or points or more to Moulinet (Attribute increases Critical chance in 50%). The rest points (arround 30) can be used in Cartar Stroke and Wagon Wheel or Cross Cut and Sky Liner (Bleeding combo?)…

  • About R5, R6 Squire. Max Weapon Maintenance, Armor Maintenance and Refreshment Table (Increased buffs potency). 1 point to Base camp and Arrest. Left 3 skill points, can be assign or share between those. (And/or give 1 to Repair).

What do you think? ;D

In Swordy consideering you are goin Highlander Bash is ignorable while Thrust gives you attack type variety and in my personal experience carried me out for a good part of the early game.
Gung Ho and Concentrate stacking is an option I would consider as you are only getting them to Lv5 and togueter will really raise your atack output on the early game, You could sacrifice one of them for Pain Barrier which is a decent utility skill when needed.

For Highlander Skull Swing -> Vertical Slash is a very solid combo, Cartar Stroke is just an incredibly powerfull skill, 10/10 would spend points on (admitedly not 100% sure if 10 or 15). Moulinet is simply to good to ignore with Highlander’s Dual Handed Mastery attribute along Moulinet’s own Critical Chance atribute, probably worth the 10 points.
Sky Liner and Cross Cut sadly are very underwhelming and not as good as they sound when put on practice is what I’ve heard from Highlanders.
I would consider Crown or Cross Guard, Cross Guard would come handy for those moments when you need to endure some hits.

Things are fine in Squire, I would raise Base Camp as some Dungeons can drag on so theres no downides in making it last longer, Repair is ignorable when you can just set up the Weapon Manteinance shop and when that’s done the Armor Maintenance store at any point, the only positive would be having an universal repair spot to set shop with, which would be good to get some money if you set yourself in crowded areas such as Tenet Chapel.

Aye, looks fine on the Squire bit (Like I said, no idea with the DPS stuff, sorry qwq)

This is what I’m running

Just so you can look at the Squire bit. I went with some more points in arrest, while 1 is enough for holding bosses who knows what likes to make adds, not to mention something tells me they’ll like to target traps that bosses place :v

Thanks again ;D

With this new advices I designed a complete skill build:

I put 1 point in Repair because the costs in the Blacksmith NPC increased a lot with the new patch but if that is not relevant in the future, I can put it in Base Camp or Arrest.

n_n

I actually had the same build in mind (Highlander/Squire) I’m currently at Highlander 3 already, some advice on the skills for that: Cartar Stroke’s damage falls off after 10 and takes way too long to charge to 15. The enemies will move out of the way by then or the boss you’re fighting will deplete your HP/knock you out of the charge while you’re just standing there charging it up.

I’d drop wagon wheel for Cross Cut -> Skyliner. It’s a really deadly combo as you inflict bleeding with cross cut and then follow up with Skyliner for extra damage on bleeding. You also get 2 skill uses for each of those. Bleeding damage over time is also pretty good.

You can’t spend skill points from swordsman on Highlander. But you can spend skill points while Highlander on every Highlander circle. So you can keep wagon wheel for the first circle then use a skill reset to spend those points on circle 2 skills instead once you reach that rank.

Everything else seems fine though. Nice build name by the way, I just named mine High Squire because I’m uncreative haha.

Oh, I didn’t know Cross Cut inflicted Bleed! That’s game changer ngl.
That makes the combo more viable, considering Cartar Stroke’s situation at high levels would you consider leaving it at 5 so you spend point in other skills later? I would personally considering Cross Cut -> Skyliner is a proper thing, leaving Cartar Stroke at five and dropping Wagon Wheel (which I’ve never seen anyone use tbqh), also I should mention that Skill Resets seem to be only for the beta and won’t be in the actual game, maybe not even in open beta, so I wouldn’t plan around using that.

On the repair situation it seems to be a thing to do with avoiding inflation, which… isn’t really a problem and I hope IMC realices that just making repair costs super expensive and making regular items cost less isn’t the answer to stop inflation, burning money isn’t a solution much like how printing more money isn’t a solution either. Anyways it’s back to how it was last week already and all that, and honestly I doubt it’ll ever be a problem, personally I would prefer to go to a Maintenance store as I can get more damage that way, and considering I’m going Fencer and Rapiers don’t have the higuest natural damage it would be good, extra durability is fine and dandy but eh, not really an issue as big dungeons aka where durability could become a problem will always have an Squire in the party, heck if there isn’t anything with sinergy for the build for me to pick after FencerC3 in the full game I may as well pick Squire so I can repair these frail ass sticks myself.

wow

@kurayami3 that info is really useful and change the skill setup drastically xD

Now I’m leveling my own Highlander in the way to become the battle maid of my dreams ha!
I going to use this beta to test for my own and try to find the most effective skill distribution (Helped with the possibility do multiple resets) @_@

For now, I have the same question than @Jariu …Dropping 10 points of Wagon Wheel and reducing the useless 15 points in Cartar Stroke, we have 20 points to invest in Highlander skills… What is the best way to go?

  • 10 in Cross Cut, 10 Sky Liner and Cartar Stroke in 5?
    or
  • 10 in Cross Cut, 5 Sky Liner and Cartar Stroke in 10?

Awesome contribution as always. Thanks guys! ;D

Here to report that maintenance shops don’t repair the weapons, so do put that point on Repair.

“Highlander”

10/10 is a DPS build no question asked lol.

But I suggests you to play around with class other than Highlander. In my opinion, Highlander C1 is already enough because you can’t really full cast Cartar Stroke past level 5 in any occasion really. Either go for Barbarian at rank 3 or Hoplite would do better in my opinion.

But if you persists on going for Highlander, I’d say go for it m8. That build is already good. Highlander C3’s Skull Swing is hot.

The point IS to make the skills you have as Highlander better and take moer milleage out of them, also offers more attack variety which comboes with skilsl in Highlander itself, Barbarian C1 is hoenstly not that good in comparicion to Highlander C3 if you ask me, the only usegull thing there is Cleave and helm Chopper, which are pretty good don’t get me wrong but 10 Cross Cut into 10 Skyliner will deal more damage on top of inflicting an status whcih other party member can capitalize on as they could also have skills that deal more damage on Bleeding enemies such as Rouge’s Vendeta and Backstab which are very powerfull habilities when used on Bleeding enemies, note that they have no way of inflicting Bleeding unless they get Broadhed from Fletcher, which curently would keep you from getting Backstab.
Skull Swing into Vertical Slash explains itself, Moulinet 10 is also great due to the attribute, you could argue that Frenzy would raise the crit chance increase to 100% but overall the bonuses you get from the aforementioned bonuses of Highlander3 are more rewarding overall if you ask me.

I have two characters that posses these two builds; Swordsman > Highlander C3 and Swordsman > Highlander > Barbarian C2, and trust me, both has equal power and have their own pros and cons. Highlander C3 build is virtually better combo wise because you can chain up many quick skills on top of their “pretty” high board damage. Barbarian for me is better in terms of faceroll buttons for the win, but lacking debuffs and their buffs are pretty much gimped (Frenzy’s 90s cooldown and Warcry being an ass with its long cooldown as well)

IDK how you said that Cross Cut 10 and Skyliner 10 deals way more damage than 10 Helm Chopper and 10 Cleave when it clearly described that Helm Chopper 10 (1030 damage) and Cleave 10 (974 damage) are higher than Highlander’s Crosscut 645 damage) and Skyliner (603 damage). I haven’t tested Vertical Slash in conjunction to Skull Swing though so I can’t really say much about it. Building the right Highlander C3 is also hard because the limitation of skill points in contrast of its many important skills. Barbarian is seemingly easier to build because it’s easier to know which skills is better in the long run.

Then again, in terms of which is more rewarding, I’d say both of them are rewarding because they have a pretty much different playstyle albeit using the same kind of weapon. I’m enjoying both of them, please don’t give a wrong impression D:

Well, I was comenting specifically for this build, which WANTS Squire C2, meaning BarbarianC2 is not possible becuase of the thematic on this build unless you drop Highlander C2-3 which would make you lose 5 attacking options which is important to keep rotations goning, Highlander C1 is honestly just very underwelming if not outright bad Cartar Stroke aside if you ask me unless specific builds such as runing BarbarianC3, also there’s the Armor Break status that Skull Swing inflicts, which when playing with a party will MASSIVELY increase damage while it lasts.

And yeah Barbarian is rewarding a hell, runing to C3 because Fencer lol.