Tree of Savior Forum

Help with full Support Build. (Full Utility oriented)

So I’m planning on going Full Support and came to notice there is no way to do everything a support does at full potential, so I’m gonna go ahead and ask you guys for help!
My Initial idea was to go Cleric C1->Priest C2-> Paladin, which was the point I got to in the CBT.
Now, discovery of the Chaplain class makes everything up in a sense that it is really useful for party (I’m planning on leveling with a group of friends) and I enjoyed playing it.
So now I’m planning on going Cleric C1-> Priest C3 -> Chaplain->Oracle C1->PD and max it from there with the following skill tree.

The point distribution in the later ranks may seem odd but I want to make up for it in duration/CD as they are pretty similar (and I have no hands).
Now, should I totally skip Paladin?, and does Deploy Capella give Lvl 1 Monstrance even if I don’t learn it level 1?

That’s it for now, I’m eager to read all criticism (don’t be too harsh please).
All and any ideas accepted :slight_smile:

Thanks in advance
-Castiglione

It does but we don’t know if it’s intended.

I like that build I would only change that Mass Heal is more important imo than Revive because you will use Mass Heal more often…

Maybe you can consider it for later rank(s?)…but Cleric 2 is a nice option like anytime too…maybe even better because I think Paladin’s best skills are kinda the c3 skills…and we don’t know what will be the last rank or if there will be a better choice later.

Paladins can work to some extent imo, esp with the recent buffs.
But paladin only shines at circle3 currently, due to both barrier and conviction and the better scaling on smite and resist elements.

Which means you don’t really have place for chaplain, hell even priest isn’t such a good fit for a skill based build like paladin. (Though res and revive are sweet)

I’d say you want at least cleric2 to get decent healing, which leaves you with 2 more ranks to pick from.

Something like Cleric2/Dievdirby/Paladin3/Plague Doctor should work quite well, so you got 3 physical dmg skills to spam along with plenty of healing and condition removal.


And be warned that we don’t know yet what we will face in end game content. Reversi mobs for example like those in earth tower can play havoc on a paladin. (by stealing all barriers and heal tiles)

Drop Cure to minimum 1 and get Deprotected Zone to at least Level 3. As you’re a full utility build you won’t be doing damage and thus higher levels of Cure aren’t useful to you, whereas even with no SPR investment you can still get a minimum of around 60 DEF reduction from Deprotected Zone which is pretty sweet.

Max Mass Heal and Revive. You can take points out of Sacrament if you need to; the scaling on the skill is not very good and its only real purpose is to provide an additional hit.
Depending on what your stats are, you can afford to take points out of Stone Skin as well.

Chaplain is actually designed to be more of a solo play option as Aspergillum is, after considering your other options, the main draw to using the class.
The only practical benefit Chaplain provides in party play under normal circumstances is Last Rites, which does the exact same damage as Sacrament (before the HP threshold bonus, anyways).
Capella is a trap/point dump; it’s very difficult to use properly and almost nobody even bothers with it. It’s a stationary field like Diev statues, but unlike the carvings, buff timers will continue to run while you’re inside the area, and when they expire you need to walk out of and back into the field to reapply them, which can be problematic as the area itself is fairly large. It’s just a huge hassle to play around and it puts the responsibility of buffing onto the other party members rather than the “dedicated” buffer, which hurts overall efficiency.

Paladin is only really good at C3 because you get Barrier and maximum uptime on Resist Elements, but depending on how much INT you have and whether or not you took Cleric C2, C1 can be worth getting just for Restoration.

Speaking of Cleric C2, you should probably get that. 5 Heal tiles per cast really blows, and the additional hits on Safety Zone at C2 really helps protect your party. Fade is also good. Like, really good.
Keep in mind that if you’re going Plague Doctor, Bloodletting’s constant HP drain forces your party members to consume Heal tiles at full health, making Cleric C2 even more desirable for the increased Heal tile count.

Oracle and Plague Doctor are classes that I wouldn’t really consider putting together, as one of two main draws to taking Oracle is Prophecy, which gets obsoleted by Plague Doctor’s Bloodletting. The other draw is Counter Spell, which is usually only practical in a PvP environment. If you don’t plan to PvP, and you don’t plan to do intense item hunting (even that is still pretty tedious as Resetting has a stupidly high cooldown), I wouldn’t take Oracle if you’re going to go Plague Doctor.

Oh also if you’re taking Priest all the way to C3, please consider at least 1 rank in Krivis, or be prepared to buy a lot of Daino scrolls.

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Thanks for the feedback. Reading what you all wrote now i think i’ll go Cleric2->Diev->Paladin3->PD with this skill tree (Please help me here, a lot of skills idk if they’re correct hahha):

With the stats going more Int/Con/Spr oriented (in priority order)

My other choice would be of the sort of:

Which would be heavy SPR oriented with semi-high INT and CON.

Thanks in advance!
-Castiglione

If you’re going to build INT, don’t pick Paladin**(especially c3)**
I also don’t advise you getting Cleric c2(I’m considering that you’re doing STR build)
I think Cleric c1>Priest c2>Paladin is the most solid build path for Paladins bc of all the extra utility you get. I’d never ever trade a Priest c2 for a Diev c1 and abit more healing, nope. I think Lv5Heal/Lv5Mass heal >> Lv10Heal/No Mass Heal in terms of healing.
BTW, after playing Pala c3 in icbt2, I don’t think I’ll be building another one in OBT because Imo it’s mainly a PvE class

I already posted which stats would I be putting in each of the paths i’m considering. I’m not AT ALL considering PvP in this charachter.

Could you please elaborate a bit on what I posted right before you did?
Also stats are not being considered in this build, they will be evaluated further on :stuck_out_tongue:

Thanks for the advice anyways :slightly_smiling:

Edit: Cleric1-Priest2-Paladin is what I was going for in the icbt, got to Paladin C3. Do you think you could help me with a decent utility-oriented build on that? Like Paladin3-PD :)?

First is better as:

imo, and it’s a str build with some con. Int/spr don’t scale enough skills for paladins.

The second i’d build instead as:

Chaplain just offers to much to skip out on, and with the buff limit buff krivis isn’t as needed anymore. Statwise either go int+con or spr+con. Mixing them up just means you lose stat bonuses.

After Cleric c1>Priest c2>Paladin c3, I think you have a lot of options, I’ll post them in order of preference;
Priest c3; Priest is a great class(You’ll even get more use of your spr, yay), Stone Skin is strong af.
Plague Doctor; great class overall for supports, makes your party basically CC-proof
Diev; It’s a good choice but I think the 20% CDR is a bit overated(MY PERSONAL OPINION). Carve is pretty good of a damaging skill but it’s single target :frowning:
Krivis; with the new changes in Buff Limit, you can have 9 buff slots as a cleric(& token user) so I don’t think you’ll be having alot of trouble with buff slots at all, which would leave you with Zalcai… And I don’t think it’s worth it using your Rank 7 just to get Zalcai.(in kTOS, token users get an extra buff slot, and all classes got an attribute that increases the buff limit by 1 so, Swords/Clerics = 9 Archer/Wizard = 7 buff slots if you didn’t know).

If I were to build another Paladin, I’d probably just get either Priest c3 or PD for Rank 7.
For the PD route, I’d prob just stack up alot of STR/CON(like 7:3)


For the Priest c3 route, I’d get a bit of SPR in there and end up with STR/CON/SPR(6:2:2).

@iago_l

Well they both look awesome, but I think I’m gonna stick with the first one.
My question is: wouldn’t it be better to just lvl up restoration aura as pally? Or does lvl 5+ PD Healing Factor enough to cover the healing aspects of support? And other thing that worries me is the mana costs. Are they too high on Pally C2-C3 then PD? I remember having to use Blue potions to some extent.

Thanks everybody, you’re awesome!

I feel like Restoration’s only actual use was to increase the effectiveness of Heal. I leave it lv 1 untill the last few points because I want to max every other skill as fast as possible as soon as I change circles.
The extra HP regen from Restoration is really only notable in a bonfire, it doesn’t have any actual priority over the other skills.
Btw, about the mana pool, you wont have to use any mana pots as long as you don’t spam Smite imo( I know how tempting it is though xD)

I guess I’m gonna have to learn how to not spam Smite then.

Thanks everyone, you made a player really happy.
-Castiglione

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Restoration can be at a minimum of 1; the reason you take it isn’t for the natural HP regen but for the Heal power boost, which is why INT build Paladin is very strong.

As a full support your entire role revolves around heavy skill usage; you will have to use SP Potions unless you sink a good amount of points into SPR.

It’s dangerous to think this way, unless you know that you are always going to be partying with only Swordsmen and/or Clerics. Full support needs to consider the lowest common denominator, and you need to play around the fact that while your own class can support up to 9 buffs, there are players you will inevitably party with who can only have up to 7 buffs without Daino. The PallyPD build offers up to 9 buffs; while some of them are situational, at least 5 or 6 of them will be kept up 24/7, leaving little room for buffs that your other party members may want to add. Not saying that it’s unplayable this way, but it gets very frustrating with certain party compositions.

Yes but I think I’m gonna have to evaluate every other party member which needs certain buffs from my class/other classes that would go in a party with me and balance it out. I’m a patient guy :stuck_out_tongue:

You’d have to do that on the fly; 80% of the leveling in the current state of the game is done through auto-matched instance dungeons so you don’t really get to reliably pick your party members unless you all queue during a dead time.

Of course, this means that if you manage to stay with the majority of players in the leveling curve you will probably end up getting a good number of parties with a 2nd or 3rd healer, one of which will usually be carrying Daino so you won’t have to worry about it. I usually never have to cast Daino in like 7 out of 10 instance runs because I usually get queued with another Cleric who also went Krivis.