I’m not 100% sure on a build, after seeing some videos on dievdirby it’s tempting to make one (Though they ruined owls by making them 25 second duration 50 second cooldown on ktest >.>)
I’m planning on taking Diev C3 & Miko, since i’m taking miko I thought, why not take inquisitor since it has melee installations. (Kagura does bonus damage for them) making it not a complete support class end game, more of a party support and solo damaging.
But that’s were I get stuck, Diev can go either physical or magic attack with owls benefiting from magic and a skill i’ll rarely use benefiting from physical (Rest don’t matter). Levelling will probably be easier taking int for the initial levels for the additional damage to Heal and Cure however inquisitor skills benefit more from physical attack rather than magic (likely going to stay the same for rank 9/10).
If I go physical attack then I could always take monk either at rank 7 or when it becomes available allowing for double punch to act as a filler while other skills are on cooldown. (Post damage revamp each hit does 157% at level 5 meaning about 3x the damage I’d do on basic attacks.)
I don’t plan on going full support but there’s several utility skills from Diev I like (plus i named my character IKillTrees)
I’m just not 100% sure on how to approach it.
One possible build would be Cleric C2 > Diev C3 > Miko > Monk C1 > Inquisitor but i’m not sure whether or not that’s 100% viable or if there’s a better alternate option.
Could always say eff it and go full CON XD
^^^^
That was a joke but i’ve realised until the damage update (meaning stat resets) that probably could work, most of my skills are magic so with a decent Five Hammer the bonus from int would be negligible.
Still need to know what’s best for post update though.
Are there any magic related classes at rank 7/8 that’d benefit from Miko? (Clap for instance.)
