Tree of Savior Forum

Help me to decide going to Monk

Take a read to help you decide if Monk is for you. Something to keep in mind is to build for the present with the future in mind. Whatever you decide to play remember that whenever new ranks open up that you’ll have to view those choices on their own. It’s a very moot thing to argue or debate about when people bring up topics like how skills become out dated or out leveled. It’s a tragedy of most skills currently in ToS because of how most things are linear and lazily designed without coefficients or stat influences (very few skills have anything besides pure straight additives).

Instead to maximize damage potential damage type has to be brought into the equation (Striking, Slashing, Piercing etc). The other thing is if DPS is what you’re looking for you’ll most likely have to do your own homework and figure out the optimal Critical Rating to Str investment, because Crits are one of the few things that retain good scaling. Having a base 1.5x + Critical Attack Damage bonus.

30 more blocks xD
/soon

  • attributes = 30+20 = 50 more blocks :joy:

If you’re committing to Monk, I’d say go Cleric 2 > Diev 2 as your base. I went that route.

  • Cleric 2 has the 10 heal squares and that instantly makes you useful as a healer without having to roll priest at all.
  • Most clerics are rolling a heavier support build and being Priest 2 is worthless in comparison to the Priest 3s or Chaplains that you’ll be running into 130+
  • Few Clerics roll Diev and going Diev will give you Carve. 3 charges. 5 hits per use. STR scaling. Very, very good skill.
  • Diev 2 will give you statues that support the team. A -20% cooldown statue in a game about cooldowns is a huge deal. Again, not that many clerics roll Diev. You also get a damage statue that puts out huge numbers that is insanely good while leveling or dealing with packs of enemies.
  • None of your skills will really fall off after going Monk. Support statues stay useful, Carve stays useful, Lv10 Heal squares stays useful, Divine might stays useful, Safety Wall, etc. You get the picture.

in my case i already chose Cleric>Priest>Priest what would u suggest nxt? Cleric 2 or Priest 3?

for me Cleric2 would be a better choice than priest3. Damage Prevention from Safety Zone (42 hit immunity) is much better than constatnly healing everyone and yourself, and makes a perfect setup for Energy Blast

plus Divine Might and Suncus Maul is godlike

totally agree with that. i went for priest C3 and i regret