Tree of Savior Forum

Help me pick Zealot build

Hello

I need help picking a Zealot build, because I can’t make up my mind. My ping kinda sucks so attack speed builds are kinda out. Please help me pick out the best build.
The options that I considered so far are:

  1. (currently M1 on this build, but I’m wavering between the other choices)


Pros:

  • Full SPR - ton of burst on Blind Faith
  • Double Punch for days
  • Good single target
  • Nearly full uptime on Fanatic Illusion

Cons:

  • Since it’s full SPR, the physical damage suffers
  • Needs STR, DEX & CON from gear
  • Limited AoE
  • Needs SP pots to quicly recover SP lost from Blind Faith
  • Double Punch suffer from lack of DEX
  • Squishy


Pros:

  • Full STR - good damage from Immolation & Fanatic Illusion
  • Converted mobs as companions, their damage scales with STR
  • Kinda good AoE
  • Nearly full uptime on Fanatic Illusion
  • Barrier & Restoration for survivability

Cons:

  • Since it’s full STR, Blind Faith burst suffers
  • It’s more of a support build
  • Guzzles SP pots like crazy
  • Needs stats from gear
  • Still squishy


Pros:

  • Full STR - good damage from Immolation & Fanatic Illusion
  • Converted mobs as companions, their damage scales with STR
  • Kinda good AoE (?)
  • Improved uptime on Fanatic Illusion
  • Barrier & Restoration for survivability
  • Free warps from Diev
  • Reduced SP cost and skill cd from Diev
  • No need for SP potions thanks to Kabba
  • Has Divine Might, better Heal, Safety Zone & Fade

Cons:

  • Since it’s full STR, Blind Faith burst suffers
  • It’s more of a support build
  • Not as much uptime on Fanatic Illusion as Krivis 3 variant
  • Needs stats from gear
  • Has to carry around materials for statues
  • Has to stay within range of statues to receive their effect
  • Still squishy

I use a C2/Kri3/Monk1/Kab1/Zea2 build and I am very happy with it. Nice heal, regen sp and 2handmace.

I’m using #3. It is quite defensive, nice complement to zealot.
To add in pros and cons:
Pros

  • Resist element decrease elemental dmg (which is very common in PVE) received by almost 40% with almost 100% uptime. Make player and party more durable.
  • Fanatic Illusion deals dmg independently from player animation, player can channel sanctuary for more dmg or manual block for defense.
  • Diev Laima statue take effect when skill is casted in area, meaning player can cast fanaticism + illusion in AOE then go elsewhere and still has cd reduction, less stationary.
  • Safer compare to krivis variant which has fanaticism which means no heal for 30 sec straight.

Cons

  • Has few skills. Deals very low dmg when FI,immolation,demolition,heal are on cd.
  • Has to choose 1 weapon. 1h mace for more support,defensive or 2h for offensive.

Also second

Best krivis variant IMO.

@pathapol @kitsuneyond I also think cleric2-krivis3-monk-kabbal-zealot2, full STR is the best zealot build. No SP problem. I wonder why this build isn’t as popular as I thought…

By the way, I like paladin with inquisitor instead of with zealot. Just more thematic I guess…

What about this?

Pros:

  • You’ll be able to quickly recover your sp after using blind faith my using Ein Sof (with the sp atribute)
  • Divine Stigma boost to STR and INT (so zaibas will still hit hard, cause the damage comes from your weapon anyway)
  • Phanathism and Phanatic Illusion almost full uptime
  • Zalciai lowers enemies crit resistance, and Beady Eyed has an atribute that raises your critical rate, so win/win
  • Aukuras has an atribute to give fire-property damage, which adds up with Immolation’s atribute that gives 100 fire property damage per atribute level
  • Divine Might, Safety Zone and Heal improved

Cons:

  • Depends almost fully on Zealot skills do deal damage
  • If you go STR, you’ll hit hard but blind faith burst wont be as effective since you wont have a lot of SP
  • Can’t convert monsters (needs circle 2 Paladin)

You can switch Pala c1 for Monk c1 anyway it’s just to use 2h-maces, but i think Pala c1 is better (restoration has an atribute to regenerate sp, resist elements has a chance to nullify elemental attacks and smite is a good alternative for dealing damage once you used Zealot skills)

or

You can do this

Pros: Almost the same as the other build, with adition of

  • Can convert monsters that scale with STR (divine stigma boost helps)
  • Phanathism + Demolition is amazing (and it has 2 overcharges)
  • Smite and Demolition become a great alternative for doing damage once you used your Zealot Skills since they’re DoT skills
  • A high level of Restoration + Aukuras makes up for low healing power from cleric c1

Cons:

  • You lose divine might
  • Your safety zone will be weak and easily breakable
  • You won’t have as much healing tiles

How did you have stat for your zealot?

don’t forget the upcoming Cleric revamp that changes the way Healing is calculated.

Without Heal level 6+ and/or high amounts of SPR and/or INT, the chances are high that you won’t be able to survive.
Full STR with only level 5 Heal will most likely turn into a total disaster unless you invest very high amounts of $$$ into CON&SPR equipment.

This will probably be the greatest weakness of the build.

Of course, proper investment will be able to carry it, but it will be hard to reach that point without the mindset to do so.

About damage with Fanaticism and fanatic Illusion + Melstis:

Just look at the numbers.

Fanatic Illusion deals 748% every second for 15 seconds at level 5 every 30 seconds without Melstis.
Fanaticism adds +55% damage at level 10 for 15 seconds every 30 seconds.
If we consider level 80 enhancement attribute for Fanatic Illusion and add the 30% of Fanaticism,
we get to [(1047 x 15) x 1,55] = 24342%. This means we’ll have double of that with Melstis, and another round of those buffs without Melstis per minute.
So the total output per minute is 3x 24342% = 73026%

Now, we have to consider the build with Divine Might and Statue of Laima.

First of all, we now have the access to level 6 of Fanatic Illusion and level 11 of Fanaticism , so the damage calculation will change as follows:

[(1104 x 15) x 1,6] = 26496%

Next is the prospect of Laima Statue, which reduces the CD time of said skills from 30 seconds to 24 seconds. This means, you can have 3 iterations of the skills per minute (first to start the CD clock,the 2nd after 24 seconds, and the 3rd after 48 seconds).
This means that per minute, you deal 74188% damage(79488% total damage if you consider the 3 seconds of overclocked Fanatic Illusion) with Fanatic Illusion.

This is 1162% more damage than the Krivis variant.
Of course, you’ll have less crits and critical attack (Zalciai) and you lose Zaibas as a filler to use up your Blind Faith hit count (2x19 hits = 38 hits of 40 used),
but 2x 15 hits of Fanatic Illusion should be enough to tackle that issue (as Blind Faiths debuff lasts 40 seconds).

Another benefit is that you have less downtime on Blind Faith and Immolation (let’s not forget that great skill here),too, and Dievdirbys provides you with Carve Attack and the Class attribute to deal more damage against plant type monsters with physical attacks as well.

I’m currently trying to make full STR C2/K3/M1/Kb1/Z2, but:

  1. Maybe I should go 1:1 STR:SPR? This way I’ll get both SP for Blind Faith and damage for Immolation/Fanatic Illusion. The con is they won’t be as strong as full stat.
  2. Do I need 1 point in Aukuras? Or should I just ditch it and go 15 Zalciai?

@Asriel Holy monkey where did you get these numbers?

Wat.
According to the tooltip, FI is max lv 5 (6 including DM) with 748%/sec (789%/s) for 30 sec INCLUDING Melstis.
Fanaticism adds +55% at max lv 10 (60% at lv 11 with DM) for 15 sec (30 with Melstis).

Sorry dude but I think you mixed your values up.

yeah I mixed up the skill-levels for Fanaticism(C1 skill) and Fanatic Illusion(C2 skill).

Edit: numbers now corrected

This depends solely on equipment and preference.

You don’t need Aukuras if you don’t want the healing value bonus from the level 3 attribute.

What’s strange is that your build does not include Deprotected Zone.
That skill is really useful since you are supposed to always stick close to the enemy anyway as Fanatic Illusion, your strongest skill, is forcing you to hug the monsters to damage them.
By leveling it to level 3, you are free to use level 15 or level 17 Deprotected Zone skill scrolls while being able to benefit from the extra defence reduction of the attribute(in case you’d want to kill stronger bosses like Velcoffer with your char).

Of course, against normal monsters, it might not be all that useful, but it certainly seems very useful to tackle stronger boss monsters if you can keep them at a certain place for an elongated time frame.
Even more useful if you use a sword instead of a mace.

So from what I understand you recommend x stat C2/K3/D1/Kb1/Z2?

I don’t suggest anything, I’m just stating points for discussion.

You might want to rethink Kabbalist rather than Monk/Paladin, since the two-handed mace might be a more effective equipment choice for you.
Choosing Kabbalist solely for SP recovery convenience seems rather strange.

Of course, if you want it for extra HP via basecamp against Demon Lords, it’s viable, but only for easy SP recovery, it feels like a lot of wasted potential.

It solely depends on your preference.

It also depends on what you want to have for the upcoming Ranks. You don’t really need Krivis if you have Dievdirbys and vice versa (Krivis seems interesting if you plan to advance into Taoist from your Zealot within the next two Ranks [Storm Calling+ Fanatic Illusion (doubled damage and +50% melee damage boost) & Creeping Death Charm + Fanaticism( for high single target damage)].

I guess if I’d build a Zealot, I’d do it like this : https://tos.neet.tv/skill-planner#41133379jj.1a2134495561.2f4f5a65.11253544.15253441.1128314a5565

Again, this is more preference than reference (as I’d try to advance into Taoist from then on)

Well, this is the character I’m making now:

It’s still lv 67 (C1/K2) so it’s early enough to switch to different build/stats. I know that basically all ranks below 8 are buffs for the 8&9. I’ll try to rationalize my choice a bit (from personal experience):
C2: I tried making a C1 once but as everyone else says, it’s not enough. C2 offers better Heal, SZ & DM (I never used Fade much). If you say that Deprotect is that good I may as well drop 3 points from Fade for DZ, but I’ll probably only use it for bossess.
K3: I love Divine Stigma XD Zaibas is ok. Zalciai - I never made it past rank 5 while trying to make a Zealot so I don’t know if it’s that good, at r5 I don’t feel the effect that much.
If I understand right how it works, Melstis doubles the remaining buff time, but no more than +20 seconds, yes? So it turns Fanaticism’s 15 sec into 30, but Divine Stigma’s 45 to 65, yes? (sorry, for me Cleric classes are hella confusing sometimes, so many gimmicks)
M1: I understand taking only c1 of this class just for 2h maces, but I admit it pains me to get ONLY c1 (just plain ocd, I like to pick c3’s or none). I’m picking this over Paladin because it offers much more in terms of filler damage, also adds such debuffs as armor break and bleeding.
Kb1: Ok, so let me get this straight: Ein Sof + attribute works like a SP potion? I never fully understood this skill.
Z2: Never tried this class so I can’t say anything about it.

As for stats - this is where I need help the most. Full STR, full SPR or mix? Since I haven’t experienced Zealot I don’t know which stat it benefits most from, at least in this build.
STR benefits Monk and Zealot, but the SP pool and Blind Faith will be weak (at least I think so). At least Kabba will let me recover lost SP.
SPR will improve BF but on the other hand Double Punch will be hitting like a wet noodle, even with DS. The question is, Is it really worth going full SPR just for this one buff?
STR/SPR as I said, this’ll be the “Jack of all trades, master of none”. Not counting equipment, I’ll have around 175 of each invested stat (+87 STR from DS). Although it’ll have a decent SP pool, the attack may suffer (or not? I never tried this option)

So for this build, which stat would be the best?
I don’t like playing a build until I have everything planned out, so my Kriv is on standby for now.

Low Invested Spr>Str/Dex

High Invested Dex>all

Pala3/Monk C3 are the best dps options.

Cleric C1 is enough to survive at least for now.

But well i dont like your build anyway^^

1 Like

Since I cannot really pick a build, I’m going both full SPR & STR ones.
Full SPR (C2/K3/M1/K1/Z2) hits like a wet noodle and levels kinda slow, so I decided to try full STR option, but without deleting this character this time, so it’s on standby for now.
Full STR (C1/K3/M3/Z2) feels nice (at least now), but I cannot decide which skills to choose. Can someone help me allocate remaining points?
Should I max Energy Blast or One Inch Punch?
Is it worth to put 5 points into Golden Bell Shield since levelling it just decreases it’s CD?

I’m gonna get both builds to Z2 and then decide which one I like best, because IMO it’s best to experience it rather than talk about it.