Like many people here, I’m excited for the release of Miko to iToS at some future date. I was wondering if I could get some advice on how to finish off my support Miko build.
My path so far is: Cleric 2, Priest 3, (Miko when released). My stats are 130 CON, rest into INT. Here is the skill build I plan to have once Miko is released (Miko skill allocation open to change):
A few things I think I should mention are that this build is meant purely for PvE, with it being used most often as a primary healer/support for dungeon runs.
I know for certain I don’t want Plague Doctor or Taoist in this build for a few reasons: (1) I already have another character built entirely around PD and I don’t want to make another one, (2) I seem to get partied with other PDs a lot due to them being so popular and with incineration only being able to be applied once I end up missing out on a lot of other damage or utility options, (3) This build doesn’t really have enough debuffs to make my incineration worthwhile compared to other PDs that have Krivis, Bokor or Diev in their builds, (4) Miko and other classes like Oracle can easily enough replace PD’s Bloodletting since I don’t need to worry about debuffs above level 1 for the most part since this build is purely PvE. The reason against Taoist is that I’m cheap, pure and simple lol. I hate how much of a money sink it is.
Here is the first build I am considering. Highlights of this build:
- Safety Zone, Gohei & Counter Spell to mitigate damage.
- Heal & Mass heal for healing power.
- Magnus Exorcismus, Hayama & Last Rights to take advantage of Miko’s additional damage with holy attacks while dancing.
- Oracle’s skills for debuff prevention, more SP/Stamina & some PvE fun play with resetting, etc.
- *Special note on the 0 Aspersion with lvl 5 Aspergillum - I have an Aspersion gem which satisfies the Aspersion lvl 1 requirement in order to get the Aspersion enhance attribute without having to waste any skill points.
Here is the second build I’m considering. Highlights of this build:
- Cleric 3 for maximum heal tiles for rank 8+ and Guardian Saint for tricky situations.
- Krivis to provide team support in the form of increased buff limit, HP recovery at boss fights (& acts as additional debuff for PDs in party), Zalchai for debuff and magic amp, Zaibas for a little bit of damage.
The third build I’m considering. Highlights include:
- Carnivory, Hamaya, Gohei, Cure & Exorcise for damage.
- Safety Zone, Gohei & Sterea Troph for more damage mitigation. Transform for Merog Shaman unlimited Safety Zone that Cleric 2 attribute applies to. This build kind of puts extra emphasis on stacking as much damage mitigation as possible with a little damage from Carnivory added.
The fourth and final build. Highlights:
- Kabbalist’s skills are Holy damage, which would receive a buff from Miko’s dancing.
- Almost 100% up time on Ein Sol when used with Divine Might to increase HP by 200%.
- Number skills & Double Chance for a bit of DPS.
I would also be open to other builds people have in mind that might work for finishing off this build.
Or if you think a mix-and-match of these options might be better, such as Cleric 3 + Chaplain or whatever option you think would be best. Thanks so much for any advice and insight!

I have found all of this very helpful. I will look into some of these options in more depth. I hadn’t considered Inquisitor since 3 of its 4 skills are physical attack, but perhaps I was too quick to overlook it and misjudged its usefulness.