I need advice if this will be an effective build for Paladin Physical Attack type. Thank you in advance.
UP UP UP. need your help guys.
In my opinion the only viable paladin build, you can set up the barrier in combination with your hp regen skills (Healing Factor, Akuras, Restoration), you can heal yourself and your party for like 500hp/sec.
So wait, what does the video ^ have to do with paladin? owo
@thread: Not sure how to feel about no points in Safety Zone. I would probably pull 5 points from Deprotected Zone to add to safety unless you plan on running a build with SPR in it. [since DZ scales off SPR]
Cleric3 is a bit overkill tbh. I’d grab dievdirby instead for the cd reduction and carve.
Skill point wise:
- MAX BARRIER ASAP. It’s one of the best pve defenses period.
- Max ein sof, the hp boost is incredibly good for clerics. (also improves healing)
- Get at least 1 in fade, so you can let allies lose agro.
- Put at least 1-5 points into safety zone, also one of the better defensive skills.
Sounds like a tank paladin. My build is a physical dps type paladin. Is this okay?
What do you mean? the other Kabbalist skills(the ones dealing with number stuff) are completly useless. I can’t think of a reason to not get Ein Sof, since it’s also giving you a close to infinite SP pool.
Kabalist skill reduced lvl of enemies. Which I think is good in pvp.
It clearly shows the Akuras + Healing Factor combo?
That’s just Healing Factor dude… actual HP regen is the one that appears green with the + on the top of your head.
I’m out, there is no reasoning with some people. I know how HP regeneration works, but the Chaplain in the video is clearly using both, hence “combo”. I really don’t understand what the ■■■■some of you are smoking, he was asking for a full physical build and you want to rank up as Cleric or Priest, and do what exactly with no SPR or INT to scale up the buff/skills?
My build gives him the maximum available combination of HP regen, that doesn’t require any INT or SPR investment. But not, some of you want him to carve up wooden statues that last 30 sec, while he solo grinds the mobs, because no sane party is going to include a DPS STR Paladin anyway.
But aukuras had no effect in Healing Factor’s regen o_O’ It looks like you don’t even know how Healing Factor works o_O’
The ■■■■are you even talking about, Healing Factor and Akuras are two separate skills with no synergy what so ever. But Restoration and Akuras work in synergy, so he’s effectively gaining +250hp every 7,5 seconds in addition to the Healing Factor effect.
2/10 bait harder m8
Restoration and Aukuras would work great if they weren’t at fixed rates that fall off hard late game; Healing Factor does 99% of the work here.
On topic:
Cleric3 is excessive; the third circle doesn’t add that much. Drop Cleric3 for Priest1 so you can get Monstrance which will boost your DEX (and effectively crit rate). Take some points out of Deprotected Zone, to a minimum of 3; get 1 Cure, at least 1 Fade, and at least 5 Safety Zone.
For Paladin, max out Resist Elements and put at least 1 point in Barrier, taking the points out of Resurrection.
For Kabbalist, drop the number skills and Reduce Level (well, you can put a few points in each if you really want, but they’re pretty gimmicky and not that great) and max Ein Sof.
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Divine might gives 10 levels of all skills at level 10 right? This can increase level of my paladin skills correct?
Thats the only reason why I chose c3 cleric. And by the way, heal value depends on the HP of the target correct? Even if you are not full int, it will still work great.
@Meddy Everything falls out late game, especially while going STR, which has no Synergy with any of said skills. Stop trying so hard, it’s not working.
Edited.
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