Tree of Savior Forum

Help in a PvP, offtank, skill based swordman build

Hi guys!

I need some help building a PvP, offtank, skill based swordman.
I really like classes like shinobi for mokuton ( usefull tool to evade incoming damage, kunai ( good midrange skill to kite) and also clases like fencer for evasion and block skills. Also i’m looking for some tools to engage a fight from distance, cause you will fight against a lot of ranged characters, but i think that the closest think to this in the swordsman tree is iron hook (and one of murmillo’s skills in the incoming rank 8).

I made some time ago a swordman C1 / higlander C3 / peltastasta C1 , but right now i dont think that this build could end in a good PvP build.

I dont mind if i must restart my swordman, but i dont know what to do with a new one due to shinobi’s bugs, swordman C3 ’ s restraint weakness to PD and patches in ktos (like new skills working with bunshin or the buff in barbarian class).

I will apreciate all PvP oriented builds posted here and all advices of their use, and also their weak and strong spots.

sw1>pelt1>highlander3>fencer1>shinobi>fencer2 (R8) just my opinion
OR sw1>pelt1>HL3>fencer1>shin>murmillo

Its not necesary to include my current circles, in the recommended build, I will reroll if i must ( i think its my only way). I think that my current build only have one way; taking 3 circles in doppelsoldner for a pve farming.

I’m really unsure to follow this first build cause i dont see a good sinergy with higlander, peltasta and fencer skills, because i must go with shield and rapier or dagger and rapier and a 2 handed sword, and if i switch weapons ( to a 2 handed sword) to make the enemy staggered i will loose the + 25% hp of peltasta, so peltasta is completly useless in this build, no even good in a swap build ( offensive - defensive).
Also , now i think that higlander is realy weak in pvp compared with barbarian (more with korean buffs to this class) , that provide stuns, and is not binded to use a 2 handed sword to make the enemys staggered.

In the case of the second build i found that murmillo can be usefull for the jump, but it seems that is a class that will have the huge benefits by having rodolero and peltasta in high circles.

Right now i’m reasearching builds with swordsman in high circles for restrain and pain barrier, corsair for cc and shinobi for utility and burst, but i havent found a good guide, cause i really found a lot of people complaining about thinks like swordman c3 being uselless due to PD , shinobi’s bugs and also the bad sinergy of the incoming rank 8, that will be a pain with a dual weapon build except for fencer c3, but with corsair-shinobi build its imposible to achieve the fencer c3 in this rank.

For PvP i would look into something like sw3 cata3 dgn lancer3

I’ve seen a lot of people comenting builds like this , maybe someone switching one circle from swordman to hoplite, but… what’s that? The only way for a melee character to fight in PvP is going with mount? There is nothing good in korean rankings without a mounted class base ?

I’ve seen skills in this type of build and i haven’t found a fun skill set, atleast in the description it doesn’t seems to mutch dynamic, just running away impaling people, thats all. I will apreciate some feedback about the mechanics in pvp of that class, i haven’t use that.

Also in my opinion, atleast in the description and mechanics of the skills in shinobi, corsair , fencer and swordman, they look like skills more designed for pvp, so i dont know why the cata is popular, it seems that devs, would design more the other classes for pvp purpose, and cata just for supress a dangerous target in the enemy team with impale, not realy for direct fighting, just supression.

But i repeat, i dont know how cata really works, because i haven’t the experience of using this class, so i will realy apreciate, some coments about this class in pvp and his real use, far away from just descriptions.

not really, cata has a full set of pvp skills.

steed charge -> knockdown
earth wave -> AoE knockdown
doom spike -> knockdown
rush -> cc/damage
trot -> movement speed and i think in a later patch cc resistance
impaler -> cc

combined with bash this is almost if not already enough for a constant knockdown chain.

yesterday i had a duel with a cleric and i put her almost in a complete knockdown chain. i opened with impaler, then i did earthwave which did a knock down then did bash a couple of times which knocks down again, and then did steed charge which again knocked down poke a couple of times bash again, then did earth wave lol

I’m only c1 but can pretty much chain knockdowns already. but the other key which makes cata so good is the movement speed bonus from trot and the mount.

mount gives you +4 movement speed, and then trot gives you +20 movement speed. with that you’ll have +24 movement speed. considering that base movement speed is 30 you can pretty much move at twice the speed of others, which means it’s pretty hard to get kited. when i was on my hop c3 i got kited all day long by mages and archers.

but in order to complete this PvP build you’re gonna want sw2 or sw3 which will give you restrain because that will give you stun chance at 30% or 60%, and also when the stun hits the target will move at reduces speed (-12 movement speed) which means you won’t be able to really kite the cata.

Doom Spike and Rush are great skills too especially rush cuz when you hit people with that restrain will proc for sure and you will deal 30 hits and when they get hit they can’t really move since it will kinda stagger them so its basically gg, can’t wait for c2 and c3.

personally i went sw2 -> pelt cuz i wanted guardian for evasion, and ability to guard with shield and ability to use taunt but sw3 is more popular build for pure PvP.

anyways…against mages is still generally uphill struggle thats why we want to cc into lancer since it seems like it’s anti-magic.

edit: forgot most important point, you can use/charge cata skills while moving.

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I have Sw-Pelt-High3-Fencer-Templar right now. I do well as an off tank. 1 circle in Pelt is all you actually need. And I don’t do the Cross guard switch. If you go Fencer2 you’d get Preparation which would double the damage of your next pierce skill.

You could do Sw-Pelt-Hop3-Doppel-Dragoon as well. Finestra has big boost for block.

But if you are doing a non-cata character, IMO, you need atleast 1 Corsair for Iron Hook.

Take hop2>shinobi (miss out on rank 9). or just remake into a swordman c1 / hop c2 / high c1 / corsair c2/ shinobi / (lancer/murm)

Highlander = crossguard = makes all physicals immobolized for 8 sec allowing you to follow up and ability to tank archers + swordsman in pvp is gg

Corsair = synergiess with spearlunge and highlanders crossguard immobolization, hexan dopper, ironhook (hear that dust devil gonna increase pierce but not so sure if its true)

Shinobi = 2 hide skills i heard people can see you but not sure if its for both or just 1 of those skills. The mok is good but has delay, kunai is pierce so synergies.

Rank 9 = unknown till all skill detail comes out.

Note i won’t mention builds posted before me since it would be a repeat, just giving you something else to consider.

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Sword -> pelt -> swordc2 -> catac3 -> lancer

What about the new patch guys, they opened some new way for a pvp swordman?
I looks like sprint now will be good for non-mounted class, due the cc resistance.
Also , barbarian now is more viable in pvp, more cc, more damage, what do you think about this changes?

IMO it doesn’t change anything.