you can always play up to a certain level, then quit for some time to receive the returning savior buff that grants up to 4500 attack/defense and then try again.
This game is pretty punishing towards players with low upgrades on weapons/equipment and no investment into attributes.
For example, I have all attributes at level 100 (not the arts, only the enhance attributes), a +11 T10 savinose weapon with lvl 8 red gems, a +11 T10 savinose shield with lvl 8 red gems, 12 cards to boost my def and attack stats, full ignas plate fixed stat ichors, some okish random stat ichors, full additional stat points from quests&statues, full bonus stats from quests,full title boni,
which all amounts, together with the returning savior buff,
to about 22k attack and 45k def on average.
Yet I still struggle, basically never crit, take 2-4 skill uses[SFR below 6000%] to kill normal mobs on the new maps and wasn’t able to solo-clear stage 5 CM because I lacked the right damage boost cards for the specific map, forcing me to time out.
I already know that after my returning savior buff is over, I will quit again until I’m eligible for it once more, it simply makes no sense to suffer through this without a new tier of legendary equipment available that would be worth investing into, just to have a low chance on some better ichors.
By the way, my build isn’t really meta, I’ve tried out crusader and kabbalist with the new changes, but both didn’t complement my monk or inquisitor, so I went for chaplain and it’s quite a good addition to be honest,so I’ll probably stick with it instead of those crappy classes that all try to impress with some damage boosts or survival tools just to sink because of the lack of equipment towards a certain value (critical rate/accuracy/block/evasion/spirit/dexterity/constitution/defense/etc.) or make me forsake other skills I invested into because I could instead spam this better skill.
The lesson to be learned:
TOS is still a grinder and requires certain classes to grind efficiently.
If you cannot grind with god speed, you’ll find yourself grind for hours over hours to see results, and if you’re not top DPS then have fun finding a party/guild as hard carry on raids/guild missions.
Many ingame problems regarding objects have been resolved by the recent revision of episode 11 and 12, but the class disparity is still as blatant as ever since IMC can’t produce good class concepts that work. The damage treadmill is still living on since 2016. It just got less tedious, but it’s still mainly RNG from a certain point onward (ichors,upgrades,art tome pages,magic stones,random stat equip drops,identification,item enchant/awakening) which cuts off a lot of potential from all the possible builds out there.