Tree of Savior Forum

Hell Breath's bug counts

I’m creating this topic because of how clunky hell breath is.
It should be a Sadhu skill at this point.

I just tried it, and in ONE dungeon run, I noticed :

  1. The 50% extra fire damage never pops out

  2. Bosses can still knock me off with melee attacks even though it’s supposed to give a melee immunity (which is fabulous since with agni I’m generating all of the aggro and I need to stand still for this spell)

  3. And the best of all : sometimes when you cast the spell, it will instantly stop (probably when hit) but the “debuff” will keep draining your SPs, of course since IMC wants us to git gud, not only that but you cannot perform any action, no auto attacks, no other spells, only running but of course you can still take damage, and this will last until your SP bar is completely empty.

hue?

3 Likes
  1. The debuff from Hell breath seems to proc more often the more points put into it. I’d estimate a 30% chance per hit at 5/5

  2. Probably as I haven’t experimented too much of it. However, if a boss’s attack has knockback properties, then that will go through the “melee-immunity” melee immunity is not knockback immunity, look at Reflect Shield’s nerf.

  3. Haven’t had this happen to me yet or is something I overlooked. That definitely needs to be fixed though. Have you tried right-clicking the buff off? Only bug that bothers me is that your character soft-locks in a standing position while moving after using the spell. Easily fixed though - just jump.

I never had it once since I have the spell.

Still takes damage.

It was the first thing I was thinking of, but obviously it didn’t work.

I thought it would too, but no. It is considered as a magical/ranged attack where PP is considered melee.