Hi guys,
can anyone gimme the top tier healing class for cleric?
i need the path also…
the skill build and status build will be great…
and one more question, can a support cleric make money easily? or they have hard time to grind money? thanks!
Obviously:
Cleric C3 > Priest C3 > PD or Paladin
Con/Spr
And no, support builds are pain in the arse to solo level or grind with.
You won’t be flooded with money easy. Since buff like blessing/sacrament/aspersion ain’t free.
I’m currently going for a Cleric C3 > Priest C3 > Plague Doctor build.
Those 3 classes are the only classes in the Cleric tree with some sort of healing (or well, Paladin with Restoration which increases the healing amount of your healing tiles from Cleric, I guess that can be counted too).
Currently Lvl 36 Cleric C1 > Priest C1, it has been alright to lvl up, you just need to buy Sacrament from a Pardoner, get a Cafrisun Set (either killing the boss until you’ve the entire set which is what I did or buying it in the market) and I decided to go Priest C1 first to boost my auto attacking with Blessing (also you need to start upgrading the attribute so it deals more dmg).
For my build I was going for 1:1 SPR:CON ratio but after some thinking I think I’ll instead focus on INT because I get more benefits and skip Stone Skin all together.
Basically because INT benefits more of my abilities and it scales way better than SPR, and that I don’t find it pretty worth it to focus on SPR which has a terrible scaling, you need really high SPR for the block to become useful for Stone Skin and then there comes a mob dealing magic dmg to laugh at your face since Stone Skin can’t block magic attacks (being spells or magic auto attacks).
Also even though Mass Heal also scales with SPR, your Mass Heal will heal WAY MORE with INT that it will ever do with SPR, mainly because of the 10% bonus to STR/INT we get for each rank, so in the end INT is more benefitial (at least to my type of builds, if you still want to get Stone Skin and go for SPR is up to you and still a nice build, this is just a personal opinion and also wanted to bring something different to the typical Priest builds).
So instead I’ll focus on being a Priest with lots of sustain instead of one with mitigation, also helping my teammates dealing more dmg with auto attacks, my build so far is going to look like this:
As for skill points, if you want you can drop Monstrance and get that point into Revive so it has lvl 7.
And for Plague Doctor if you want you can get Incineration instead of Beak Mask, since I’m focusing more on supporting that’s why I didn’t get it and instead went for Beak Mask which is really nice and also can be shared with party members (with a Linker C2).
As for stats, so far what I’ve in mind is 100 CON and the rest into INT.
Monstrance is a 1-point wonder that grants party buff of 30% + 10 dex. Thats quite alot for melees or archers at later levels. Getting rid of it possible but not desirable.
I also think that lvl 15 blessing is overrated: difference between lvl 15 and lvl 5 is 39 damage and 10 wasted points that could have been spent elsewhere.
Something like this:
Assuming that Aspersio and Sacrament can be bought from pardoners then it is possible to free some more points.
I know it might seem like a little too much but I don’t really see anywhere where they could be useful.
Stone Skin no because of no SPR since I’m going for Full INT (with 100 CON).
Aspersion is not that good unless you’re Chaplain for Aspergillum.
Revive might be an option but I feel like 6 seconds is enough for someone that dies within the timer of the buff to get out of danger so I can heal them, if they can’t do that in 6 seconds, 10 seconds won’t help them imo, still an option tho.
And that’s pretty much it I think as for supporting options go.
Thanks for the clarification of Monstrance btw! I did know it gave Dex and that’s why I got it, but I didn’t know the formula or how much was it so that really seems like a lot to some characters 
I’m also thinking about reducing Cure a little bit so I can get a higher lvl Safety Zone… not sure if needed since lvl 5 (with Divine Might) it’s 10 blocks and with the attribute 30 blocks, can they be consumed any fast to actually be worth it spending some more points?
If you have whole party standing in 1 safety zone tanking boss’ AoE or lots of monsters then it would be consumed in no time.
Alright so the build might look like this:
Basically Higher lvl Safety Zone than Cure.
I guess that’s what it could be called as a Full Healer Support, since it’s all about healing and utility.
Even though I do like the idea of Stone Skin for the invulnerability to physical dmg, it just seems like SPR scales so badly to even be any worth it… Maybe 100 CON 150 SPR and rest into INT might help but still in doubt 
150 con 100 spr should be enough for Stone skin scaling as it gives nice flat boost as well. Also if you are wearing a shield you get your Con amount added to your (own) block rate, twice that much if you have Aias.
Healer should prioritize own safety before anyone else’s because dead healer cannot heal (duh!).
Actually like that idea of being quite tanky as a Healer 
As to which skill to reduce 5 points to get into Stone Skin I guess it’s a tie between Blessing and Sacrament, I guess Blessing it’s better to reduce to Lvl 10 since it won’t lose that much at all I think?
Thanks, I didn’t know wearing a Shield would benefit my own block rate, that’s quite good 
I think that you can get rid of sacrament and aspersio as those can be bought from pardoners (those who need it will buy) while even pardoner’s blessing ends too fast (hit limitations) so you want to refresh it once it ends.
you dont need to take cleric c3…go for pally c1 instead for restoration or krivis for the aukuras
with divine might 16-tile Heal is a sight to behold.
that 16 tile of overkill heal? you wont need it with mass heal
the idea is to make a “Healer”, not a “Buffer”. So there you have it: 2 carpets for party and mass heal for emergency (yourself).
Alright so it might look like this:
Decided to add Deprotected Zone to the mix since I’ll have SPR in this build.
Also I know Restoration adds more healing to my Heal but I think it’s more benefitial having 10 extra Heal tiles (with both casts) than having a little bit of more heal.
For stats I think I’ll go for 150 CON 150 SPR and rest into INT, according to the stat calculator that would be 100 INT with at lvl 280 and the other two at 150, however that’s without counting any gear stats or bonus points/additional stat points I might get through all the game.
your party must be really stupid to get dmg all the time
I would take 2 points from revive to resurrection just in case some idiot manages to die twice between revive casts. lv2 resurrection cast is too long.
[quote=“furkingbustar, post:17, topic:282647, full:true”]
your party must be really stupid to get dmg all the time
[/quote]There are some glass cannons that die easily but deal decent damage while alive.
Alrighty thanks for all the information! 
if his a glass cannon then he would be 1 hit with skill and die. also dont need to heal cause he be dead.
let say you say you are going to use revive on him then you wont need 16 tiles to heal cause his a glass cannon he probably eat 3 to 4 tiles the most to fully heal. either way only reason i see to get cleric c3 is if you dont take priest.
its not your fault anymore that he didnt add con or couldnt keep him alive.
beside this game is kinda easy you dont need be really FS in a dungeon.
