Tree of Savior Forum

Headspin Bug & Fletcher Skill Delay

Okay, I did not want to be that guy, but seeing as this persists, may I point two problems?

1) Fletcher Delay: First of all, even when my ping is good/great, fps high and all things put into perspective just as great, I notice a noticeable (annoying repetition intended) delay between Fletcher skills. Not your everyday delay, but something that makes me get stuck for two seconds, even, when I use certain skills. Something that makes it impossible for me to deal with situations that are more fluid for 2/3 of the classes (since there are other classes noticing that). I really get beaten sometimes because my character stands still for two~three seconds shooting Barbed Arrow, for example, sometimes.
But please, if it is absolutely supposed to be like that, correct me. I like to learn about what I seem to not understand

2) Headspin Bug on AMD: Okay, as the subtitle states, this bug occurs to AMD processor users only, as far as I know. Is it a “minor” bug? Yeah, might be. But running around with my character’s face spinning and twitching around in inhumane angles turns out to be very stressing after some time. Even on cutscenes, NPC’s all around do the same thing from time to time. Then again, is it ‘not so big’? Yeah, maybe. But this occurs since Closed Beta (I’ve been there) and no further positioning was given. This really, really breaks a little of AMD users’ hearts.

Thanks for the attention and sorry for the annoyance, and the game has been very fun after all. I look forward to Steam approving the cash service so I can charge a few more in.

I don’t have AMD and have the same problem. It just seem like our version of the game is full of bugs still. I can’t believe they are asking money for token while I can’t even use skills right. I have problems with my hoplite and fletcher.

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I was not aware the headspin happened with non-AMD users! Thanks for clarifying. It is because I saw a huuuge amount of AMD users has it.

Good luck for us, my friend. The animation locks are terrible for everyone and they kill the immersion and gameplay of many good classes.

Fletcher skills should be used during movement like the archer. But I guess that would make them too OP XD. The delay is so bad most people just stick with archer skills. Today it was bearable, but still some freezes.

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I don’t think it would make Fletchers that much of OP being able to cast skills that have cooldowns like that, imo. I mean, they deal damage but apart from Crossfire, you have to deal with cooldowns or the fact that Barbed Arrow doesn’t even hit that much on Plate and null on Ghost.

What it seems to me is that they put a bad mechanic for item-based skills, specially projectiles like Fletchers have. What really seems to make us stop walking is the fact that we use items, and that makes it a no for many players who’d rather go full Quarrel Shooter and dela damage by Autoattacking like hell.

It’s lame, really. But I’m starting to lose hope as the staff is barely communicating itself to players at all.

After a day of skill lagging my hope for fletcher has died. I might start leveling my mage or just play again when the lag is fixed.

Yeah. I’m almost about to do the same, and it weights on me because I really liked Fletcher. But unfortunately, I see no hope for a solution so soon. Hell, even the head spin bug is still going on.

Thank you for your inputs and support, my friend.

That delay also happens to any class with skills that consume items.

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Yes, indeed. A friend of mine told me some things about his support too. It seems Fletcher get a nasty piece of it for being both projectile AND item (surely there are some other classes going through the same too).

I just hope they fix it.

Same issue here for the Fletcher skill delay. Sometimes as much as 5 sec. wanting me to stop using Barbed Arrow altogether and use Oblique Shot instead. This makes kiting almost impossible, putting archer class to be almost useless.

IMC pls. prioritize this issue/bug. This is core of the game play mechanic.

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I have the same issue, but it seems to happen just in a few maps, not all. We need it to be fixed T_T

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Well, the Fletcher delay is pretty much gone for me now. I can use my skills faster than auto attacks.
I wonder if this will stick or it’s just because of the “after-maintenance”.