Tree of Savior Forum

šŸ”« Several Musketeer Range Skill to work with Pistols šŸ”«

Some Musketeer Skill to work with Pistols, this allows Q.Shooter/Rogue/S.Reiter players to take Muskteer class without switching weapons.Using Pistols with Musketeer skills should have some damage/effect/range penalty since they are not as powerful as Rifles. Its also logical that pistol should worked with Musketeer skills since both rifle and pistol are guns.



#However

Bayonet Thrust, Snipe and C2 & C3 skills should be Rifle exclusive.




It doesnt hurt to have more diversity, so far only 2 classes can use a pistol. thats S.Reiters and Corsairs adding Musketeers to list gives players more options.

the future datamined classes doesnt seem to be Pistol related: Hackapell, Appraiser, Piedpipper, and Mergen…and perhaps Puppeteer.

As far as I know the pistol for Corsairs were also requested by the korean community to make them feel more like Pirates. IMC already had the concept of pistol for musketeers class in GE and from this picture made by IMC themselves.

:arrow_up: The idea is already there, Im just supporting it. and I hope that you will too.

@STAFF_John

4 Likes

Why make things more complicated than they have to be? Sighs, kids these days, never happy with the simple things.

Well, I’d assume the reason they only work with Muskets is ebcause of the firepower required for them compared to a gun, as you can see in the data ā€˜ā€˜Head Shot’’ is one of the rare scaling skills and ā€˜ā€˜Penetration Shot’’ and ā€˜ā€˜Covering Fire’’ have a very high fire ratio, which I guess would put too much strain in a simple one handed gun.
We have to remember that as crazy as these skills are (and will be) from a realistic perspective, there’s still some logic behind how they work.

It doesnt hurt to have more diversity, so far only 2 classes can use a pistol. thats S.Reiters and Corsairs adding Musketeers to list gives players more options.

the future datamined classes doesnt seem to be Pistol related: Hackapell, Appraiser, Piedpipper, and Mergen…and perhaps Puppeteer.

While I do predict a Cowboy and Inventor class in the future that uses pistol or rifle those are just speculation.

Well, it’s not like Musketter really benefits from it, Muskets are stronger (or to be precise will be stronger once we get good ones, last time I checked the only ones where still White trash) so there’s no reason to use the skills with a gun instead of switching weapons for them.
Much like how currectly only Fencer can use Rapiers, we can speculate that Matador will too which as likely as it is it’s not confirmed.

Fine, then we need a Devil Hunter Class that can use Dual Pistols and a Greatsword. Heres yer diversity. lulz

4 Likes

well people also protested to allow dragoon skill to be usable while mounted and IMC did implement it.

#besides archers barely gets any love.

The Dragoon thing was clearly a lack of animations for all of them tho, there was never an announcement of them never being able to do them mounted but yes that some skills where not entirely finished.
Edit: Actually, this week has been the week of Archer buffs, they are working on it.

1 Like

thus I implore my GE refugee status and demand that IMC implement pistol use for musketeers to relive the old GE days.


also RO gunslingers players since they also use both pistol and rifle and machine guns

blessed IMC! rally unto the marketing the POWER of

#NOSTALGIA!

@STAFF_John

1 Like

Does anyone ever use the Machineguns tho?
Or was it for an specific skill?
Snipers in RO can become Machineguns themelves so it’s a bit redundant. Not to mention that the Gunslinger’s deal was being the one class specialised in gunz iirc, in ToS you gotta build different braches of your class tree to use more weapons.

ToS you gotta build different braches of your class tree to use more weapons.

which is why I want IMC to allow pistols use for Musketeers

see whats shes holding

IMC make it real!

@STAFF_John

Nothing stops you from getting a rank in Schwarzer Reiter for guns though, just swich weapons, it’s easy to tell at this point that IMC wants Archer to be as unnecesarely technical as possible, which includes weapon switching as can be seen in Archer being the class that needs it the most to make builds completely viable, like, why aren’t Archer’s ofensive skills, literally from an obligatory class, universal?
Seriously what is the logic behind that besides making things harder for Archers.

1 Like

It opens up more option in the current roster of available classes that can equip pistols. Swordsmen have the option to unlock 2H swords and Spears in other classes and infact they can even unlock pistols. Musketeers being a gun class has more right bear a gun. or 2 akimbo style if the system permits it but im not asking for that.

Compare the dificulty of the classes as sponsored by the character creation screen itself, Archers may as well have the bar full while Swordsman barely has a bar to begin with in the ā€˜ā€˜Dificulty’’ area, and with reason, IMC is clearly doing it as part of the design of the class tree.

As far as I know the pistol for Corsairs were also requested by the korean community to make them feel more like Pirates. IMC already had the concept of pistol for musketeers class in GE and from this picture made by IMC themselves.

:arrow_up: The idea is already there, Im just supporting it.

@STAFF_John

As I said, the only reasoning at this point is that IMC loves to make the life of an Archer hard in weird ways.

1 Like

Right now you have to use weapon swap if you want to use your early classes skills, i don’t like it but i can get used to it, allowing some skills to be used with pistols seems viable but you would have to switch weapons to use Snipe. Some plausible changes would be making some Archer skills (Multi Shot at least) and all QS skills available with muskets changing their description/name. For example Stone Shot could be ā€œThrow Stoneā€ and require no weapon to do so. The description of Multi Shot now says ā€œQuickly fires a number of arrows at a designated areaā€ could be just ā€œQuickly fires at a designated areaā€ and so on.

2 Likes

I support!!
Even if they does not make some of the skills be used with a Pistol,
they could implement skills that makes use of them.
Or maybe even make so the player can alternate between
Rifle and Pistol during combat.

Arg I think you guys missed the fact that pistols are archers weapon and they dont really need a passive to use it(as far as I know , well I at least didnt find a class with the attribute to use pistols like Corsairs). Plenty classes can use their skills with a pistol in hand:

All archer skills
All Ranger Skills
All Qs Skills
All Sapper Skills
All hunter Skills
All Wugushi Skills
All Scout Skills
All Rogue skills but Backstab
All Falconner skills
All Reiter skills ( obviously)

Cannonner , Musketeer and Fletcher have weapon limitations

Also considering that this pistol:

Is a better Arde Dagger that most archer classes can use, I would gladly use a pistol even though I’m not a Reiter.

Has there been any news on what rank 1-6 class skills wil be usable with muskets? because tos base still doesn’t have muskets listed on the stances except for musketeer?