Tree of Savior Forum

Guild War Limit

My previous topic on Guild Neutrality was deleted. Apparently, having an unpopular opinion is offensive and gets your posts flagged and erased.

So let’s talk about the other slap in the face IMC gave us last patch: The 3 guild wars limit.

The only questions here is: Why? The neutrality option is agreeable by everyone, but this 3 wars limit is absolutely unacceptable. Why are you limiting us on who we can fight?

Even worse: The 7 days period cooldown after a war ends STILL COUNTS AS WAR PERIOD. During that time, you cannot party with people from enemy guilds(you can’t kill them though), and they still count against the 3 wars limit.

If you war 3 guilds at once, once they all end, you’ll be stuck without being able to start new GvG wars for 7 days. For what purpose? I really cannot think of any.

Just let the PvP guilds fight each other without restrictions.

On the good side, it wasn’t mentioned in the patch notes, but they made it so you cannot start a war if your tower isn’t placed. Good move there.

Some other suggestions:

-Make Neutral guild’s towers different from non-neutrals. Maybe a different color? Else the only way to know if they’re neutral is to try and wardec them.

-While at war, you should get a message on the guild tab saying whether or not the enemy guild has their tower placed or not. That way, if you kill them once, you’ll know if they placed their new tower already.

-The Oracle master in Klaipeda should have an option to list all guilds that have a tower currently placed. That way, you don’t lose time searching for the tower of a guild that doesn’t even have one placed.

-Having your tower destroyed and not placing it again while at war should come with some sort of penalty.

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Agreed that the limit is bad. Let guilds war freely at their own discretion, it’s a lot more natural.

Sort of disagree with the guild tower alert functions. Maybe a listing of guilds with towers yes, but not an easily accesible indicator of your enemy guild. I feel like that takes away from the fun of trying to get info.

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Then how about we make it so that you cannot attack the enemy’s tower, unless your own is placed somewhere in the world as well?

So clarify this for me. Right now, if guild x has placed no tower and guild y has placed a tower. Then Guild x can still wardec on quilt y? With no chances of loosing b/c it is mechanically impossible?

If what you’re saying is guild wars should end when a tower falls, yes.

I give no ■■■■■ about the war limit. Considering how garbage the game is optimized I can’t fathom why you’d want an actual large scale war with 3 guilds at once let alone more. But I also see no real reason for it to exist so whatever, if people really want to just mass declare every guild around, let them. Now that we’ve got neutrality it’s not a big deal.

Prolly because of:

More guilds at war = More random encounter chance. Sometimes it’s fun to catch people off guard and it starts from there.

They could before, but not now. Having a tower is a prereq to wardec now.

No, because they’d end instantly.

Guilds wars are fun, even at 5 fps or lower. Besides, with less wars, the chance for small scale encounters goes down A LOT.

This guy has the right idea.

just enable arena T.T

lmfao… that sure wasn’t what you said in the previous post.

it’s a WAR! your characters hated their characters so much you felt the unstoppable need to “kill” them!
you (probably) killed a lot of them, and they (probably) killed a lot of you.
it’s completely reasonable for there to be a “cooling off” period after that.

i mean, ok, so that’s kind of just an RP-based reason for it… but it makes sense in some ways.

how does this “limit of 3” work tho?
3 per week? 3 at the same time? or…?

this makes good sense. maybe even a different model. neutral guilds might get a nice shiny white “ivory tower of peace” looking thing.
(lmao… puke green “tower of peas”…)

and war guilds could have a nasty dark colored tower, with lots of spiky pointy bits.

again makes sense. or maybe just a bulletin board. this would also allow the option of describing the guild slightly: war/neutral, recruiting/not, founder/[hidden], location/[hidden]…

i think the penalty is “you don’t have a tower” ?

My previous post wasn’t against neutrality, but against neutrality having any drawbacks.

You cannot have more than 3 guilds listed in the war tab. However, wars on cooldown count. So if you have 3 wars on cooldown, you can’t do anything for a week. Which for us is a pain because there’s nothing to do in the endgame currently.

PvP guilds put all their talt towers member count. We don’t do anything at the tower, except maybe events. There has to be an incentive to having the tower down.

if you joined for the “endgame” you’re in the wrong game. there’s never really going to be a “well developed” endgame for ToS. there’ll be things to do, eventually, i’m sure… but korean games don’t really -do- “endgame”. that’s a (somewhat bizarre, to my mind) western idea.

Ah geeze your post shouldn’t have been flagged but you know this community…

Anyways I agree with making the towers distinguishable from other ones. Maybe they could have a flag on the top of the towers with one color for wanting to go to warn and another color for not wanting war. I also agree that you shouldn’t be able to go to war without having your tower down yourself first, since that seems really unfair. Good that they fixed that. Having the oracle be able to tell you the location of the other guild’s tower sounds neat to me.

I think there should be two types of wars. One that’s a week long pvp encounter thing where you CANT break the towers. And another one that’s about breaking the towers and as soon as both are broken the war is over (with a week limit).

The reason why they limited the wars to only 3 guilds was probably because guilds that went to war with everyone had trouble getting into dungeons and missions. There was a guild on my server that did that and were wrecked even after the war was over because it still counted them as in war a week after. So there’s some consequences to going to war with everyone. Maybe they could change it so the cooldown is only against being able to go to war with the same guilds or perhaps they can get rid of this since if you want war, it seems silly not to be able to have it.

I don’t agree that there should be a penalty to having guild neutrality considering there’s not even rewards to guilds not being neutral. They’re both just game play preferences.

Not the location, just the list of guilds whose towers are placed. The location would ruin it.

The idea here is to give an incentive for PvE guilds to try out PvP.

Korean game has no endgame? Let’s see…
WoE, endless tower, MvP, areana rankings, high level dungeons, KMV. Any of those sound familiar you over generalizing lemur.

WoE wasn’t endgame specific; people of all levels could try to participate.
MvP: same thing.
Arena: i have no idea, i never saw it… but still probably the same.
high-level is high-level, not endgame exclusive.
KMV i don’t even know.
… ahh, after looking it up… it’s KvM not KMV… and it’s ALSO not endgame, but all levels.

see, “endgame content” for this game, currently, would be stuff you need to be like level 275+ to participate in.
for example, Earth Tower.
but ET isn’t really endgame, it’s just a stalling tactic, until they are ready to release more content.

now here’s a challenge, how about trying to name something that is a; actually endgame, and b; not from RO ?

Blade and Soul: pvp ladder for max lv (which comes with rewards and invites to tournies), dungeons for max level that drops high end cosmetic items and soul shields

Tera online: base line gear, master gly., pvp gear progression, enchantments

Maple story: old game, grindy, but there is alot of max level content

Lineage series: raids, areans, clan wars,…again there is alot

Have I made my point?
Also, “you can access content at any level” is very different from “you can do it at any level”. The point of end game content is that it gives players challengs that can only be overcome after sufficient character and skill progression. A mid level char can access pvp arena and would likely get stomped by max lv folks, it does not mean they have “finished end game”.

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hey look! Sorcerers!

/20nakedsweatymen

I was just able to confirm that, if you have less than 3 wars active, but still have old wars on the cooldown, you cannot wardec other guilds.

In other words, if you have 3 simultaneous wars, after they end, you have to do nothing for a week while their cooldown is still pending. Of course, you’re also not allowed to party with those people, so you get the war restrictions without actually being able to kill people.

Thanks, IMC. 3 wars that last 7 days every 14 days will keep us really busy.