Hi guys, i’m Wyrm, leader of Klaipeda’s brazilian guild: PhoenixDown
Just today we fought our 2nd war in-game. This was a “war for fun” only, nothing serious, i just whispered MdC (leader of the MdC guild) and both parties agreed to take part on an open world skirmish. And so it happened.
You can check the video of the battle down bellow:
But i don’t want to use this thread to promote our guild or anything alike. Instead i’d like to talk about how hard it is to actually FIGHT a war in Tree of Savior. Most of us have experienced World Bosses and struggled to even cast our spells so we could have the slightest chance of getting any loot out of it. So… Yeah, open world PvP (GvG) is just the same, expect it’s more dynamic for you are not attacking an “almost static” enemy and as the battle goes on even moving around becomes the most difficult task.
It kinda feels like we’re fighting against the game instead of fighting against our actual enemies in-game.
Of course we all have read about the ‘Cross-Realm Ranked GvG System’, which seems to be a 5v5 guild combat, which would probably not be as laggy for there would be less people, etc. But that does NOT solve the issue with the open world GvG (and world bosses).
I mean… There are absolutely no rewards out of fighting a war against another guild with this GvG system, but even so, since it has been implemented, i hope IMC is looking forward to doing some (or rather many) tweaks on the game optimization as a whole. Right now it’s just unpleasant to: hunt world bosses, fight open world GvGs or do pretty much anything with a group of 15+ people
Sorry for any grammar mistakes, english is not my primary language
Wyrm