Wait, the guild tower only take 1 damage per attack?
That means PVE is useless, I’m wrong.
I’m thinking that PVE can possibly take down the guild tower faster due to their higher damage.
Wait, the guild tower only take 1 damage per attack?
That means PVE is useless, I’m wrong.
I’m thinking that PVE can possibly take down the guild tower faster due to their higher damage.
“since Guild Towers in the Guild Battles only receive 1 damage per hit”
Search it on the post.
Well sht, I missed that.
Luckily I have the stat reset potion.
quick question, what can you get for 8TP that you cant get for 5?_?
Enchant scroll, and many more.
oh! nice, is there a list of current shop items?_?
I looked at tosbase but it was outdated :\
i hope they will balance the classes until the release because right now tree of magic continues reign
Cataphract 3 max trot up time pure STR DEX CON build.
Fast and tanky.
Don’t worry, I feel like the location will be obvious after the first minute or so.
Also, things I don’t like:
The guild master decides how to distribute TP. This can lead to situations where a privileged few of the guild’s center “command” get most of the TP and leave little or nothing for the rest of the members. If one of them complains, the leader can always just expel him and get another one, since there will always be shmucks willing to join one of the “top guilds”.
PvE oriented classes, especially PvE DPS Swordsmen have no place here, since they mostly die to a couple hits. Also, as it is now, expect dozens of wizards/clerics since magic damage is broken atm.
As stated up there, PvE doesn’t get a similar reward. I can think of various ways to implement a PvE ranking system. One of them is a defensive scenario, where the waves of mobs get progressively harder and ultimately ridiculous for anyone to deal with. The other is time attacks on a especially powered-up boss/instance for a guild to take down.
Tower breakers will be like Emperium breakers.
Fast and tanky or fast and stealthy, with multi hit skills
Best defenders would be priest paladin and cryo linkers.
Scouts would most likely roam and gank where they can. Offensively or Defensively.
Good templar R4-R6 would be cataphract, so they move fast and summon allies.
These are just at the top of my head.
there still stone skin and plague doctors, so its indeed poorly xD
if they dont nerf skils like barrier, stone skin, bloodletting, this is going to be a mage/cleric pvp only, and i dont intend to spend money on a game that makes me use X class instead of the swordie guy that i want.
hope they can balance stuff, or ppl will go mad once they try pvp…
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Is it just me or does it seem like Klaipeda will be #1 rank server every time? Maybe it has that feeling cuz they have the most amount of veteran players and established guilds (judging by the guild forum section).
Tower breakers will be anyone with Chronomancer c2 on their team.
Cryo + Linker C2 + Psy C1 with Scout sharing Cloak via Spiritual Chain.
Then add in chrono = holyshitzors, tower will melt. or will tower be magic immune? because pyro could just put ground effects and run.
or even cleric cure @_@
most of Tosbase is accurate, except the 50x megaphone replaced with 10x mega, for 8tp… and Warp scrolls are priced differently i think.
i love the idea. cross-server interaction, especially competitive ones between guilds are great.
I’m just worried about lag shrugs. I like the idea of picking your best players to fight. Hat stats can be an issue, but I also like that it might lead to guildies helping each other out more to gear up.