A few changes will be made, make sure to backup whatever file you gonna change (in this case it will be only user.xml).
The simple changes here may or may not work for everyone, may cause more harm than fix, so use at you own risk, not that is hard to undo what was done.
Now to the tweaks:
- Open your user.xml in the game folder (Steam\steamapps\common\TreeOfSavior\release) and change the BitPerPixel=“32” to BitPerPixel=“16”. MAKE A BACKUP OF THE FILE FIRST
- Now go in your NVCP and in the Manage 3D Settings and click in the Restore button, after that click in apply, now go on the Program Settings tab, find Tree of Savior (client_tos.exe) then look for the following settings:
Texture Filtering - Ansotropic Sample Optimization change this setting to On.
Texture Filtering - Quality change this to High Performance. - In Steam Library right click in the Tree of Savior then go on Properties, in the General Tab you click in Set Launch Options type -DX11 (only use this if your card support DX11 if it only support DX10 you can change to -DX10 or leave it blank).
Those are the only settings i made to improve my game to the way it was before the merge.
Just a small warning here, in case you had, as me, changed your user.xml to some extend, i suggest you to reset it to its default, to do so, simple delete the file and run the game again, after that you can change the setting i pointed up there and turn off in-game whatever you want in the settings.
August 24th 2016:
A small update on this, after installing Geforce Game Ready Driver Ver. 368.81 and Geforce Experience and ran Optimization on Tree of Savior (yes, the game have a profile in there), i ran it more smoothly, over 60fps in field, around 30 in empty cities and high activity in dungeons/missions and 15-25 in crowded areas, can’t say it will work for everyone but worth a try if anyone still have issues with performance.
Post fixes and updates:
Updated the 3rd setting i missed about the Launch Options in Steam.
