Tree of Savior Forum

Guide to Fencer / Doppel / Bullet Marker [PVE]

Hello guys. I doubt about fencer and doppel. Which one should i make?
Which build is better for fencer? Ive seen sw3-pelt-corsair-fencer3 the new meta. Is it right? The mainly focus is pain barrier. And stats? Which one is better? Full Dex? Full leather?
Thank you so much guys D:.

I laughed so hard when I saw it. Here we can see how inept is the IMC.

are you solo? do you have a group of friends/support?
Solo - Fencer
Party/group - Doppel

Not saying it’s restricted, but doppel functions way better with a party.

Pelt > barb 3 > fencer 3 is what I recommend for newbies.

SW3 path is for people who already know what they’re doing and why they picked the class

full dex+ some con will work, leather/plate depending on the situation

Well, I have friends, but some times i play solo. The purpose to make this char is WB(mainly), solo dg and others. Im not a newbie =P. I have a PD2 lv 330, but im newbie with swords type D:.
I’d like to go et and dg 315 if its possible, but its not the purpose.

For ET, I don’t recommend fencer yet because one of the c3 skill is currently bugged at 4 AoE attack ratio. With low AoE attack ratio you will have a hard time killing too many mobs with high hp pool(skip this if you can afford as smuch AoE AR as you can) or if you don’t care kiilling stuff 2 by 2 or 3 by 3, go ahead. For bosses fencer is The Man.

For doppel, you need to spend a considerable amount of silver and be well geared to rule some content. You can do pretty well since you can stay alive to do your job.

Some guys told me fencer is more expensive than doppel. i really dont know because idk theses classes. My main focus is WB, dg(silver) and dg 315. I really doubt about fencer and doppel.

Fencer is expensive in attibutes like all others. Almost the same gears will works for both. Venier isn’t that hard to get and doppel if you don’t take you hands in an updated weapon, you will lose some dps.

Maybe the annoying thing(not expensive) is get AoE AR headgears for fencers.

Lol, … source ?

But why you want AoE AR ?
[AoE Attack & Defense Ratio] (http://wiki.tosbase.com/wiki/AoE_Attack_and_Defense_Ratio) *

You don’t prefer get a stats like patk, critatk, critrate, hp ?

If you have a char in telsiai I can show you.

that’s priority, then you get aoe atk ratio as set 2 headgears

I will like just understand your logic concern that stat :slight_smile:
It’s for PvP, PvE, GvG, … ?

PVE. you grind faster if you can kill 5-6 monsters at a time compared to 2-3

you can also contribute better on some ET floors

Well, i’m very bad in english…

AoE Attack and Defense Ratio[edit]
Players and monsters both have two stats named AoE Attack Ratio and AoE Defense Ratio. Those two parameters define how many targets are hit by AoE skills.

AoE Attack Ratio[edit]
An attack’s AoE Attack Ratio is the sum of a skill’s AoE-AR(displayed on the skill’s tooltip), the player’s own AoE-AR(can be seen on the Character Info Window), and any applicable Attributes(Bash:Splash, for example).

AoE-AR = (chAoEAR+skAoEAR+AttributeBonuses)

AoE Attack Ratio can be roughly thought to be the maximum number of targets an attack will hit.

AoE Defense Ratio[edit]
Player characters nominally have 1 AoE Defense Ratio. More AoE-DR can be earned through specific equipment.

Monsters generally have 1/2/3 AoE Defense Ratio, depending whether they’re Small/Medium/Large sizes, respectively. Some monsters may have more or less AoE-DR than their size’s default number.

AoE Defense Ratio is the parameter that determines how much AoE Attack Ratio will be consumed in order to hit a specific target within an attack’s Area of Effect.

AoE Targets Mechanic[edit]
Any attacks that are governed by AoE Ratio Mechanic will have an X amount of AoE Attack Ratio charges. The game will first deal damage to the target within the AoE which has the highest AoE Defense Ratio parameter(Might also prioritize monsters by size and/or distance. Needs testing). The first target’s AoE Defense Ratio is subtracted from the Attack’s AoE Attack Ratio’s charges. If there are any charges remaining, the AoE attack will bounce to the next target and repeat the process until there are no more AoE Attack Ratio charges, or no more targets to choose from within the AoE.

Example: Using a skill that has a total AoE Attack Ratio of 8 against a group of 5 monsters. The group of monsters within the AoE has 3/2/2/2/1 AoE Defense Ratios, respectively.

-The monster with 3 AoE-DR will be targetted first. After hitting this monster, the AoE still has 5 AoE-AR charges remaining;
-The AoE attack randomly bounces on two of the monsters that have 2 AoE-DR, and loses that many AoE-AR charges each. It has 1 remaining charge;
-The attack bounces one last time to the third monster that has 2 AoE-DR. The target is hit by the attack and there are no charges left. The skill does not hit any additional targets after this;
-The monster with 1 AoE-DR is standing inside the AoE, but does not take damage, because you are already hitting the maximum number of targets that your attack permits;
Test results show that the first target to be hit will be the one with Highest AoE Defense Ratio, with subsequent targets being chosen randomly. It is possible that different skills will prioritize targets differently, but the model of AoE Attack Ratio subtracting from AoE Defense Ratio for each target in the AoE has already been confirmed in several tests, and is probably the same for all AoE Ratio skills.

It is possible to hit an unlimited amount of targets by lowering a group of enemies’ AoE Defense Ratios to 0. Using the Falconer skill Circling will subtract 1 Defense Ratio per skill level, effectively removing monster monster’s AoE Defense Ratios to 0.

Non-AoE Ratio Skills[edit]
Skills that do not display their AoE Attack Ratio will usually hit all the targets within it’s Area of Effect without regarding either AoE-AR and/or AoE-DR.


You play barbarian ?

Yes, but barb skills are mainly stun placers / boosters for your fencer skills.

7 AoE attack ratio = 4 medium (most common)sized targets for your fencer skills
9 ratio = 5 medium targets

we have 4 aoe atk ratio as base, which hits only 2 medium / 2 large / 1 boss.

I solo crystal mines so having at least vubbe gloves on allows me to hit 2 bosses at the same time on phase 1

edit: 2 large

@gollier_nicolas
Thats why AoE AR is important. Fencer has only 1 skill can hit 10 targer at once(for real flash was designed to hit 10 too but its bugged), all other relies on your AoE Attack ratio.

But, it’s just a priority of skills of your spells WITH AOE !
Fencer don’t have skills AoE based…

Tell me you play with sissel bracelet ?

EDIT: well, you are lost :cry:

“Fencer skills”

I use sissels, I have 9 or 7 aoe attack ratio.

since it seems that your english is far from being able to understand anything I’m saying I guess I’ll post a picture later.

Your AoE attack is good just for barbarian skills not fencer try ^^

@gollier_nicolas
Where are you from? Maybe some one here can speak your language

See? dude you don’t understand.

Watch my video a few posts up grinding on 290 map

PS: I’ll make it simple…

AOE attack ratio items WORK ON YOUR FENCER SKILLS

i’ll also post a pic later after doing cmines

Skill used: Attaque Composee

AoE Ratio: Default (4)
Medium sized Monsters: 3
Monsters I can hit: 2

AoE Ratio : 6 (default+vubbe)
Medium sized Monsters: 3
Monsters I can hit: 3

AoE Ratio : 8 (default+vubbe+2 costumes with aoe atk ratio+1 each)
Medium sized Monsters: 4
Monsters I can hit: 4

yes, you are lost.