Actually what I meant was using cross guard to compensate for the loss in defence from deeds once you get your stacks up. Basically blocking just before the monster hits to try and mitigate damage. Might be unrealistic though but Is it possible?
Thatās the main use of cross guard independant of you having DOV or not. So you will still take more damage with DOV.
Doesnāt block, on activation, negate 100% of physical damage taken in that instance though? I was trying to look into the potential of taking higher levels of deeds and offsetting it with the block from cross guard. Of course in the event that block doesnāt proc youāre going to take more damage, but if it does proc isnāt it a huge gain?
If thatās the case then there may be sufficient reason to drop pelt and take highlander at rank 2 in a doppel build.
Hi i wanna do a fencer like sword>pelt>c3 barbar>c2 fencer. So my questions are frenzy is good max ? Why take 2 spell whith 0cdr in fencer , one is better max ?
Pelt1Highlander3 is a default class choice for Doppel build. And if you go Barb3, then High1 may be a better choice then Pelt1 just because of 2H Swords +50% crit damage passive.
So yeah, you will usually use Cross Guard anyway, and itās true that it works well with DOV. But most of the times you will simply dodge enemy attacks.
Barb is a bad choice for fencer because you wonāt be able to stack frenzy.
It stacls only with autos, while fencer mostly attacks with 0cd spells.
So the better choice is usually highlander. And yeah, itās worth to max both 0cd spells to use against different types of armor. Also Attaque Composee will generally deal more damage while Falconnade has a block buff. So both of them are very useful.
Itās not crit damage as I have been explained, itās +50% crit attack. Which is the other number strength levels, other then physical attack. So if you have 500 strength, you will have 500 crit attack ( discounting all other things that can increase crit attack like gladiatorās band or things like that ), and so that flat crit attack bonus after a crit would be 750 instead.
Now Iām not saying itās not worth it, itās a nice bonus. Iām just saying donāt go crazy over it, it can be multiplied still by armor modifiers or stat modifiers or skill damage modifiers ( not skyliner, skylinerās bonus is t0 and only applies to your physical attack and skill attack ).
So itās not as good, but itās also good. Just donāt go crazy over it.
Is it worth giving up pelt for highlander though? The main things you gain from highlander is cross guard (which Iām still unsure of how good it actually is) and the +50% crit attack. Compared to pelt, you get a taunt, +25% hp while taunt, 18% evasion increase and other nice things like increased defence while blocking with a shield.
So yeah, you will usually use Cross Guard anyway, and itās true that it works well with DOV. But most of the times you will simply dodge enemy attacks.
What do you mean by dodging attacks? Donāt doppel builds usually go high strength? Or were you referring to a dex build instead.
Donāt listen to the haters, if you want to build a barb 3 into fencer 2, go for it.
There is good synergy there aswell with lunge for slash damage. And slash damage is what barb mostly does. Other then that, if you Do get the stacks on frenzy and warcry, thats a lot more damage for that sept etoiles. Even more since youāre planning to go c2. Getting 20 stacks on a boss shouldnāt be a problem, even more on a world boss. At that point you have preparation for x2 pierce damage, followed by attaque coquille into sept etoiles for some magnificent damage.
As for the 0cd skills, itās always nice to have fillers here and there isnāt it? Iād say flanconnade rather then attaque composee as your go to 0cd skill, first of all flanconnade is slash meaning it also works with lungeās slash debuff, second of all attaque composee would trigger your preparation and attaque coquille which I doubt you want.
Iāve never seen people talking about Pain Barrier: Movement Speed attribute, from Doppel.
āWhile using [Pain Barrier], increases your Movement Speed by 5%, but decreases your Evasion by 10% per attribute level respectively.ā
Pain Barrier + DOV looks like a good combo with you want to receive some damage XD
Yeah, I meant crit attack. Though itās pretty strong buff anyway, and you can get crit attack from other sources too.
I know itās not OP, just gives quite a lot of damage comparing to Peltasta.
Iāve never seen this attribute though. Is it currently in game?
I mean literally dodging = moving from the line of attack.
Oh. I think that might be a bit harder to do against trash mobs though, since their animations arenāt that long.
Deeds of Valor (Level 5~8~10): Now, Deeds of Valor is an interesting skill to level up at this Circle. It is still as good as ever, and spending more points into it will allow you to increase itās effect and duration.
Many people say that it is not worth it to level it up because it will take forever to take 10 stacks. But they forget that you will have a 100% up-time on this skill so you are not going to have to keep on regaining them each time and you get 1 stack every time you activate the skill.
At level 8 you have a 100% up-time, which is the recommended level I suggest to get IF you want to keep on leveling this skill.
Can you confirm this is indeed the case?
Actually they are. But yeah, itās always good to have some DEX with DOV builds. I think ~80 is a good number. Iāve made calculations for Cyclone damage and second spike is near 80 DEX.
Me too, because I was just Rank 5 on iCBT2.
If there is no level listed, itās not currently in game, though.
I think it is fine overall, IF those are the classes you want to use.
I would rather max Targe Smash though, as it is your main damage skill in the Rodelero tree. While more levels on Shield Push decreases more defense with more levels into it, at level 10 it is only -150 defense, which is nothing to be honest.
Those points into Targe Smash will give you way more damage than -150 defense would. Just to compare those points instead, you get 605 damage alone fom investing those points into Targe instead, which then can be increased with critical hits to 907, plus all the damage modifiers that affect it, which ends up being a lot more damage than Shield Push is really giving you.
They are, although I consider Cyclone a category on itself because while it does deal multiple hits per second, it is also a 360° AoE which allows you to move while using it and it also deals huge damage in the process.
Moulinet is indeed multi-hit, but not very reliable considering it has a 35 seconds cool-down and no Overheat.
The problem itself are not the multi-hit skills, but the fact that you donāt have something to increase your critical hit like Finestra or Cleave. So you will have to invest into Critical Rate equipment to make your build efficient.
But donāt worry, even if you go STR you will hit hard and you will kill stuff. You just gotta work a little harder to get those big yellow numbers appear consistently.
It is impossible to tell. There are too many factors to consider, the classes you are playing with and against, your build, their builds, your ping, their ping, your skill, their skill, etc, etc.
You make the best out of the tools you have at your disposal in PvP, and the more skilled or smarter player will win.
I think you have a good amount of available tools to use, like Iron Hook, Hidding, Restrain, etc. So it is indeed a build that has several tools that help during PvP. But as far as whether it will be good or not, that is in your hands.
I would say to keep Rush at level 5, Earth Wave at level 15 and Doom Spike at level 8.
Since Earth Wave is the one you will be using the most and your main source of AoE damage and it covers your Strike damage, while Rush will cover your Slash damage.
Doom Spike doesnāt lose too much because it is not as frequently used as Earth Wave and it is Pierce damage (same as your weapon), so while it is AoE it is not as strong as Doom Spike and if you need more Pierce damage, you have other tools to deal damage with (normal attacks and Pierce/Stabbing if you took Hoplite).
DWA is indeed not required to be used when you have Fencer in your build, as it has several low cool-down skills in itās kit. DWA will mostly be saved for situations where your SP is low and you are waiting for your SP potion cool-down to be off so you can use it again. For example, this happens frequently during long world boss fights, so it is a nice filler while you wait for your SP to recover so you can start spamming skills again.
Hexen Dropper on the other hand is very strong. It hits 6 times really fast, almost instantly, even faster than Sept Etoiles. With Overheat it is 12 hits in a tiny amount of time and it has a 28 seconds cool-down (pretty much the same as Sept Etoiles, but with double the use).
Now, I understand the reasoning behind doubting Hexen Dropper or going further into Fencer C2 to take Attaque Composee, which is another Pierce skill that hits twice and has 0 cool-down with good damage.
Both of them are very good options to deal damage, but they are used in different situations.
Hexen Dropper is better when you need lots of damage and fast, so situations where your opponent moves a lot (PvP) or when you need to end the fight quickly without using too many resources (magic mobs, for example).
While Attaque Composee is better used during fights where you can take your time to deal the damage and those fights are longer in comparison to the one Hexen Dropper shines at.
If you compare them, it takes pretty much the same amount of time to cast both of them, so in a couple of seconds Hexen Dropper will have hit 12 times already, while Attaque Composse will have hit only 4 times and will require more time and SP to catch up, BUT it is not limited by the cool-down, which Hexen Dropper has now entered and has to use other tools to deal damage.
In my opinion there is no clear winner as to which one is more āworthā. They are both pretty good at different scenarios and it depends a lot on what playing style you are aiming to have.
It is viable, and it is also one of the recommended builds for Dragoon.
As a Cataphract your damage will be fine, there will be times when your skills are on cool-down and you will have to use auto-attacks instead, which is not so bad because you are using a 2H weapon.
While you will see others around you dealing more damage, you will be still killing stuff fairly quickly (not as quick of course), but you get to move really fast while they donāt.
You will feel that you are in need of more damage once you reach level 200+, but it will soon be fixed once you reach Dragoon. Then you will get a boost in damage and enough skills in your kit to barely or never have to use auto-attacks again.
Donāt worry too much, you will be fine.
It is 50% of your Physical Attack (the stat).
This means that whatever amount you gain will also be increased by other modifiers such as critical hits, damage-type, etc.
You should get level 1 of Thrust to have one source of Pierce damage. And you want to have Gung Ho at level 5, since it scales better than Concentrate (assuming you want to keep Pain Barrier at level 5, or just get both at level 5 and Pain Barrier at level 1).
You also want to get Cleave since it is a good damage skill, and you also want to get Redel and Zornhau as a Doppelsoeldner.
I donāt know if you are interested in PvE, PvP or both but I would recommend you something like this:
Swordsman->Peltasta->Barbarian C3->Doppelsoeldner C2
You can move some skill points around (for example, if you donāt want Deeds of Valor at level 5), but overall you want to make sure to take most skills and focus on the ones I gave the most points to.
On the Barbarian part you could also take points from Helm Chopper if you would rather spend more points in stuff like War Cry, Frenzy or even Pouncing.
There is room for customization, but I hope it helps as a good guideline.
As far as the difference between Swords and Spears, they both attack at the same speed and can deal the same amount of damage.
The difference is that they are each good against different opponents, since Swords usually focus more on Slash or Strike type of damage (so the weapons give a lot of good raw stats or different effects), while Spears are mostly about Pierce or Strike, so they are generally better against Large-types of enemies since the weapons give bonus damage against them.
Both are good, and it depends mostly on which weapon is more appealing to you.
Pretty good.
I think you will want around 100~ points into DEX, enough CON that you feel comfortable with your HP and the rest into STR.
The Shinobi build looks good, although if it is pure PvP I think you could perhaps replace Hoplite with Highlander or Barbarian. Otherwise if it is focused on PvP but also wants to have good PvE, then it is fine.
For the Corsair C3 build, it is not recommended to go there until the rework/fix it. But if you still want to go for it, then I suggest a Hoplite based build if you want high DPS.
Otherwise if you are more interested in an evasion build or a more PvP focused build, then you can get the Barbarian version.
Thx but i can max cleaver and didnt take frenzy ?
Sorry to hijack this, but is there a way to integrate Fencer C2 into the latter two builds while maintaining viability?
I played a Fencer to 200 myself in iCBT2 before the EXP boost and exploits. Even though the build was just to test the classes (Sword>Pelt>Hop2>Corsair>Fencer with a 3:1 STR:DEX stat allocation), I actually liked what I ended up with, and wished I built it seriously instead. The first thing I thought was to replace Hoplite with Barbarian or Highlander for OBT, but Iād very much like C2 of Fencer for the Level 10 Lunge.
Another note is: I would use the standard Fencer build, but leveling a DEX build Swordsman is incredibly tough without friends to reliably party with in the beginning. With an offensive Fencer that has Corsair in its build, is it alright to use the High STR stat allocation instead?
Thanks.
EDIT: Forgot to mention that Iām looking for something for PvE purposes.
