Hello.
I made a Solo Paladin past level 80 and I would like to share my feedaback. When I first started the game as a cleric, it was hard to find any information really tested in game. All this information is based on my experience from playing the game.
Of course, keep in mind that until the game is released, much will be changed and balanced, and this information may not be the optimal.
CLASSES AND RANKS
This is my build with the key skills:
http://www.tosbase.com/tools/skill-simulator/build/keour6yycl/
So, what about priest?
Priest has Blessing, Monstrance and Sacrament which are really nice buffs for auto attacks. I can say that those buffs could be easily better than Zalciai, however Zaibas from the Krivis class is a skill that will add too much more DPS and mobility than the Priest buffs could provide.
So, Cleric>Krivis>Priest>Paladin would not be perfect then?
No because the buffs durations are too low. You would end up consuming most of your time buffing and preparing the field instead of damaging the enemies. If the durations are increased in the future, then it might be a viable option, however with no Sacrament from Priest C2, I would not pick up this option even with greater duration buffs.
Using the skills
Heal: heal you or allies whenever needed. Only use to damage when enemy is weak to Holy element.
Cure: there are too few moments when you need to cure yourself from debuffs on open world leveling. Good damage complement, even better against enemies weak to Holy element.
Deprotected Zone: good defense down for auto attacks. Always use on bosses.
Zalciai: really nice buff with the build provided bellow. Nicely improves critical damage, and reduces the enemies critical resistance affected by the blue area. However there’s no point worrying too much to apply this debuff, since this skill at higher levels will consume more SP, so use only when you need the buff.
Zaibas: Incredible damage with two casts.
Smite: this skill has two charges, high damage, and can hit multiple enemies. The hitbox is small, so make sure to get a good position to cast. Using against enemies weak to Strike damage will result in massive damage.
Restoration: what matters about this aura is the attribute bonus from the Paladin Master which increases the SP regen by 10 per attribute, with a total of 50 SP regen at level 5 (max level). The only downside of this aura is that it’s a buff, which will expire some seconds before the 60 seconds cooldown, so it’s not active 100% of the time. The SP regen bonus will only be provided when the buff is active, and not passively.
About other skills: Safety Zone from cleric is not needed since you have Heal, and it’s not even possible without the skill points.
Divine Stigma gives a good bonus, but the way the skill works to be activated is very bad. Sometimes the skill will miss the monster, sometimes the monster will run away with the debuff countdown, and other times you will kill the monster and the skill will not even activate (bug or monster resistance), so it’s just a waste of time in battle.
For Aukuras the HP regen is really worthless, but I not tested the accuracy down debuff, which could be something usefull with a high evasion build.
Remember that this build is for a Solo Paladin. If you want to go more supportive for parties, Priest instead of Krivis could be a better option.
Of course Krivis stills have some good buffs for the party like Zalciai and possibly Daino. However Zalciai depends more on the other players critical rate, and Daino will be hardly usefull, unless there’s another Priest or support class in the group for additional buffs.
STATS
It’s really hard to define the pefect stats for Paladin, since some skills will benefit from STR, others from INT, others from SPR and others from DEX. What I made was to get good stats for a sustained DPS. Zaibas has a nice damage, and could be even greater with a full INT build, however the skill has a 30 seconds cooldown. There’s no point giving a burst damage with Zaibas and after that have to wait half a minute for another burst. Also, this skill has a relative small hitbox. If the monster moves or don’t enters the area, there will be no damage.
I leveled my way up to Paladin with a Full DEX build, and then I realized it was time to make some tests.
NOTICE: the tests below were made around level 80-85 on enemies weak against Strike damage, for better results using Smite. The damage numbers are an average.
STR/DEX Build (Around 60-70% in DEX, the remaining points in STR)
Auto Attack Normal: 170-190
Auto Attack Critical: 320-350
AA Critical w/ Zalciai: 405-430
Smite Normal: 1640-1680
Smite Critical: 2730-2750
Smite Critical w/ Zalciai: 2950-2980
The critical rate was something between 20-40% of the time.
Full STR
Auto Attack Normal: 240-290
Smite Normal: 1970-1990
The attacks are almost never critical. Not enough critical data to take into account.
Full DEX
Auto Attack Normal: 110-135
Auto Attack Critical: 190-210
AA Critical w/ Zalciai: 260-280
Smite Normal: 1480-1490
Smite Critical: 2265
Smite Critical w/ Zalciai: 2480
The critical rate was something between 50-70% of the time.
Conclusion
The best option for me was the STR/DEX build, which I prefer with more DEX than STR. There’s a noticeable difference in critical rate by going full dex, but it’s not 100% of the time to worth the loss of damage with no STR points. Full STR build for me was the worst one, because you have no evasion (will take much more damage) and less accuracy, for the same overall DPS of the Full DEX build, or even worse, since Zaibas and Cure also can critical strike.
I’ve not taken into consideration higher levels where you can have much more critical rate and gems, and of course the game will probably have some drastic balance changes, so the stats effectiveness can change in the future. I don’t think stacking SPR for Deprotected Zone debuff is a good option, since the monsters need to be inside the area, and you are changing flat DPS for a situational debuff.
That’s everything for now. Hope this guide helps some new players trying to test a Paladin.
Edit: I’m currently at level 3 Paladin with Smite 2 and Restoration 1. Once my Smite is at level 5, I’ll start putting points in Resist Elements.


