Does anyone know what is calculated first when you have an attribute that adds a flat value and one that adds a percent value?
Like the attribute that increases damage done by electrocute by 50% of your Matk to frozen enemies.
and the attribute that increases electrocutes damage by 100%
For example ill say my MATK is 600 so would it be
(609+300) * 2=1818
or
(609*2)+ 300 = 1518
Assuming no other variables come into play?